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Hail of fire grants now more damages against squad (hit more targets) but loses some accuracy.
Barrage grants now a unique action but the cooldown decrease with the level.
May I ask you... recently i played Dow2 Campaign (3rd time since release) and have a suggestion: In your Mod, Martellus can call a Land Raider. In Dow2, there is a Land Raider Redeemer. What do you think to create the Redeemer for the Unit Pack and/or your Blood Ravens Mod?
It would be funny to use it for the Blood Ravens :) and the Mesh for the flamer exist in the Land Raider Ares. Gameplaywise, the Redeemer can act like a close range heavy fire support with higer transport capacity than the Ares.
Small question: what do you think about, to switch the left shoulder pad with the ones from Death Company? This would remove the spikes on it.
Tarkus now use only a Boltgun and summons three kind of Tactical Space Marines : Flamer/Classic/Plasma Gun (With City Tier 3).
The Devastator with plasma cannon are more powerful than before because of splash damage and the ability to use "Supercharge".
The Devastator add-on will be obsolete when i'll release the HEROES OF LEGEND - ASTARTES ADD-ON (wich be pretty soon now).
So many options.
Anyway after getting a chance to test out some more of your mods I was wondering.
Do you intent to make a mod that makes the vehicles buildable like you did with the summonable devastators?
It also helps connect the games even though they are produced by different companies.
Makes the universe feel bigger somehow.
The Predator Destructor uses a superior type of Autocannon called (to the surprise of nobody) the Predator Autocannon which fires twice as often as the one used by lighter vehicles or infantry.
So it should do 4 attacks instead of 2.
This also compensates for the fact that it trades a Twin Linked Lascannon for a single Autocannon, which looks like a downgrade at first glance.
-The Violent Bash of the Devastator squad is now less powerful.
-All summoned units cost, from now on, 50% of their requisition cost in influence. (ex 60 Requisitions for Predator => 30 influence to summone). The cost will vary with the game speed.
- All summoned units have a x2 upkeep cost.
Why put paid units ? It appear that the SM becomes very strong in number in early game and endgame. With this extra cost, they're more tied to your economy. Once again, i'm open to balancing.
I hadn't planned to deal with Centurions, Whirlwind and Razorback. But who knows, maybe with the second part if I manage to stick them to heroes.
All feedback are welcome !
Cyrus will (maybe) be available today and it will be the last of the first part. Others characters will be available in part II.
to make it clear that I was planning to expand the number of Blood Ravens for the mod xD
@Red Cloud Thanks a lot :) I'm glad you like playing "scavenging style", i'm very proud of the loot system.
Keep the mods coming mon frere, I've been a big fan of your expanded items mod. I like to play it without Jokero traders so that it feels like I'm hunting dark age artifacts. I actually wish you could only buy the first few tiers (although I would hate to lose the dimension key since I can now make lore friendly terminators and commanders) and then the higher tier items HAD to be found in random drops or with "scavenging".