Arma 3
Safehouse Roguelike Pyrgos
25 Comments
Epik Berm 3 Dec, 2023 @ 10:50am 
I found out it might be a mod issue. Thanks
Hamster  [author] 1 Dec, 2023 @ 12:07am 
@Epik Berm: You're supposed to spawn inside that white circle. Did you edit the mission or is one of your mods causing issues?
Epik Berm 30 Nov, 2023 @ 9:47pm 
I'm a little confused; about "getting to the safehouse", are we supposed to spawn on the complete opposite side of the map of where the white circle is and then spend 4 hours running all the way there?
Abraxas 3 Nov, 2023 @ 1:06am 
Since first running into this I've been trying to check and see if it's a compatibility issue with what mods I'd been running. The scenario running fine without any was encouraging, so there wasn't anything busted thankfully. I figured even with a hefty pack that since not too many were server-side dependent it wouldn't be too bad but 4ish hours lata' and it really did feel like trying to find a needle in a haystack.

Hopefully, this can help anyone else running into trouble like mine here. This is the mod that was getting cranky with the scenario: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1052042270
foxMod: AI Tweaks

As far as I can tell it interrupts mission initialization which might be throwing a wrench, but it's a small tweak and nothing I don't mind running without to play this scenario. Thanks for the kickass work hamster - looking forward to showing it off to my buddies. <3\^<^\
Abraxas 2 Nov, 2023 @ 8:17pm 
Oh, well, it seems I've now run into the same issue as ^Resistence and breadeater85 after getting it to run the mission as the default on startup.

It took a while to load in, but I can hear my character being killed at mission start, hear the music key and indicate mission failure, but I'm still stuck on the map preview showing the AO around Pyrgos without any options to interact. When I closed the server however I was given a view of the environment from what I presume to be the starting location. Very fuckin' weird.
Abraxas 2 Nov, 2023 @ 7:59pm 
Heya Gangsters. Having a little trouble loading up the scenario it seems. I've got it running on a dedicated server, and it claims it's being read from the mission bank, but it just won't start. I'll hit 100% on the loading bar at the top and it seems to just stall? No loading indicator on my cursor, Arma ain't frozen in task manager, it's just kinda stuck. Never seen it before and it seems to just this mission not playing nice on my box from everything else I've toyed with today; I'm a bit bamboozled.

If anyone's run into this would ya'll know how to fix it?
Hamster  [author] 3 Aug, 2023 @ 9:19am 
Just wait, the round will start in about a minute.
Morderclock 3 Aug, 2023 @ 4:47am 
yeah i meant that there are no guns in the arsenal unless i play on a dlc, and what am i supposed to do after i get the guns
Hamster  [author] 2 Aug, 2023 @ 11:06pm 
Doctor Amogas: There should be an arsenal you can access on the safehouse. Sometimes, especially in early rounds, you might get unlucky and only roll sidearms, so make sure you check the sidearm tab of the arsenal as well. In rare occassions you spawn without any guns to choose from at all, it's a known bug I haven't been able to fix yet.
Morderclock 2 Aug, 2023 @ 2:47pm 
ok so i got the map working, but i spawn with no guns, and nothing is happening, no guns are in the thing which says SAFEHOUSE, and i dont know where to go
Hamster  [author] 31 Jul, 2023 @ 12:19am 
Marbeat06: Was it on a specific number? I've never encountered that before. I have a script that cleans up AI that gets stuck, but sometimes they wiggle just enough to get ignored by it. You could check Zeus next time and see if there are any enemies remaining (They do like to get stuck on fallen team mates).
Marbeat06 30 Jul, 2023 @ 8:29pm 
I've been testing it for days and I must say that it's incredible, the only problem I see is that once the round of securing the remaining enemies counter gets stuck and there is no way to continue. Is there any solution for this
Hamster  [author] 29 Jul, 2023 @ 9:03am 
Doctor Amogas: Make sure you hit "multiplayer", then "host server", and then choose it from the list of scenarios on Altis. Lemme know if that doesn't help.
Morderclock 28 Jul, 2023 @ 4:53pm 
i need help as i cannot host at all, when i try to host the custom scenario, nothing happens, even if i spam play its just nothing
Hamster  [author] 23 Jul, 2023 @ 11:49pm 
Ah, that could be it! I did a bit of hacking at the start where I kill off and respawn all players to start the first round...
Piepieonline 23 Jul, 2023 @ 4:10am 
We've noticed that if everyone hasn't fully loaded on the map screen pre-mission, and you start the mission, those that weren't loaded spawn dead. I suspect this is the issue for ^Resistance, but we don't spawn in the ocean, at the box.
Seagate 22 Jul, 2023 @ 5:31am 
I have the same issue as ^Resistance - Multiplayer launch, but it spawns me in the ocean and immediately fails the mission.
Hamster  [author] 22 Jul, 2023 @ 1:09am 
^Resistance: Are you trying to launch in singleplayer? It will only work if you host a multiplayer server, but you will be able to play alone on it.
^Resistance 21 Jul, 2023 @ 3:45pm 
My character dies as soon as i spawn in. Tried both with my normal mod list and completely vanilla. No changes.
Divine 21 Jul, 2023 @ 6:18am 
Can we have a Collection with all your Workshop missions which is linked in every mission description?

That would be great
Berntsen 20 Jul, 2023 @ 9:27am 
This is such a lovely mission, great fun to run around town with friends attempting not to die a horrible death!
Divine 20 Jul, 2023 @ 9:25am 
I love it <3
itsspaceboi 20 Jul, 2023 @ 9:25am 
Great Job Hamster boi!
Garflight 20 Jul, 2023 @ 8:59am 
Glad this is being updated and continued, Really enjoyed the last iteration.
Hamster  [author] 20 Jul, 2023 @ 3:00am 
There's a known issue where sometimes you don't get to select any weapons at all. For now, just beg for one of your friends to drop one for you or see it as a challenge and use grenades only! :brotherskull: