Garry's Mod

Garry's Mod

Nodegraph Editor Ex Version
10 Comments
Smelly (Afraid of Women) 26 May @ 3:46pm 
@bluem0nkey
You're better off using the Nodegraph Editor+, it has both the ability to generate nodes as well as the stuff from this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3387089606
bluem0nkey 26 May @ 2:18pm 
Question: is it possible to generate a nodegraph based on a nav mesh?
Uklejamini 25 Jan @ 12:52am 
Unusable addon. Nodegraph does not appear. Trying to place a node before using restore nodegraph creates a lua error. Prob due to gmod updates
NextKurome76TheSoldier 28 Aug, 2024 @ 9:55am 
[Nodegraph Editor Ex Version] lua/weapons/gmod_tool/stools/nodegrapheditor.lua:431: attempt to index upvalue 'nodegraph' (a nil value)
1. CreateNode - lua/weapons/gmod_tool/stools/nodegrapheditor.lua:431
2. LeftClick - lua/weapons/gmod_tool/stools/nodegrapheditor.lua:409
3. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:234
Soldier 2 Jul, 2024 @ 8:16pm 
Is there a way to force create nodeable map? some unnodeable maps don't make the button pop up at all
Soldier 2 Jul, 2024 @ 10:50am 
Check link visibility is extremely laggy
Lombaxtard 31 Oct, 2023 @ 9:03pm 
Would be cool to have an option to "remove all nodes", because sometimes maps are noded but so poorly in fact, that it's easier and much more efficient to node them from scratch
However, this requires manually removing hundreds of nodes by hand first
Smelly (Afraid of Women) 14 Sep, 2023 @ 1:59pm 
Hey uhm, could you please explain to me how the "Create nodeable map" feature works? I can't find any button related to it in the tool's menu. Also, the air and climb nodes aswell as the jump hints don't seem to work at all, they all get recognized as ground nodes as it is the case with all nodegraph editor tools. I have heard somewhere that it is extremely difficult if not impossible to make the other node types work through LUA coding, if that's the case you might aswell remove the option to place them outright so people don't get confused
jeffmc123101 20 Aug, 2023 @ 5:13pm 
question: do i have to mess around with map files to get the nodes to work? or is it just a "place the node here and it works" type of thing?
tree_on_fire 15 Jul, 2023 @ 7:52am 
ooo