Cortex Command

Cortex Command

Bunker Breach + (13 additional maps)
93 Comments
James Bond dos anos 70 4 Aug, 2018 @ 1:57pm 
I only played the first map but it was enough to like! I loved it. :steamhappy:
John 23 Dec, 2017 @ 9:52am 
COOL
mercy 21 Jan, 2017 @ 10:38am 
Whenever i download this, the Bunker Breach gamemode does not show up and whenever it does, the enemy AI never loads in
Marneus 23 Aug, 2016 @ 3:56am 
An excelent map pack that feels just like the original game.
Magolor_bro 14 Nov, 2015 @ 5:36pm 
ooooooooooook... the first time i tryed that it ended very very very badly and i don't know if this will go good or be put in The Hell's Top 10 Fuck Up's Book, but i'll try
burningsky25  [author] 14 Nov, 2015 @ 1:54pm 
Sorry, probably no new maps for the time being. If you're wanting new maps I'd encourage you to try the Map Pack 3 again, just step through the instructions one at a time and let me know if you have problems with it. Real sorry they're not easier to install, but I'm not the original creator, and it'd be difficult to convert them to an easier download. I've tried downloading it myself before as well, and as long as you follow the instructions one step at a time, it will work. Good luck!
Magolor_bro 14 Nov, 2015 @ 7:35am 
but can we see some more maps? these maps that are here are getting a bit old so yeh... more maps pls? maybe some of the maps from Map Pack 3 they look cool but are very hard to have them working by it having a line to make them work being to hard to have it working and i have no idea how to do it so you try it and see if its hard.
サナー「Sanah」 8 Nov, 2015 @ 8:37pm 
Curse you mod limits! I shall have this!
Mr Monti 4 Nov, 2015 @ 5:40pm 
Not only great maps... but great aliteration.
Čhavo Kalo Boss 24 Oct, 2015 @ 5:56am 
Is the brain safe, or do you have to dig a hole and fill it up or something like that? My biggest complain in the original Bunker breaches is that they send troops at you so you have to fortifie yourself first.
Collective Mind 8 May, 2015 @ 11:00pm 
Oh man, I had no idea this got updated.
burningsky25  [author] 21 Mar, 2015 @ 8:11pm 
Gotcha, no in that regard your right, new mods are more often posted to the workshop as opposed to the forums.
girl beans 21 Mar, 2015 @ 8:26am 
Yeah, but it's nice to see mods that are specifically made with the new (ish) build in mind. Maybe I'm thinking of it differently, but the forums seem kind of like old news and that if mods are uploaded originally on the workshop it's a sign that the game is still alive.
burningsky25  [author] 20 Mar, 2015 @ 2:27pm 
Haha, yeah I wish I knew the exact behaviour that would fix that but unfortunately I don't. For me simply restarting the game has always solved that problem and I've got a lot of things subscribed to. If that doesn't work then try unsubbing and resubbing to all your mods, that's my best guess to fixing it if it persists.
And there's no difference between mods 'made' for workshop and those off of the forums, they are identical in every way, the only thing workshop actually does is place them in the correct folder and remove them :)
girl beans 19 Mar, 2015 @ 6:03pm 
Oh and can I ask, I'm sure someone's asked before, what is the 500 step voodoo ritual you need to do to get Cortex Command to re-check workshop mods? You're probably one of less than 5 people who creates new mods for the workshop rather than just uploading from the Datarealms community, so there isn't really an alternative. I know it happens in waves, all of a sudden you'll play CC and 10 mods will download.
burningsky25  [author] 19 Mar, 2015 @ 3:48pm 
Why thanks! Hopefully they update it sometime so the MOID limit is raised and I can get around to doing that. If you want a couple more maps check out Map Pack 3 as well!
girl beans 17 Mar, 2015 @ 8:29pm 
I love, I mean *love,* Bunker Breach. There's not enough singleplayer maps to be honest, your maps are phenomenal and I can't wait for you to update your pack. I'm excited for bigger maps.
burningsky25  [author] 1 Feb, 2015 @ 3:02pm 
Why thank you! I haven't made any lately, probably won't until the next update comes out and the max unit increases and I can make much larger and more elaborate bases :)
lemons4sail 1 Feb, 2015 @ 1:53pm 
These are amazing! Are you going to make any more? I've beaten all of them about 5 times each.
