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Can you make an orc shaman?
What if an orc can talk to his god without a bug?
No, this mod is not dead. I've just been very busy in real life and haven't had time to work on it. The next update I'll put out will probably just have extra face and tusk (and possibly horn) options, then after that I want to start implementing the [Orc] racial tag in story mode, although that should take a while.
why not call them like
Kin of Vrogir?
Thank you Very much for this!
Edit: You can call this Children of Vrogir in case someone complains about not having daughters in the title
even if they are hunched over more face options would be awesome.
I am glad to see you worked out getting the character past some of those tight spaces.
Reporting:
When using class mods, (Story mode) the stats get messed up. I tested with Odinblade mods. You should be able to see the same.
Yes, orcs have no ladder animations. Check the discussion thread I made.
As for colors, every RGB color *could* work, and I do plan on probably adding more options for players, but the NPCs in GM Mode are limited to the quantity of colors a Visual Set can hold, for now at least. I picked the colors myself and most of them are green for obvious reasons. I included some blueish and grayish tones if you wanted a more "Tolkeiny" looking orc. I know some settings like to have red orcs, brown orcs, etc.
I might unpack the sound pak from DOS1 and take a look but audio importing is something I've never done before, and I don't know if adding new voices for players is even possible; I wouldn't be surprised if it's a hardcoded list. I'll take a look sometime, though.
Is it normal for the orcs to not have ladder animations? For me, they superman their way up which I understand because of animations.
Lastly, is there way to add more color variety to the orcs since the majority of selectable colors is shades of green. Didn't if that's possible or not with the model. Also, what do you think about using orc voices from Divinity original sin? For sure, that game would have tons of usable voice lines if I remember correctly
Did also include your mod into my compilation of best mods of 2023, hope you don't mind. Keep up the great work.
https://youtu.be/YGqFLUXqPqA
Any NPCs you've spawned as a Game Master will be "Thicc" too, but the NPCs in the spawn list use the new root templates, so you can spawn a new orc and replicate your existing NPCs, then delete the old ones, to "convert" them over.
Part 2/2
Note that this change is not savegame compatible because all Orcs now use new Root Templates. If you load a save with an Orc PC from before this patch, you will still be, as I've been calling it, "Dummy Thicc". Rerolling won't fix this because you can't change race, and therefore root template.
The old "Thicc" Root Templates are still in the mod - to prevent saves from before this patch breaking completely - but they're inaccessible currently; I took them off the spawn list and replaced them with the fixed versions.
Part 1/2
thank you.
Luckily you can fix it in-game: Swapping to another race and back resets your character creation choices. Simply switch to another race (Undead Lizard is the closest in vanilla), make your gender/class choices there, then swap back to orc and you shouldn't have the problem; you can now assign your attributes, abilities, skills and talents anyway you like.
My plan is to add a Skill that lets you temporarily shrink yourself. An odd solution but I think it's my only option. There will probably be an update in a few days to add this.
Did want to note that it did provide me with unlimited talents during and after character creation, didn't use any mods that adjust that or would conflict.
Thank you