Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To be honest, chances are very low. Because my Mod Enabler was literally the same tools, just opened it earlier.
And right now this mod does literally nothing. It doesn't work for anyone, even me. So, I guess you out of luck now. Sorry.
Did these Mod Tools work with Steam Deck using Proton? I am asking because the Mod Editor from the Devs is not compatible. Us Steam Deck guys are out of luck...
But in all this was a realy good mod. thanks for your work !!
Vanilla is missing the quick menu, the quick start option in the cheat menu and for some reason vanilla quick start from the mod manager floods my screen with log text that never goes away.
I know there is the mod where you can edit their initial loadouts, but I'd like to tweak their stats and perks a bit.
Thanks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3014278189
If you disable the mod everything works again.
1. Created a new mod
2. Edit grenade settings
3. Saved
4. Click test
5. Loading existing game
Nothing works, looks like defaut setting still working
Other Q I asked:
Has anyone figured out a faster way to "refresh" a custom IMP merc? The fastest way I've found to do it is to:
>> You can dismiss them via the in-game browser or duplicate the unit and retest. Not perfect. Wish there was a "right click > untest/undeploy"
But it does not work.
Exit to Main Menu
ALT + SHIFT + M
Hit "Test"
Otherwise, changes don't seem to load and I haven't figured out how to clear/restart the scenario yet.
I wouldn't have been able to make my custom IMP mod and others without it.
Thank you!
so far i was able to mod multiple things such as Merc Training speed, Military Training Mercs slots e.t.c. but i have no luck modding damage for auto solve militia battles.
So my question is do you have any idea how to mod this, since its very annoying going back and forth recruiting militia after each battle and training them to be vet.
I was thinking giving them higher status and power would work but it doesn't also changing the auto resolve militia damage don't work.