Serious Sam 4

Serious Sam 4

OuterLands
22 Comments
pablo 4 Dec, 2024 @ 11:04am 
just passed it... bro the final with 8 khnums was insane. Idk why you did it to hard. Impossible to pass without health cheat.
Too much emenies but no health or ammo in the map, wtf

maybe good in coop but not for single
pablo 3 Dec, 2024 @ 11:37am 
Bro good map but hardcore af even on meddiun difficulty :kungfusam:
fil.smi93 28 Mar, 2024 @ 1:58am 
Really good map. I liked almost everything. It’s just that it’s not always clear where the boundaries of the level are, and in the final battle a couple of flying enemies hit the wall. Otherwise, the diversity and moderate complexity of the arenas are pleasing. Plus non-standard combat situations. The visuals are also good.
avenger711 25 Feb, 2024 @ 3:07am 
Thx for the map. Very good. The only problem I didn't knew where final fight will happen so I could use all the gadgets without doubts.
And Shadow Warrior2 music with overall graphic style. Can't say I'm big fan of SW2 but still funny.
Celestialray 18 Oct, 2023 @ 5:53am 
Played this map on serious difficulty.
There are some glaring issues with it. Most fights are very unfair and hard, which would be ok but the difficulty comes from poor visibility and very little space to utilize, which is not a good design.
Very few quick save checkpoints, no saves after big fights.
Most fights are very trial and error, you die several times until you learn all the gimmicks. I had less frustration playing through ng+10 in siberian mayhem on serious (now that I think of it, siberian mayhem is extremely well designed).
Ammo and health is quite scarce and you have to micromanage properly, until a point in the game where you're suddenly given too much. Inconsistency.
You're slowly getting a good arsenal of weapons, then map ends. I get it that it's relatively short and creating a map is a huge effort, but consider picking up the pace sooner.
Skyfighter 11 Oct, 2023 @ 10:55am 
Hello,
do i need extra mods to play this map with my friends?
Super Elon 30 Aug, 2023 @ 11:01am 
четко. офигенно.
Thanadrax 20 Aug, 2023 @ 1:42pm 
Played in coop. It was fun!
Neo 29 Jul, 2023 @ 1:56pm 
Really liked it, very nice map with classic battles. Wish the original campaign would be this fun.
Ikobot 25 Jul, 2023 @ 10:23am 
Well, will express shortly:

Visually - map is really art masterpiece, landscape and decorations at high level. Visual perfection.

Battles - actually moderate and fine tuned, but landscape require some revisions, in order decrease spots where enemies cannot reach players, and before-mentioned in user-comments enemy stuck.

Exploration - every corner filled with interesting stuff. Lot of POI and side-quests make it enterteinable to explore. That pretty good territory usage.

You deserved a kiss (like)
VaFF3K  [author] 24 Jul, 2023 @ 1:11pm 
Another big update got released.
Same thing as always, check updated notes and updated credits.
Nevermore2790 23 Jul, 2023 @ 6:17am 
@id.dav81, about the navigation one. That can also be solved on how Siberian Mayhem does this too by having these invisible "Navigation fixers" placed on problematic geometry or on problematic areas where navigation is having a problem with.
VaFF3K  [author] 22 Jul, 2023 @ 1:46pm 
NEW UPDATE has arrived :samstone:
Changes mostly bother fights, rebalancing arenas and .. a new secret, so be sure to heck out change logs and resub to apply all changes correctly!
id.dav81 22 Jul, 2023 @ 4:09am 
It's awesome overall, I think later arenas could use jump pads as well, it's just what arenas are for after all)))
id.dav81 22 Jul, 2023 @ 4:04am 
The best solution I guess for navigation will be setting all problematic geometry to "shootable ghost" and isolating those by barrier mesh with very simple geometry and setting it to barrier type and not to solid....well just in case, probably you know it yourself)
VaFF3K  [author] 22 Jul, 2023 @ 3:01am 
can't quite help with enemies being stuck...even pathing their ways directly to the player doesn't help, navigation either, i think the main problem is that they run through those rock models and not ground, but can't quite help with that one if not just using splash damage.
Швим 21 Jul, 2023 @ 5:30pm 
Неплохо, палец вверх.
Edgar Friendly 21 Jul, 2023 @ 4:55pm 
The map looks great wide open but it doesn't feel like there's a lot of elbow room. The ground clutter made dodging leaping Kleers and rockets tricky. In the final fight a lot of mobs got stuck on the terrain. Still a fun map and I've still got some keys to find.
VaFF3K  [author] 20 Jul, 2023 @ 12:26pm 
Well yeah, can actually agree that some fights are rushed although i remade some of them, but i'm not a specialist nor a gameplay designer, i did those fights and progression from my own vision as if it would look great. Tho i can't say that this map has a lot of dangerous "in front of you" spawns, i guess it's just time management, replayability? Even with it, there are like, 2 times present?

I really tried to make lighting and effects not hurt the gameplay, so i made dark places more brightened so you will be able to see little spiders. I mean, there's no way (or nearly hard task) you can make beauty that won't blind your eyes even a little.
steak jacobs 20 Jul, 2023 @ 11:37am 
Weapon progression also feels off... it starts off as you'd expect with collecting shotguns and the AR, but then you're given a Laser Gun before even getting your hands on the Rocket Launcher or Minigun. It makes finding these weapons and using them in their respective fights feel much less impactful, not to mention it's generally better to use lasers over rockets/grenades since those can catch on props in the environment and deliver hefty blast damage to yourself.

The final thing I'll mention are the fights. Most of the fights either spawn super dangerous enemies in close proximity to the player without any warning, or will consist of fodder and medium tier enemies without any heavy hitters to raise the tempo of the fight.

Don't get me wrong, I still think it's a good map, but one that has a lot of untapped potential to grow into something truly amazing.
steak jacobs 20 Jul, 2023 @ 11:37am 
I played through it and have some mixed thoughts about it.

Starting with positives, the map is undeniably beautiful and features some really unique visuals. I also really dig the shadow warrior 2 music and found secret hunting to be pretty fun for the most part (managed to find all of them on my blind playthrough).

As for negatives and critiques, while the map is downright gorgeous to look at, it also frequently gets in the way of the gameplay. There's a lot of visual and environmental clutter that makes enemies hard to spot and keep track of, in addition to making projectile based weapons annoying to use to the point where I mainly stuck with melee or hitscan weapons.
id.dav81 20 Jul, 2023 @ 2:39am 
Super strong Shadow warrior 2 vibes)))) Just passed the farm and into the first side town and it is awesome. Artistry is top notch, challenging and fun. I will definitely complete it;)