Total War: WARHAMMER III

Total War: WARHAMMER III

Missing Special Herdstones
28 Comments
31 Mar @ 3:03pm 
Cheers
Autumnchain  [author] 31 Mar @ 2:42pm 
I'll give it a try.
31 Mar @ 1:25pm 
Could this be made compatible with the Old World Campaign?
Autumnchain  [author] 28 Mar @ 12:01pm 
@FreeMot I haven't tested a game because I'm busy, but I did do a quick check using RPFM and it didn't give me any warnings of things being missing so I think it still works.
FreeMot 28 Mar @ 11:24am 
does this still works after patch?
Autumnchain  [author] 20 Dec, 2024 @ 2:53pm 
Wez Speshul has removed Black Pit from being a Racial Capital of the Greenskins. I still have the file though so if Black Pit is ever made a racial capital again, then I can just re-upload the mod.
Autumnchain  [author] 19 May, 2024 @ 12:47pm 
Yeah.
xxx_420_Bad_Boy [Wizard_Cum] 19 May, 2024 @ 11:47am 
@Autumnchain are the black pit / konquata / al-haikk submods working?
Autumnchain  [author] 29 Apr, 2024 @ 7:33pm 
@Galihan As far as I can tell, Ogre Kingdoms do not get a racial capital as I have defined it (my definition is in the mod description).
Galihan 29 Apr, 2024 @ 6:33pm 
Is there any chance that a herdstone could be added to somewhere in ogre territory, either in the Great Hall of Greasus (global raiding income) or the Maw Gate (increased replenishment when devouring captives maybe?)
pizzatime 14 Apr, 2024 @ 7:09pm 
thank you!
Autumnchain  [author] 14 Apr, 2024 @ 6:04pm 
@pizzatime A quick test shows that it does for me.
pizzatime 14 Apr, 2024 @ 7:05am 
does this still work?
Deviant 21 Nov, 2023 @ 1:57pm 
Beasman changelog 4.1:
GENERAL UPDATES
Added missing corruption effects to the unique herdstones found in Lothern and the Oak of Ages.
Added unique Herdstone buildings in Kislev, Zharr-Naggrund and Wei-Jin.
Autumnchain  [author] 3 Sep, 2023 @ 4:29pm 
@Murthor Oathstone I am receiving no indication that an update is ready. The update didn't add new columns to any db table that this mod changes.
Murthor Oathstone 31 Aug, 2023 @ 1:13pm 
Update?
Basinox 29 Aug, 2023 @ 1:41pm 
Very nice! I was rather dissapointed when at the release of IE they didn't add any new Herdstones for the new capitals so this mod perfectly fills that hole.
Autumnchain  [author] 24 Aug, 2023 @ 11:17am 
@Guvenoren TWW2 did have unique chains specific to most of the special settlements in the game for the Beastmen, it's just that those chains were identical to the regular herdstone chains that could be built in any other settlement. That means I only had to modify existing settlement buildings/chains. TWW3 did away with unique chains for every special settlement, which unfortunately meant that I had to edit the Ruination Script or else the special settlement chains that I added in would be able to be upgraded to max rank from the beginning of a campaign.
Guvenoren 24 Aug, 2023 @ 10:58am 
Why does this mod edit the ruination script?
NothingFancy 22 Jul, 2023 @ 6:31pm 
Woot woot been meaning to do a Beasment Playthrough again as its been since WH2 i reckon
Yoinkyz 22 Jul, 2023 @ 8:37am 
hopefull someone makes radious patch
The_Inquisitor  [author] 20 Jul, 2023 @ 6:13pm 
@The Dawg
It'll work fine with both Immortal Landmarks and Landmarks of Legend.
L498 20 Jul, 2023 @ 2:03pm 
This mod seems wonderful, I'm definitely adding it to my list... but do we know how the compatibility is? I use Immortal Landmarks personally and I don't even know if that mod touches any of these for Beastmen.
Dragon32 20 Jul, 2023 @ 1:48pm 
Thanks for porting this one over. Is this IE only or would it work in RoC? I'm not sure if the cities are named different things under the covers.
REITERPALLASCH 20 Jul, 2023 @ 11:18am 
Nice
Kentathor 19 Jul, 2023 @ 7:42am 
Excellent!
Hokuto 18 Jul, 2023 @ 2:52pm 
Thanks for this!
Pyrodysseus 17 Jul, 2023 @ 7:52pm 
Awesome! loved this mod in WH2