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i did not test
a bit more detailed:
when you have katana in hands (obviously), game randomly apply crouch animation, and when you stop moving - often there is transition from your mod animations into crouch mod. And it is instant one.
discord: Glytch3r#7331 / glytch3r
i failed to mention
only fresh spawned weapons will get the anims. its cuz they will recieve the data
already spawned item wont. this might be the reason why some of you thinks its not working
@CanyelRod
nope sorry
@Nakeda Hanma [Sr.Bolainas]
it shouldnt, cuz i used the translate from the vanilla animation files aswell as the animation speed from the vanilla xml
@chrishirata22
this will take a lot of work, i only do commission mods, if someone would hire me to add this feature then i will do it
@miiihko
try to spawn the weapons again
@Woke Stimpy
i need to see that, if you could screen capture it and send it to me on discord i might be willing to help if its a quick fix
@egilcypher
you dont need to worry about load order, try it with freshly spawned items instead
thx
btw,anything you want to add animation like thrusts?
nope that isnt part of the commission scope
I probably used an old template when i built this mod so orbit was in the mod info
But other than that i dont see what the problem is?
im open for commission, ill add variation on attacks to if someone was to hire me for this
Thank you
thank you so much
granted your request
Maybe
If my client decides to hire me to update it. Or someone hires me to add something to this.
Like a run animation
Or replace the shove with instant kill stab
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2814896298&searchtext=legend+
its still turning it off even after the update? if thats the case then i dont know how to help you man, dm me on discord with your mod list if you want
i dont go to your workplace and talk stuff about your work
(and this is work for me, you best believe that)
im not proud of getting triggered by this
anyways i also wanted to point out incompatibility is real
anyways atleast its updated now
is it still broken on your end?
peace
do u feel big now? r u hung lo daddy?
how many mods does it take to break other mods huh???
seriously.
i just patched the mod you mentioned
DONT EVER TELL PEOPLE THE MOD IS BROKEN UNLESS YOU KNOW WHAT YOURE TALKING ABOUT
Dm me via discord and provide me with your modlist
Ill help you sort it out
Youre the only one having this issue
Pls refrain from condemning a mod without properly providing details
It doesnt because
You have a mod that modified the vanilla katana
You are having mod conflict issues
You are are using a katana that isnt even vanilla and thus isnt made to work
This mod doesn't work.
thats pretty vague information
probably an incompatibility
It would really save us both the time if we read descriptions
But to answer
No
Unless the mod requires this mod
And add
isSword=true,
On the item script
This can be used to to make other weapons animation change
But without doing the above instruction
Only the vanilla katana changes