Kenshi
Minor Faction Overhaul - Black Desert Ninjas
21 Comments
Caveman 31 Mar, 2024 @ 2:03pm 
can i join them?
JackJack 28 Mar, 2024 @ 9:29pm 
Made a No Cut Efficiency for the MFOs for Sand Ninjas, Black Desert Ninjas, Black Dragon Ninjas, and Blood Raiders.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3204716606
Kornet 4 Mar, 2024 @ 12:45pm 
My favorite one of the many you've made. Anyway to get the Fog Hood blueprint?
Scout Trooper 5 Jan, 2024 @ 5:22pm 
is there a blueprint for the items or is it loot specific?
Abel_ 10 Nov, 2023 @ 10:07am 
is there anywhere I can see where the HQ is placed?
KoalaLumpur 2 Aug, 2023 @ 7:47am 
Thank you for your response! I agree with your general philosophy, and I usually prefer to use 'Vanilla+' type mods as well. (I also agree that loud colours feel very out of place in Kenshi, usually, although I think TreadLightly has done quite well in integrating some brighter colours into UWE). I've been using 'Better Cloud Ninjas' for a while now, so I'll probably stick with that, but I've downloaded most of your other mods in this series.
nubbyclairvoyant 1 Aug, 2023 @ 5:44pm 
Very much like this mod--and all your other amazing minor faction rehab mods. Request: make the HQ more "fortresslike"; something akin to that in the Genesis mod, where it is deeper inside the sector, with some walls, manned turrets, persistent sentries. Please, make it a "tough nut to crack". Thank you and keep creating!
The Mr Shears  [author] 28 Jul, 2023 @ 4:26pm 
I try to make my mods in a Vanilla+ style which might be why i don't change as much as other mods. I keep away from making drastic changes and out-of-place objects to keep the game's feel of desolation and ruin. The outpost and armour colouring in Quint's mod feels too outlandish for Kenshi for me at least. Tumor's mod is more like what I try to make: sticking to Vanilla lore while trying to expand to it.
KoalaLumpur 28 Jul, 2023 @ 1:26pm 
Hi, there! Thanks for all the work you've been doing on minor faction overhauls. It's always really great to see people hard at work in the Kenshi modding community, and I particularly love minor faction improvements. (I have a 'Kitchen sink' modlist where I test out all the mods I like, even if they're obviously incompatible).

Regarding this mod, are you aware of the 'Better Cloud Ninjas' mod by Tumor (which is an expansion of his 'Cloud Ninja Survival' mod, which equips the Cloud/Black Desert Ninjas with sensible clothing for surviving in the Deadlands), or the 'Cloud Ninjas Expanded alliance and takeover' mod by Quint? How does this mod compare with those? (They're obviously incompatible, but it'd be interesting to know what you think the strengths and weaknesses/differences between your mods are)
Anrhaa 26 Jul, 2023 @ 5:25pm 
You rock! Thank you very much. I'm still puzzled that I couldn't find the town name at the list, but I'm glad you did the fix
The Mr Shears  [author] 26 Jul, 2023 @ 3:21pm 
Done.
The Mr Shears  [author] 26 Jul, 2023 @ 2:49pm 
That's strange. I'll install UWE and just move it rq.
Anrhaa 26 Jul, 2023 @ 11:36am 
I want to make a Patch, but It seems I can' find 'Gas Grove' at Town Placement. I want to move it a bit, but I can't find its name at the F12 menu
Anrhaa 25 Jul, 2023 @ 9:05am 
I love the Minor Faction Series. I pretty much add them to my collection as soon as they're released. Great work.

However there seems to be a conflict with MFO - Black Desert Ninjas and UWE, where the fomer adds a HQ building right in the middle of a mechanical hive (somewhere east from Narko’s Refuge, in the black desert).

Could you consider move the HQ a bit to fix the issue? That way they'd be 100% compatible without the need of a patch.
Dr. Igor Dolvich 24 Jul, 2023 @ 4:29am 
Awesome!

So far, it seems like none of them need any sort of patching from what I can tell. :cactusrum: if anything, it'd be like moving a building 100 meters or something lol
The Mr Shears  [author] 24 Jul, 2023 @ 4:14am 
Yeah you're good to make the UWE patches!
Dr. Igor Dolvich 23 Jul, 2023 @ 10:59am 
(There's already 2-3ish of your Faction Overhauls in the list, as I checked them in FCS to make sure they're compatible for the most part)

But since you plan on doing all factions, would it also be possible to create small UWE patches as well (if needed, mostly only for like world overrides and/or town placements)? If not, would it be okay if I create them? :crusader_helmet:
Dr. Igor Dolvich 23 Jul, 2023 @ 10:58am 
Very nice!

Can't wait to see what else you do with all of the other factions. No rush :beeped:


One thing I'm wondering, are all of these possibly compatible with UWE? I'm mainly asking as I'd like to add them to the Roleplaying Collection which uses UWE as the base. It seems like many of the other Faction Overhauls you created are compatible mainly due to being smaller in scope (no world overrides, etc.). :cactusrum:
JimmyJ 23 Jul, 2023 @ 1:34am 
Thanks for your time making this and sharing, Minor Faction Overhaul series is amazing! Easily
the best overhauls for vanilla+ playtrough
The Mr Shears  [author] 22 Jul, 2023 @ 3:17pm 
I could do them in the future. I'll determine where they would live and then do them once i come to that part of the map.
Trinity 22 Jul, 2023 @ 5:56am 
nice

any future thoughts on the white eyebrow clan?