Divinity: Original Sin 2

Divinity: Original Sin 2

Visitors From Cyseal - Sons of Vrogir [BETA]
48 Comments
Malevolent_Felippe 26 Nov, 2024 @ 11:40am 
mod good?
Can you make an orc shaman?
What if an orc can talk to his god without a bug?
Ghojhiuz 16 Jun, 2024 @ 4:12am 
this mod was to be top 1, problem that has no way to equip armor, has no female Orc and has no quality text, I would like to take this mod and finish can?
Ghojhiuz 16 Jun, 2024 @ 4:06am 
Why is there no female version of orcs?
pocketlint60  [author] 17 Oct, 2023 @ 8:12pm 
@Zek: Glad you asked!

No, this mod is not dead. I've just been very busy in real life and haven't had time to work on it. The next update I'll put out will probably just have extra face and tusk (and possibly horn) options, then after that I want to start implementing the [Orc] racial tag in story mode, although that should take a while.
Zek 14 Oct, 2023 @ 7:06pm 
I've seen a lot of good mod concepts being stuck in beta hell and never get finished, it's been a while since it was updated and I wanted to know if it has met the same fate as others
Legion 7 Oct, 2023 @ 2:40pm 
"I decided that calling the mod "Sons and Daughters of Vrogir" would be too long"

why not call them like

Kin of Vrogir?
BigBadLen 5 Sep, 2023 @ 4:38am 
Hey man, how about doing the imps now :steamhappy:?!

Thank you Very much for this!

Edit: You can call this Children of Vrogir in case someone complains about not having daughters in the title :steammocking:
shilo 11 Aug, 2023 @ 3:41am 
noticed that when duel-wielding orcs hold their offhand weapon backward with the blade facing into their arms and 2-handed axes are held with the blade to the side larger axes will slightly clip into the face.
pocketlint60  [author] 2 Aug, 2023 @ 8:16pm 
@gregfromthepeg: Oh no, I was certain that those missing lines wouldn't cause any issues! I decided to put out a quick patch that adds the Human tag to Orc characters. Everyone will treat them as humans, but it's better than broken cutscenes until the story mode implementation is done properly.
gregfromthepeg 31 Jul, 2023 @ 8:45am 
This is a lot of fun. I actually like the special skill, too. I had to remove it to get bless, though. I couldn't talk to my god in the Hall of Echoes. When I removed the mod, it defaulted back to human, and worked. Putting the mod back on didn't bring back my orc-ishness, sadly. Too bad, but my human has purple skin now! ( Lacking my racial skill, though)
pocketlint60  [author] 30 Jul, 2023 @ 11:27pm 
@Y tho: Visual Sets are limited to 26 options in the "Head" slot. I'd like to eventually hit that limit someday, making the faces has been my favorite part of working on the mod!
Y tho 30 Jul, 2023 @ 9:49pm 
I just hope we get more face options, maybe some options that look similar to Orks from warhammer maybe?
even if they are hunched over more face options would be awesome.
pocketlint60  [author] 30 Jul, 2023 @ 3:04pm 
@retrotie: I just added it! Someone else asked here in the comments, but that's a few pages back so I copied my answer to the thread.
retrotie 30 Jul, 2023 @ 2:34pm 
Thanks, not sure how I missed that section.
pocketlint60  [author] 30 Jul, 2023 @ 1:33pm 
@retrotie: That's not caused by class mods specifically. This is a known issue caused by swapping classes during character creation. It's a fixable problem; check the last note in the Notes thread.
AlwaysAngron 29 Jul, 2023 @ 7:45pm 
Female orcs look awful and lame
retrotie 29 Jul, 2023 @ 3:54pm 
Great mod. I have been following the progress for a long while. It is nice to see it get this far.
I am glad to see you worked out getting the character past some of those tight spaces.

Reporting:
When using class mods, (Story mode) the stats get messed up. I tested with Odinblade mods. You should be able to see the same.
pocketlint60  [author] 28 Jul, 2023 @ 11:57pm 
@Knight Siegfried
Yes, orcs have no ladder animations. Check the discussion thread I made.

As for colors, every RGB color *could* work, and I do plan on probably adding more options for players, but the NPCs in GM Mode are limited to the quantity of colors a Visual Set can hold, for now at least. I picked the colors myself and most of them are green for obvious reasons. I included some blueish and grayish tones if you wanted a more "Tolkeiny" looking orc. I know some settings like to have red orcs, brown orcs, etc.

