Barotrauma

Barotrauma

Barotrauma Deathwish
35 Comments
The Doctor 8 Aug @ 7:10pm 
it crashes for me, but only on loading screens when finishing a mission
Sin Of Greed 2 Jun @ 5:51am 
Hello, does anyone game crashes after opening game vending machine?
Alfred ⁧⁧Glitchcock 1 May @ 6:59am 
@NeeK : It is intended
NeeK 25 Jan @ 7:34pm 
is it normal that the headset don't need batteries ? or did i mess it up ?
Trapy 22 Nov, 2024 @ 6:59pm 
@_]|M|[_ Problem solved, please forget all I said, my issue was thinking that the mods came in with the Drive file :captainclown: now that I subscribed to the colection, guess what, it worked! haha. Thank you in any case :espresso:
_]|M|[_  [author] 22 Nov, 2024 @ 6:29pm 
@TheBrockHD: Sorry I've missed your comment. I'll check that out and update the collection when I did :steamthumbsup:
_]|M|[_  [author] 22 Nov, 2024 @ 6:28pm 
@Trapy: If you created the "ModLists" folder and put the file in there, you should be able to load it. If it does absolutely nothing I'm guessing steam might've not actually downloaded all the mods. I noticed that sometimes when I hit "subscribe to all" steam did absolutely nothing and I had to unsubscribe and subscribe to each mod individually. But maybe a steam restart helps too.
Trapy 22 Nov, 2024 @ 6:24pm 
Hi, I just wanted to ask, how do I install the singleplayer file from Drive? Since I didn't have the "\ModLists" folder on my game directory I tried just making the folder myself and it kind of worked, it does appear in the "Load mod list" list, but can't really load it, any ideas?

Also, I'm a bit dumb with files so probably that is the source of my problem :steamsad:
TheBrockHD 11 Oct, 2024 @ 10:43am 
I love this modpack. I would, however, like to point out that NT Pharmacy and Pill Bottles can be replaced with the more recent Fork Version of NT Pharmacy, which also has Pill Bottles integrated without requiring the extra mod
washedAwry 21 Aug, 2024 @ 2:28pm 
this modpack reminds me of ss13 so much when you play on a properly refitted station map. so cool
_]|M|[_  [author] 25 Jul, 2024 @ 9:52am 
@The High Priest: You are correct. I just haven't updated the collection since that change happened because our campaign is currently taking a summer break.
Still playing with the patch instead will not break anything. It'll only cause more ice spires and chunks in levels that have them since it's using the old amount values for those.
all Christ-like 24 Jul, 2024 @ 3:14pm 
Shouldnt we use Dynamic europa + Biomes comp. patch instead of DE + Default size + Biomes?
cat 20 Jul, 2024 @ 12:28pm 
@_]|M|[_ I think it may have, I also dropped the dugong on top of one of the wrecks and it started spazzing out like crazy, let me know if you find it and I'll do the same
_]|M|[_  [author] 20 Jul, 2024 @ 11:15am 
@cat: Yeah your adjustments shouldn't cause such weird glitches. I wonder if the wreck mod got updated and broke. I'll take a look and see if I can replicate the issues.
cat 20 Jul, 2024 @ 12:47am 
I did add in place of the 'vanilla weapons overhaul'

EHA
EHA - Dynamic Compat patch
EHA - Neurotrauma patch

Backpacks

Meaningful Upgrades (2nd bottom of the list so no overrides)

Baro Overhaul - Classic (for the talents, also bottom of the list so no overrides)

