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How can this be fixed? It doesn't look good.
Yep! You're free to repack it and modify, as long as credit for the mod remains :)
Can we include your mod in our server mod pack and modify the performance and spawn rate of the taser gun?
There's functionality in the code that should prevent you from getting damage when hit. Are you on AT(RO) aiming or default?
To my knowledge it shouldn't overwrite anything with Brita/Arsenal, although I haven't tested it to make sure if it works or not. I can give it a try later and see if anything needs to be changed.
Other sorts of Less Lethal options like Pepperspray, pepper balls, beanbags and so on would be interesting to work on. Perhaps tie stamina into the damaging aspect rather than health. This may be something I'd want to pick up in the future, as I'm currently working on another project which is taking up a bit of time :)
Also, does this mod overwrite anything with Arsenal Gunfighter/Brita Weapon Pack?
I'll look into it, might be a nice option but I've not done mod config options before
@Mang
I'll take a look into ATRO compatibility, it overrides the default system which the current code kind of relies on.
If I ended up doing other sorts of non-lethal approaches, I'd likely make a new mod for them.
I first have to finish up on making the taser play nice with AT, which unfortunately I didn't have the time to complete yet.
@苦しむ
The types are Taser, TaserCart and HandTaser
If you want the full one, add Base. in front of them.
I don't speak Spanish so the best I can say is Si :)
You have my permission.
I am slowly making progress for AT compatibility, but it will take me some time. I'll put up a notice in the description in the meantime.
Haven't had a chance to test it with AT yet, I'll look into making it compatible.