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Tiered Difficulty for Insight Reset
• easy - Moon Rock Idol. Keeping the current mechanic. Suitable for casual players or those in early game stages.
• hard - Iridescent Gem. Aimed at experienced players seeking a greater challenge. Provides a use for the rare Iridescent Gem.
:fingercrossed: that you maybe find a way to work around that :D
[00:11:42]: ValidateCharacterData failed for userid **_**_***** as woodie: Test must_have_one_of failed for skill woodie_curse_epic_moose.
[00:11:42]: ValidateCharacterData failed for userid **_**_***** as woodie: Test must_have_all_of failed for skill woodie_allegiance_shadow.
[00:11:42]: ValidateCharacterData failed for userid **_**_***** as woodie: Test must_have_all_of failed for skill woodie_allegiance_shadow.
[00:11:42]: ValidateCharacterData failed for userid **_**_***** as woodie: Test must_have_all_of failed for skill woodie_allegiance_shadow.
[00:12:06]: [CRITICAL] Failed to save file:
require( 'debugcommands' )
and
d_resetskilltree()
for s, _ in pairs(require("prefabs/skilltree_defs").SKILLTREE_DEFS[ThePlayer.prefab]) do ThePlayer.components.skilltreeupdater:DeactivateSkill(s) end
Maybe the function I found is not the one the button using , or the console won't let me run a function in a undeclared file
The deactivate button doesn't work and it will crash my game(I don't know why)
ThePlayer.components.skilltreeupdater:DeactivateSkill("SKILL_NAME ")
This is currently the only mod that resets insight in the game, thanks to the author. However, the modified Insight ability does not take effect, is it related to the recent game update?
awesome mod