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想爽玩的建议模组配置初始等级就为精二,否则前期究极坐牢
看得懂我十二秒秒杀龙蝇吗
好MOD 人物成長取線拉得較長
很適合長時間玩
一开始只设计了两种专属武器,获取难度的跨度比较大。在1.3版本设计了新的专属武器后,就将原本的赞美诗调整为中期的过渡武器,合成难度也就适当下调至绝望石了。
另外能否增加记忆技能面板位置的功能?
scripts/main.lua(376,1) in function 'ModSafeStartup'
scripts/main.lua(506,1)
=[C] in function 'SetPersistentString'
scripts/mainfunctions.lua(29,1) in function 'SavePersistentString'
scripts/modindex.lua(119,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(106,1) in function 'BeginStartupSequence'
scripts/main.lua(505,1) in function 'callback'
scripts/modindex.lua(735,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(709,1) in function 'Load'
scripts/main.lua(504,1) in main chunk
LUA ERROR stack traceback:
../mods/workshop-3005687457/modmain.lua(164,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(780,1) in function 'RunInEnvironment'
scripts/mods.lua(574,1) in function 'old_init'
../mods/workshop-2427481232/modmain/stacktrace.lua(545,1)
=(tail call) ?
The available combinations of mods that have been tried with this mod:
1.MineDST-Enchant (MC附魔书)
2.冰箱保鲜,返鲜
3.Bigbag new (大背包)
4.Fast Travel(GUI) (木牌传送)
5.Extra Equip Slots (额外装备栏)
6.Don't Drop Everything (死亡不掉落)
7.Display Attack Range (显示攻击范围)
8.Modify Items Stack (堆叠数量修改)
9.Smart Minisign (箱子木牌)
10.Global Positions (显示队友坐标)
11.自动堆叠(Automatic Stacking)
12.Item Info Improved (显示物品信息)
13.Simple Health Bar DST (简易血条)
14.Minimap HUD (小地图)
15.ActionQueue Reborn (行为学)
16.Geometric Placement (辅助网格)
17.Finder Redux (寻物)
1. 废除 掉经验机制,直接给固定数值,经验机制太容易出问题了,不是获取不到经验(组队打怪,怪被队友先打死)就是经验消失(怪我单杀,但是没经验)
2. 伤害数值得稍稍调高点,和其他的方舟模组放一起玩,显得非常的弱