0X800007D0 24 Jan, 2015 @ 11:49pm 
I'd enjoy these much more if CC didn't crash half way through every match.
burningsky25  [author] 11 Jan, 2015 @ 4:50pm 
Oh absolutely, I've come very close to the MOID limit with several of my bunkers and that's definitely the limiting factor. Glad you enjoy the maps :)
SEN 11 Jan, 2015 @ 4:06pm 
so when the MOID limit increases you would make larger bunkers. (i find nothing wrong about you maps there all really fun to play on) (sorry if my spelling is bad)
burningsky25  [author] 11 Jan, 2015 @ 3:59pm 
I'd happily make larger maps but because of the MOID limit (number of units on the map) you couldn't staff any larger facilities than I have already made. This will change with the next update, and hopefully expect one or two very large bunkers when that happens :)
SEN 11 Jan, 2015 @ 3:57pm 
please make a super large bunker.
burningsky25  [author] 6 Jan, 2015 @ 10:09pm 
Well that's almost exactly what'll happen with the next update :) albeit with a new tool.
cat. 6 Jan, 2015 @ 10:58am 
The Concrete sprayer is actually a pretty damn cool concept, to set up temporary barricades and block off tunnels, but it just feels so damn weird and annoying to handle, like how the concrete inevitably ends up in a thin dome around the actor. They should make it shoot through sprayer-placed concrete, and maybe reinforce it with bits of metal. That would atleast make it somewhat competent.
burningsky25  [author] 5 Jan, 2015 @ 5:59pm 
Too true, that is an under-used tool. Although rather awkward and not as effective as it could be or I'd use it a lot more.
Nerif 5 Jan, 2015 @ 3:54pm 
Although this conversation is dead, I do feel like pointing out you can order a concrete sprayer.
cat. 30 Dec, 2014 @ 12:59pm 
Holy shit that is cool.

Yeah guards at the entrance is what I do too, it's not really too much more than a minor nuisance. Anyway, thanks for the reply and the link, next update is going to be amazing.
burningsky25  [author] 30 Dec, 2014 @ 10:16am 
Haha, your telling me. Nothing worse than having your brain killed just moments from victory. There's no simple way to stop return attacks, though if you have guys in their base then not all their reinforcements will attack your brain, most will try root you out of their base. I just leave a squad of guys always at the entrance to my tunnel network and just make sure to check that they're alive every few minutes. Doesn't always save me but something along those lines is all you can really do. This will all change some in the next update when your brain will be able to build rudimentary defences and actually block tunnel entrances. This shows the basics of it http://forums.datarealms.com/viewtopic.php?f=4&t=45795&start=15
cat. 30 Dec, 2014 @ 6:52am 
The assaulting aspect of Bunker Breach was always what made me interested, but do you know how to avoid the counter-attacks? It's a bit annoying to have to micro an attack on the same time that you have to defend your brain from endless oncoming attacks
burningsky25  [author] 3 Sep, 2014 @ 6:18pm 
I did a cursory look through all of the maps and for whatever reason, Bywater Barracks had MetagamePlayable = 1. I changed it to 0, it should no longer show up in campaign's. I also double checked all other map files, and they ought to be good!
Nerif 3 Sep, 2014 @ 4:09pm 
I had downloaded this mod with 3 maps from the datarealms forums. They show up in the campaign every now an then, but you really cant do anything. I can't remember how to remove them, but I'm playing just bunker breach now anyway.
burningsky25  [author] 2 Sep, 2014 @ 6:19pm 
For all those who are looking for additional maps please go check out
'Map Pack 3 by Gotcha!' Just uploaded it, requires some work to install but nothing crazy. This includes a total of 21 more Bunker Breach maps and 12 more Brain vs Brain maps. The original (incredible) maps are all by Gotcha!, I've merely adapted them for those gametypes.
burningsky25  [author] 2 Sep, 2014 @ 4:36pm 
About the maps showing up in campaign - your saying you had an earlier version of this mod where they didn't show up, and now they are? Either way let me know what ones they are, I just need to set MetagamePlayable=0 and they won't show up. It'll be a 1 if they do show up. That is true, and slightly unfortunate. That being said there's not a whole lot I can do about it now, and in any map where the brain is not situated in the center of the base you can always dig to it. That being said I'll keep it in mind and try design future bases so as to have the brain more centralized. The crash is inherent to CC. Instructions to rectify the problem can be found here: http://forums.datarealms.com/viewtopic.php?f=24&t=32135&start=15
The code location is under Missions.rte/Activities/Bunker Breach.lua
Nerif 2 Sep, 2014 @ 4:10pm 
The enemies killed my brain on Hidden Reasearch Center and I crashed.
