Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Too much emenies but no health or ammo in the map, wtf
maybe good in coop but not for single
And Shadow Warrior2 music with overall graphic style. Can't say I'm big fan of SW2 but still funny.
There are some glaring issues with it. Most fights are very unfair and hard, which would be ok but the difficulty comes from poor visibility and very little space to utilize, which is not a good design.
Very few quick save checkpoints, no saves after big fights.
Most fights are very trial and error, you die several times until you learn all the gimmicks. I had less frustration playing through ng+10 in siberian mayhem on serious (now that I think of it, siberian mayhem is extremely well designed).
Ammo and health is quite scarce and you have to micromanage properly, until a point in the game where you're suddenly given too much. Inconsistency.
You're slowly getting a good arsenal of weapons, then map ends. I get it that it's relatively short and creating a map is a huge effort, but consider picking up the pace sooner.
do i need extra mods to play this map with my friends?
Visually - map is really art masterpiece, landscape and decorations at high level. Visual perfection.
Battles - actually moderate and fine tuned, but landscape require some revisions, in order decrease spots where enemies cannot reach players, and before-mentioned in user-comments enemy stuck.
Exploration - every corner filled with interesting stuff. Lot of POI and side-quests make it enterteinable to explore. That pretty good territory usage.
You deserved a kiss (like)
Same thing as always, check updated notes and updated credits.
Changes mostly bother fights, rebalancing arenas and .. a new secret, so be sure to heck out change logs and resub to apply all changes correctly!
I really tried to make lighting and effects not hurt the gameplay, so i made dark places more brightened so you will be able to see little spiders. I mean, there's no way (or nearly hard task) you can make beauty that won't blind your eyes even a little.
The final thing I'll mention are the fights. Most of the fights either spawn super dangerous enemies in close proximity to the player without any warning, or will consist of fodder and medium tier enemies without any heavy hitters to raise the tempo of the fight.
Don't get me wrong, I still think it's a good map, but one that has a lot of untapped potential to grow into something truly amazing.
Starting with positives, the map is undeniably beautiful and features some really unique visuals. I also really dig the shadow warrior 2 music and found secret hunting to be pretty fun for the most part (managed to find all of them on my blind playthrough).
As for negatives and critiques, while the map is downright gorgeous to look at, it also frequently gets in the way of the gameplay. There's a lot of visual and environmental clutter that makes enemies hard to spot and keep track of, in addition to making projectile based weapons annoying to use to the point where I mainly stuck with melee or hitscan weapons.