I might unpack the sound pak from DOS1 and take a look but audio importing is something I've never done before, and I don't know if adding new voices for players is even possible; I wouldn't be surprised if it's a hardcoded list. I'll take a look sometime, though.
Knight Siegfried 28 Jul, 2023 @ 8:42pm 
Loving the mod! So just a few things I wanted to ask or just to clarify.
Is it normal for the orcs to not have ladder animations? For me, they superman their way up which I understand because of animations.

Lastly, is there way to add more color variety to the orcs since the majority of selectable colors is shades of green. Didn't if that's possible or not with the model. Also, what do you think about using orc voices from Divinity original sin? For sure, that game would have tons of usable voice lines if I remember correctly
foliveirafranco2 28 Jul, 2023 @ 8:32pm 
Would it be possible to make the file available for manual installation? thanks
foliveirafranco2 28 Jul, 2023 @ 7:39pm 
hello, when I register it seems to download but it does not appear in my list of mods and would I be able to add the classic female version of orc from dos1? hugs
Tribak ✨ 28 Jul, 2023 @ 6:40am 
Yeah I am up to date, made sure to check!
Soft-Hands 27 Jul, 2023 @ 6:56pm 
It finally seems to be showing up! There appears to be a new tab in the properties menu similar to the DLC tab but for the steam workshop. Going in and checking the boxes in there seems to have fixed whatever got borked up. This looks like a problem on steam's end rather than anything else.
Soft-Hands 27 Jul, 2023 @ 6:38pm 
Up to date for the game or the mod manager? The latest mod manager version is 1.10.6.1.
pocketlint60  [author] 27 Jul, 2023 @ 4:20pm 
Are you completely up to date? LL's Mod Manager will tell you if you are. The current version number is 1.0.4.0.
Tribak ✨ 27 Jul, 2023 @ 4:07pm 
Yeah I'm having a similar issue and I've done the necessary steps to make sure it is in the folder but it is still nowhere to be seen.
Soft-Hands 27 Jul, 2023 @ 1:33pm 
Yes. I also tried putting it in the mods folder inside the game directory itself, same result: nothing.
pocketlint60  [author] 27 Jul, 2023 @ 1:22pm 
Are you sure it's in \Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods and not Larian Studios\Divinity Original Sin 2\Mods?
Soft-Hands 27 Jul, 2023 @ 1:17pm 
I'm having the same issue as @DEADLION, I've subscribed, the files in the mod folder, I'm using LaughingLeader's Mod Manager, still nothing shows up, either in LL's or the in-game mod manager.
Lebensmude YT 26 Jul, 2023 @ 4:03pm 
@pocketlint60 Thanks for the previous response, makes sense that it was hardcoded in since it's not a "true" race in-game.

Did also include your mod into my compilation of best mods of 2023, hope you don't mind. Keep up the great work.

https://youtu.be/YGqFLUXqPqA
Ekrell 26 Jul, 2023 @ 3:43am 
Augh- Groth, I'm trying to sneak behind this bandit but the sound of your THICC BUTTCHEEKS keep distracting me-
CREKLI 26 Jul, 2023 @ 2:45am 
I do use LaughingLeader's Mod Manager. I manually placed the pak in the "Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods" folder. Still didn't show up in the mod list in-game, and for whatever reason, I couldn't get it to show up in the mod manager either. I'll try messing with it again.
pocketlint60  [author] 26 Jul, 2023 @ 12:03am 
@DEADLION: Is the mod just not showing up in your mod list in-game? Steam Workshop sometimes installs mods incorrectly and puts them in the wrong folder. You can put it in the right place if you need to but I recommend using LaughingLeader's Mod Manager, which does a lot of the work for you.
CREKLI 25 Jul, 2023 @ 11:21pm 
I can't seem to get the mod to load. I've subscribed here previously with an earlier version, and then again (after unsub) after the update. Potentially any advice for me?
gregfromthepeg 25 Jul, 2023 @ 6:13pm 
Nice fix! I can't wait to try it now.
pocketlint60  [author] 25 Jul, 2023 @ 5:02pm 
Party Reroll in Game Master *does* let you change your race so you *can* swap over by changing to another race and back (note this will reset your character creation choices so remember them or take screenshots before you reroll).

Any NPCs you've spawned as a Game Master will be "Thicc" too, but the NPCs in the spawn list use the new root templates, so you can spawn a new orc and replicate your existing NPCs, then delete the old ones, to "convert" them over.

