Jagged Alliance 3

Jagged Alliance 3

Descriptive Chance to hit
103 Comments
Aerowreck 10 Jul @ 2:20am 
Just wanted to say I love this mod. The method of explaining chance to hit like this is a feature that should have been in the game from the start - so thank you for making the mod. :steamthumbsup:
Nefisil 28 Feb @ 5:23am 
I find it great to have information on the chance to hit but respecting the idea of the dev not to give the exact number, thank you for that. I personnaly think there are too many steps which provide almost the same Level of information than the number itself.
DabHand 30 Aug, 2024 @ 12:38pm 
Argh l'm such a dummy.
Thanks for patiently pointing that out
Lobo  [author] 30 Aug, 2024 @ 6:40am 
@DabHand
Have you tried to disable the Mishap option on my mod?
DabHand 30 Aug, 2024 @ 2:01am 
This mod conflicts with Rato's explosive overhaul where it blocks the mods change from mishap to accuracy informational when aiming a grenade.
S. Dog Clegane 7 May, 2024 @ 8:18am 
Привет Лобо!
В стареньком Custom Setting (fix который многие пользуют по сей день) ставят только из-за процентов, которые высчитываются кодом ванили, но было решено разрабами не включать для игорьков. Там проценты пишутся на каждую часть тела цели сразу, а не в окне фрейме. Окно мешает, когда вся инфа на мишени загорается. И выбор бывает не очевиден.
Lobo  [author] 3 May, 2024 @ 3:37pm 
@Owca
The mod was updated for 1.5 the same day 1.5 launched. When is the bug you and your friend are having?
0wca 3 May, 2024 @ 3:26pm 
Update for 1.5, please? Game seemed to have bugged me and my friend's saves in coop.
Mentat76 2 May, 2024 @ 11:39pm 
Great Mod!
Chilled Sloth 30 Apr, 2024 @ 11:10am 
Since Rato's fix, my problems have been completely solved.
BaddAzzYellaBro 29 Apr, 2024 @ 6:22pm 
Can confirm same issue when "Show labels on body parts" turned on. No accuracy window and the "Esc" key does not function. I also use Rato's GBO mod.
Chilled Sloth 28 Apr, 2024 @ 5:01am 
No, thank YOU for this great mod! Wouldn't wanna miss it!
Lobo  [author] 28 Apr, 2024 @ 4:19am 
Sure! It helps a lot!

Thank you very much!
Chilled Sloth 28 Apr, 2024 @ 4:00am 
So yeah, I don't know if friday's update to that mod ('fixed selective fire recoil display bug') has anything to do with it, but with your new labels and/or labels on bodyparts active, this mod seems to conflict with rato's overhaul now where it didn't before. Does that help narrow it down?
Chilled Sloth 28 Apr, 2024 @ 3:52am 
No problem. It appears to be Rato's gameplay and overhaul. With both of them active, the bug occurs.
Lobo  [author] 28 Apr, 2024 @ 3:44am 
It would be really helpful

Thank you for taking the time to test it :)
Chilled Sloth 28 Apr, 2024 @ 3:41am 
Sorry, I just tested it again, and I don't have any problem with the mod anymore with a new game and only this mod active exclusively, but in conjunction with my other mods the problem occurs still. I'll try and find the mod conflicts.
Chilled Sloth 28 Apr, 2024 @ 3:31am 
Yeah, it's the same. As long as 'new labels' and/or 'labels on bodyparts' are activated, no aiming window appears when trying to aim. The merc can still shoot without aim levels then, though if you then choose another merc to shoot with, the game tries to shoot again with the one you had selected before. Plus, ESC doesn't work anymore, you can only enter the menu per mouseclick. I think it also caused my roofs to not become transparent anymore when mercs go inside. Not sure if there's actually no bugs at all without those two options actice, but I'm certain it's fine when you keep the mod active but turn all options off. Hope this helps you narrow it down a bit?
Lobo  [author] 28 Apr, 2024 @ 1:59am 
@μ 'n' I
Could you describe the error you are having? Is it the same as reported by bibikilla's post?

Because I'm not able to reproduce it myself, I will revert to the previous version
Chilled Sloth 27 Apr, 2024 @ 4:34pm 
Thank you for working on it so quickly, Lobo! Even after un- and resubscribing to the mod though, the problem seems to persist.
Lobo  [author] 27 Apr, 2024 @ 4:03pm 
Just uploaded a new version with a change hopping to fix the problem.

If the problem persists I'll try to revert the changes until I can figure out what is causing the issue

I'm really sorry for the inconvenience
Chilled Sloth 27 Apr, 2024 @ 11:28am 
Took me a while to figure out the offending mod that broke my game, but yeah, it's descriptive CTH, sadly. Specifically, if I turn off the new labels and accuracy on bodyparts options, it still seems to work; with either or both active, I get the bug.
bibakilla 27 Apr, 2024 @ 6:54am 
Hey, Lobo

The mod is completely broken now. If we aim, the camera switches but there is no option to do anything and the game is just stuck. Cant even hit ESC or anything.
Lobo  [author] 26 Apr, 2024 @ 1:56pm 
The new labels are enabled by default. If you want to use the previous ones, go to Mod Options and disable them.
Lobo  [author] 26 Apr, 2024 @ 1:44pm 
I've uploaded a new version:
- Added a new set of labels that are better distributed at the end points of the probability range
- Improved performance
- Mod options now change dynamically. No need to restart.
bibakilla 2 Apr, 2024 @ 3:01pm 
Working perfectly fine! Thanks, Lobo!
Lobo  [author] 6 Feb, 2024 @ 10:38am 
Added full compatibility with 1.5.0
Lobo  [author] 4 Feb, 2024 @ 8:52am 
This mod does not affect the chance to hit in any way. What it does is to give you a description of your chance to hit. Based on the stat of your choosing, the description is more accurate.