and that's it, so none of it should conflict with the rest of the pack which has got me stumped, don't wanna clog this any further but did just wanna mention some potential issues with the pack if you weren't aware, not asking you to fix my personal modlist just to clarify lol
cat 20 Jul, 2024 @ 12:36am 
the container only opening for a split second only applies to wreck loot, and outpost fans strangely enough, not sure if that'll help find the compatibility error, i've been searching myself but haven't managed to find it cuz the pack looks fun on paper
cat 20 Jul, 2024 @ 12:35am 
Whole list might be busted now? Some wrecks It's throwing my character around in open space and breaking bones, also only letting me open containers for just a split second, and if i loot anything it gets loaded back into the container and disappears from my inventory, also dugong won't dock properly
_]|M|[_  [author] 6 May, 2024 @ 6:14am 
@InadequateCash: Ah thank you for reminding me! I forgot to switch them out in the collection, but it's already switched out in the mod list file :steamthumbsup:
InadequateCash 5 May, 2024 @ 8:39pm 
The current Better Health UI mod doesn't work with the new neurotrauma fork. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231293294 there's a new fork for Better Health UI that works with it. The new neuro fork links to this one in its mod page.
Grotsky 5 May, 2024 @ 2:40pm 
Noted, thanks for replying! Appreciate the hard work
_]|M|[_  [author] 5 May, 2024 @ 2:52am 
@Grotsky: Ah yeah you're right... I gotta nag ironic_and_dead to work on making the lua version a patch rather than a replacement so compatibility patches continue to work... The issue disappears if you have the original Enhanced Reactors downloaded, but you don't need to have it activated.
Grotsky 4 May, 2024 @ 5:33pm 
Hello, this is my first time playing Barotrauma with mods so forgive me if I did something dumb. But after my fourth restart playing, I got a crash where, according to the log, "Immersive Diving Gear - Enhanced Reactors Compatibility Patch" depends on a package with name or ID "3045796581". This ID seems to be enhanced reactors (original). So it seems to be looking for the original ER, but not accepting the Lua replacement which I had installed. Is this a known issue?
_]|M|[_  [author] 1 May, 2024 @ 6:05am 
@РАУЛЬ АХМАТОВ: Yes, but we're currently holding testing sessions with an altered Deathwish version for better performance.
We're getting rid of Combat Overhaul Legacy and it's compatibility patches and will be replacing it with Vanilla Weapons Overhaul. So far performance during testing seems really good.
I recommend waiting until Saturday. That's when I'll update the collection :steamthumbsup:
REAPER SSS 1 May, 2024 @ 5:37am 
working in new update?
_]|M|[_  [author] 28 Mar, 2024 @ 3:01am 
@dingopoo: This pack is using Enhanced Reactors for the reactor and radiation gameplay instead. They are similar in nature, but play differently. Ultimately it comes down to preference. You can easily switch out any Enhanced Reactor related mods with Hazardous Reactors if you would prefer to play with that instead. Just make sure to check for compatibility patches you may require for other mods in this pack :steamthumbsup:
dingopoo 27 Mar, 2024 @ 4:04pm 
This is a really neat modpack; would Hazardous Reactors ever make it's way into the pack? I feel like it'd fit well with the theme of stomping you into the dirt/ice.
_]|M|[_  [author] 19 Mar, 2024 @ 3:35pm 
@BlueLynx: Yes that's the plan and will be done sometime next week.
You can personally already switch it out if you want to, but I'm waiting with switching it out until I've finished the Hungry Europans compatibility patch to get rid of that mod conflict notification once and for all and make some minor, non-important features more compatible with each other.
Tho I won't be home on the weekend so I'm unable to troubleshoot if something would cause issue during the stream so I'll wait until after the weekend before making changes to the deathwish collection. :steamthumbsup:
Goth Mommy 19 Mar, 2024 @ 2:20pm 
The neurotrauma mod should probably be replaced with the neurotrauma (maintenance update) version so that the next Baro update does not break the entire collection since Neurotrauma isnt being updated anymore
_]|M|[_  [author] 23 Feb, 2024 @ 10:28pm 
@Kyrox: Yes this will be maintained for the forseeable future.
Kyrox 22 Feb, 2024 @ 4:28am 
This is so hype. Thank you so much for putting this together. This will bring me back to Barotrauma. Do you plan to maintain this in the future?
Hento 15 Feb, 2024 @ 9:49am 
Thank you! It helped :steamhappy:
_]|M|[_  [author] 15 Feb, 2024 @ 9:35am 
@Kevinist: That's normal. You either have to disable that setting in the Neurotrauma settings or just ignore it. You can open the settings by typing "neuro" into the console I believe.
Hento 13 Feb, 2024 @ 11:40am 
Neurotrauma prompts a mod conflict notice when I start the game using the collection. Im not sure what's the cause of this, I even started the game solely with the mods in this collection.
_]|M|[_  [author] 5 Feb, 2024 @ 3:32pm 
@ggdrgr: Make sure you have both client-side lua and performance fix installed.
Install instructions for installing client-side lua are on the Lua for Barotrauma mod page.
poopyman 3 Feb, 2024 @ 12:54pm 
im getting 2 frames playing dis