Part 2/2
pocketlint60  [author] 25 Jul, 2023 @ 5:02pm 
@Knight Siegfried & @gregthepeg: I have fixed Orcs being too big in the latest patch!

Note that this change is not savegame compatible because all Orcs now use new Root Templates. If you load a save with an Orc PC from before this patch, you will still be, as I've been calling it, "Dummy Thicc". Rerolling won't fix this because you can't change race, and therefore root template.

The old "Thicc" Root Templates are still in the mod - to prevent saves from before this patch breaking completely - but they're inaccessible currently; I took them off the spawn list and replaced them with the fixed versions.

Part 1/2
Knight Siegfried 25 Jul, 2023 @ 2:13pm 
Ah, appreciate the heads-ups. Thanks
pocketlint60  [author] 25 Jul, 2023 @ 2:08pm 
@Knight Siegfried: Actually, I would hold off until my next patch. I think I've found a way to fix the "too big" issue that gregfromthepeg mentioned, but I'll have to create new Root Templates for all orc NPCs to do it. Any Orc NPCs you create using the root templates in my mod would vanish if I got rid of the old, broken root templates. I expect to put this patch out today, assuming that changing the root template for orc player characters won't cause issues with existing saves.
Knight Siegfried 25 Jul, 2023 @ 1:22pm 
Appreciate it mate,
thank you.
pocketlint60  [author] 25 Jul, 2023 @ 12:45pm 
@Lebensmude YT : This is unfortunately a problem I can't fix because of something hardcoded in the engine. One of the checks that the game makes when resetting your choices in character creation is linked to the animations that your character switches to as they change default classes. ONLY Humans, Elves, Dwarves, and Lizards are set up to do this, so changing classes or genders register strangely during character creation as a result of a lack of an animation change from your orc.

Luckily you can fix it in-game: Swapping to another race and back resets your character creation choices. Simply switch to another race (Undead Lizard is the closest in vanilla), make your gender/class choices there, then swap back to orc and you shouldn't have the problem; you can now assign your attributes, abilities, skills and talents anyway you like.
pocketlint60  [author] 25 Jul, 2023 @ 12:45pm 
@Knight Siegfried : Absolutely, I have no problem with that at all, I'm excited to see what you do with it!
pocketlint60  [author] 25 Jul, 2023 @ 12:44pm 
@gregfromthepeg : This is an issue I did notice before, it's honestly the biggest reason I decided to call this a Beta. I think this might be an unsolvable problem too. The cause is very odd: the actual bounding box of a character, I.E. the amount of space that the game thinks the character is taking up, is defined by their default, unanimated pose. Almost every DOS2 character uses an "A" pose with arms raised slightly from the sides, but in DOS1 most creatures - including these orcs - used a wide "T" pose with arms sticking straight out. This makes their bounding box very, very wide, especially since their arms are so long. I could set the Scale of orcs down, but that's not a purely cosmetic change and could possibly make it so you're unable to grab things off of high shelves.

My plan is to add a Skill that lets you temporarily shrink yourself. An odd solution but I think it's my only option. There will probably be an update in a few days to add this.
pocketlint60  [author] 25 Jul, 2023 @ 12:44pm 
@Y tho: I'm going to friend you on steam so I can message you and you can send me a link to the collection you're talking about. I doubt there will be any conflicts but I'll take a look just in case.
Lebensmude YT 25 Jul, 2023 @ 10:52am 
Very interesting from what I've played so far, and this will be going into my video I'm currently making.
Did want to note that it did provide me with unlimited talents during and after character creation, didn't use any mods that adjust that or would conflict.
Knight Siegfried 25 Jul, 2023 @ 8:44am 
Hiya, can’t wait to try out your mod but had a question. Would you be willing to let me add your mod as a requirement for one of my mods? Of course, I’d be giving full credit to you for your work.

Thank you
gregfromthepeg 25 Jul, 2023 @ 5:45am 
This is awesome. The only issue I am coming up with is that orcs are apparently too fat to move through the same spaces as other characters. lol. Between barrels etc. Is this intentional? I am a little leery of getting to some spot where this breaks a quest or something.
Y tho 25 Jul, 2023 @ 12:27am 
Cant wait to see more, would love this to be compatible with my mod collection. Is there any way to work the dialogue with the story and such? if nah its cool I'm just curious.