Transport Fever 2

Transport Fever 2

Traction Maintenance Depot
22 Comments
BritishTrainspotting 2 Feb @ 12:37pm 
Lovely mod scotch, but can you please fix the snapping and z-fighting issues? The fueling point has insane z-fighting of its entire mesh and is completely hideous to use as a result.

Your PSRs, AWIs, and TSRs also have z-fighting issues, but I don't know which mod they're from, can you please try and fix those too as I'd really like to use them?
BritishTrainspotting 2 Feb @ 12:35pm 
@UGRacer94 they're meant to snap to the end of tracks, like a depot, even tho weirdly they also snap to tracks like a track asset.
UGRacer94 7 Sep, 2023 @ 12:44pm 
not sure if one of my mods messes with it but the 4 track and secondary shed dont align to the tracks
Nolan the foamer kid 18 Aug, 2023 @ 12:49pm 
This mod is amazing
BritishTrainspotting 14 Aug, 2023 @ 12:43pm 
Amazing mod, thank you!
Flywaver 11 Aug, 2023 @ 10:57am 
I knew this depot well in it's late years. The lined up Peaks waiting disposal on the edge of Whitemoor. Before i became a Driver i used to be a Guard (Trainman D) on the staff train which started at March at 5am heading for Cambridge. If it was required to run in evening we would park the DMU class 101 at the TMD. March was unique as many of it's Trainman there were almost too old to become Drivers as there was never a vacancy. It was heavily reliant on railfreight speedlink work and of course it was all lost in the end
Scotchbob  [author] 25 Jul, 2023 @ 6:01am 
@Owenjedi5000 oh now I understand. Not sure I’ll be able to include those other track styles into the mod. I’ll look into it though.
Owenjedi5000 25 Jul, 2023 @ 5:16am 
ok thanks because I was trying to plan Bletchley TMD on one of my map to see whether it has bullhead track or vignole track
GenGoad 25 Jul, 2023 @ 4:29am 
I find the mod very useful and will definitely use it. I particularly like the lights at the ends of the tracks. Unfortunately, the work platforms in the main shed are too wide for almost all vehicles and the car wash is too small. Otherwise, thank you very much for the mod!
Scotchbob  [author] 25 Jul, 2023 @ 3:24am 
@Owenjedi5000 sure shouldn’t be too hard to achieve. I’ll try and roll it in other planned additions requested below.
Owenjedi5000 25 Jul, 2023 @ 2:12am 
@scotchbob - just to ask you if you could add any modded track like the track pack from Killakanz
GrayFox 23 Jul, 2023 @ 2:41pm 
Great mod! Thanks!
PJ 22 Jul, 2023 @ 2:45am 
@scotchbob - Legend, super model, thanks!
Blue Rookie 21 Jul, 2023 @ 11:11am 
These look phenomenal.
Side note I am seconding input on a more 'generic' office building not limited by location, and a functioning depot if possible, I just think making it easy to stop and start, or see diesels rolling out of these would be amazing, but they're great for photos and asset displays currently, the track snapping helps a lot too.
Scotchbob  [author] 21 Jul, 2023 @ 9:51am 
@PJ They should now be 1960 following an update.
PJ 21 Jul, 2023 @ 8:30am 
@scotchbob - would love you to make it earlier please :-)

I'm on a British Map, my South of England , set in 1969 and would love this set for my depot builds
youpi2971 21 Jul, 2023 @ 6:40am 
COOL thanks
captain403 21 Jul, 2023 @ 12:48am 
I see them now. IMO a lot of the items wouldn't look too out of place in 1850. The office building would be quite a lot more useful without the BR sign on it. Without it, it could be in anywheresville.
Scotchbob  [author] 21 Jul, 2023 @ 12:30am 
@captiain403 - I believe I set it to 1975. I may make it earlier now that I think about it. Open to suggestions
captain403 21 Jul, 2023 @ 12:20am 
What years are they available? I've tried 1850, 1950, and 1970. There is no scotchbob category in any of those years.
Scotchbob  [author] 20 Jul, 2023 @ 11:51pm 
@captain403 - should be under assets, scotchbob category. I havent made a functioning ingame depot but could if there is demand for it
captain403 20 Jul, 2023 @ 11:19pm 
Where are they? I can't find them anywhere. Only mod active.