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for some reason, Rimsort puts the Kurin mods and dependencies in a wack order lol
Changelog alone was barely fitting character limit in this mod, and as 1.5 came, I removed it, so there is no way to return it back.
In short, I added children graphics and clothes for them, changed some other textures, added names, rebalanced outfits, stats and reworked research tree. As well as multiple bugfixes.
Basically I retouched everything for better gameplay.
Most features were moved to Kurin HAR, that's right!
I will update this mod and it's description those weekends. It's mostly obsolete now, only some things like storyteller are kept separate.
For example, when you add items to <blackXenotypeList>, you don't first check that the <blackXenotypeList> element exists. Reasonably, the base Kurin mod does not have it, but if another mod did add it and is loaded before your mod, you would overwrite any of their changes (since you would be adding a second instance of the element).
Similarly, you remove all of Defs/BodyPartDef[defName = "Kurin_Tail"]/tags when you are removing the MovingLimbSegment child element. If another mod higher up in the load order had added other tags tags, your patch would get rid of them, as well.
I noticed this after doing a clean install of Rimworld and all mods coming back to the game, I've verified integrity too
I dislike most of the stat changes I viewed them as a different race so different stats was needed.
Also thank you for the changes that where needed with age and trading
However, thank you for effectively updating the mod and changing/fixing numerous issues it still had. Have you tried to get in touch with the current maintainer(s) and requested being added as a co-creator so you can update the original mod for everyone using it? They've stated many times they don't have the time to update the mod, so it's due for a maintainer hand off.
@RowanSkie - You can grow Synthread in this mod; and it grows faster than Devilstrand as well iirc.
I"ve had 2 Poluxkin and 1 Highmate "roll" as Kurin and cause some graphical issues
Poluxkin have a barkskin gene that ends up breaking the kurin sprite, spitting some errors and causing them to either have no body at all in game or without a head; remove that particular gene and they don't have any further issues
Highmate they spawn with the extra set of cat ears and tail on top of their normal, as well as a second body sprite representing the "perfect body" gene. Character edit those out again, and they seem to be okay