May want to look into that.
Nerif 2 Sep, 2014 @ 3:57pm 
One more: Fangdor Fortress is really easy with a nanolyzer and a medium digger digging through the top.
Nerif 2 Sep, 2014 @ 3:50pm 
"Hmm, spideematt do you know what maps show up on the campaign? and are you running this latest build I uploaded yesterday? Pretty sure I can change that for you to make sure they don't show up there."

That wasnt the problem, I downloaded the same mod from the forums a while back.
Tatu 2 Sep, 2014 @ 11:17am 
Great! Thanks to incorporate them! Nice descriptions hahahah
And I'm happy to see you have plans to improve the mod
If I ever decide to make another map I will be more then happy to share it again
burningsky25  [author] 1 Sep, 2014 @ 9:10pm 
And they are incorporated! Thanks again for those great maps. If you also ever feel the need to edit them in anyway or anything let me know.
burningsky25  [author] 1 Sep, 2014 @ 8:44pm 
Wow, very nice looking! Such an improvement. I will most definitely get that incoporated here shortly. Any idea if you'll make anymore in the future?
On another note I have not stopped working on getting more maps out, but instead of making original content I've worked on adapting all of the maps in Map Pack 3 for their approriate gametypes. That will mean 21 more BB maps and 12 more BvB maps hopefully in the next few days.
Tatu 1 Sep, 2014 @ 4:17pm 
All right, it's done
Use this link:
{LINK REMOVED}
Tatu 1 Sep, 2014 @ 1:25pm 
Glad you liked it ^^
Yes, the terrains are my doing
I can change them. I guess I was too sloppy with the stalactites hehehe
Well, I will send them back to you when it is ready.
o/
burningsky25  [author] 31 Aug, 2014 @ 10:34pm 
Wow, nice work! I suppose you made all those terrains then as well eh? Love the variety in them, really nice. Overall I'd say Hidden Research Complex is my favorite, probably the largest and really good engagements with the plethora of room arrangements, and the teleporter's just great. ONE small thing I may ask you to change :) I'm assuming you made those terrains yourself, any chance you could just edit them slightly for me? The stalactites in HRC are quite rounded, and the cave in Mourning Hollow suffers even worse from Rounded Edges Syndrome (RES for short). Any chance you could touch that up somehow with a less round brush or something? I can probably even live with the stalactites, they're doable, but it's just a little too obvious in Mourning Hollow for my liking. If you could do that though I would happily incorporate them, they are really fun maps, and the custom terrain is the icing on the cake :)
Tatu 31 Aug, 2014 @ 8:59am 
Nice! Take a look then. Fell free to make any changes on them.
Here is a link to mediafire to download the maps:
{LINK REMOVED}
I have an account on the foruns but I guess this way is easier.
burningsky25  [author] 29 Aug, 2014 @ 9:41pm 
So that's only my maps? Try unsubscribing and running a couple again. Slightly un-related note, but does your game crash if your brain dies in any given Bunker Breach map? Anyways, if it does happen without BB+ then you have a more central CC error, which I happen to think is what you have, though that may not be. Gotta go for nowthough, but be back to help more later.
Blade 29 Aug, 2014 @ 9:31pm 
After game startup, as soon as I load in one of the maps, tutorial map is fine though.
burningsky25  [author] 29 Aug, 2014 @ 9:30pm 
Is this after game startup or while in-game doing something?
Blade 29 Aug, 2014 @ 9:29pm 
I really hope my game isn't perma dead, I paid 40 dollars in total now, 20 for pre steam, 20 for after.
Blade 29 Aug, 2014 @ 9:28pm 
OH GOD NEVERMIND. Here is what I see after going full screen, pink black green white no player models wierd info on the side start with some wierd gun that isn't shown crash on death and the ground is pink, everything is a bland color like grass and such is just one color no background and white buildings. My game is ded.