You can see this link: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3005453998/3809532960783191444/ for a full explaination of how the mod works
Napoleonic S 27 Jan, 2024 @ 12:57am 
hi there, what's the difference between description based on marksmanship and wisdom? I didn't even know that wisdom affects aiming accuracy...
unclemestor 3 Jan, 2024 @ 6:58am 
Thank you for creating and maintaining this mod. It is a wonderful middle ground between vanilla and a numeric cth. Fixed my number 1 issue with how information is presented to the user.
Lobo  [author] 21 Dec, 2023 @ 1:10pm 
Added full compatibility with 1.4.0
rato 27 Nov, 2023 @ 7:21pm 
Nice. Thanks for the answer. Btw some ppl at discord were thinking it would be cool if the voice response related to how accurate is the shot would depend on the char wisdom. Maybe something to add to this mod? Thanks again :)
Lobo  [author] 27 Nov, 2023 @ 5:59pm 
This mod only changes the way the info is displayed so it should be compatible with mods that change CTH. I, admitedly, have not tested it with any mod that changes/adds new bonuses to CTH, but as I said, as long as that mod doesn't mess with the way bonuses are displayed, it should be ok
rato 26 Nov, 2023 @ 9:13am 
Hi, great mod. I wonder if it would work with other mods that heavily change CTH?
Lobo  [author] 10 Nov, 2023 @ 1:29pm 
Added full compatibility with 1.3.0
Azige 5 Oct, 2023 @ 8:18am 
Great mod. This should be vanilla.
Lobo  [author] 4 Oct, 2023 @ 1:28pm 
@Vähäkylä
Yes, the mod works for this version

I've just updated the mod to add some minor changes that were introduced in this patch
Track Charlie 3 Oct, 2023 @ 9:11pm 
Is this working with newest patch?
NedLynch 21 Aug, 2023 @ 8:41pm 
This still seems to work with the latest patch.
SketchyGalore 4 Aug, 2023 @ 8:46am 
Woah, that was impressive! :cozybethesda: Many thanks!
Lobo  [author] 4 Aug, 2023 @ 8:18am 
@SketchyGalore
Very good sugestion, aaand... it's done ;)

I've just uploaded a new version that has 2 more mod options
- Show Chance to hit Labels
- Show Enhanded modifiers

Enjoy ;)
SketchyGalore 4 Aug, 2023 @ 4:24am 
Excellent mod, I really like this as a compromise!
I was wondering though, is there a way I could tweak the mod to /only/ show the modifiers? I'd still like to play mostly blind, but knowing things like a head shot is 3x more of a penalty than an arm shot feels super useful. I'm currently playing with the mod on temporarily just so I can learn a few things (I didn't fully understand the range bar under the aim UI until the mod helped me experiment!)
EternalFlip 1 Aug, 2023 @ 10:09pm 
@Lobo
Labels Based on Marksmanship
Guaranteed/Impossible
Labels on Body Parts
Substitute Default Mishap Labels

No other chance-displaying mods
Lobo  [author] 1 Aug, 2023 @ 12:36pm 
@EternalFlip
What mod options are you using?

Even though the stealth kill indicator is something my mod overwrites, but keeps the same functionality, it is possible that something outside the mod is making it glitch. I haven't had any issues and any glitches with my mod and I play with every option active for play testing purposes.

I'll try to find what causes the issue.

Thanks for the feedback. Really appreciated
EternalFlip 1 Aug, 2023 @ 12:57am 
Additional info:
after the UI Glitch, the personal sidejobs do not appear upon spawn on a map.
EternalFlip 31 Jul, 2023 @ 9:48pm 
Found an issue:
Every so often, the descriptive menu would simply stop displaying when attempting to aim.
It seems to occur after some other UI glitch appears, in my case it was after a brief UI glitch on the Sat Map.

The "show chances on limbs" help, but the chances to stealth kill/crit don't show.
Lobo  [author] 31 Jul, 2023 @ 2:53am 
It's the chance of mishap. It's the same as the original label. The game is reporting the chance of mishap, only that they apply another labels to the different chances
[ScrN]PooSH 31 Jul, 2023 @ 2:25am 
The explosive mishap description is confusing. When it says "Likely", is it likely to hit or mishap?
Lobo  [author] 31 Jul, 2023 @ 1:33am 
@TT-84 I've looked into the code that draws the steath kill indicator and I don't know if I could change it without altering the layout of the window.

Another thing that strikes me about the UI is the inconsistency in the decisions to show certain things and in what precision.

For example, mishap chance and stealth kill chance. Why show those and not the other quantities. And why show them the way they appear
TT-84 [FIN] 30 Jul, 2023 @ 6:54am 
Descriptive chance to stealth kill would be nice add to this.