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Try to look there https://developer.valvesoftware.com/wiki/Category:Modeling
It's a complex process. In short, first you need to decompile the original weapon file with Crowbar, then open it in Blender and edit the model in it, including work on the bones. Then compile into the engine itself using Crowbar.
I am use this:
1. https://developer.valvesoftware.com/wiki/Blender
2. https://developer.valvesoftware.com/wiki/Blender_Source_Tools
3. https://developer.valvesoftware.com/wiki/Crowbar
"horizontalMin" "-3"
"horizontalMax" "3"
"verticalMin" "3"
"verticalMax" "3"
"recoverSpeed" "3"
"steadyMult" "1"
thanks for the mod by the way.