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Rapporter et oversættelsesproblem
Might be incompatible with RedMattis' "Better Conversion and Recruitment". Neither mod functions properly when both of them are activated+yellow error.
Yet this is exactly what happened after a fight. One of my pawns was downed and I made my best doctor rescue and he started treating right away, but my most critically wounded not-downed pawn somehow chose to not lie down even though he was 3 hours from death, bleeding a constantly flowing river of blood all over the floor. He fell over in his attempt to reach a table and eat a meal and my doctor did not wake up to rescue him and he died.
I don't want my pawns to sometimes ignore some needs to give and receive treatment. I want ALL panws to ALWAYS ignore ALL needs FOREVER no matter what in order to do these things.
Theres an option in the mod settings for "Allow injured doctor to treat" or something like that. You gotta turn that option on.
Drafting the doctors, or manually assigning them work stops the issue. So does saving and reloading.
Yes, if you turn that option 'On" to "Allow wounded doctors to perform surgery" , that fixes the issue. So basically, its treating a scar as being an injury and thus preventing the doctor from performing with a scar.
I'll take a look. Thanks.
Check out Niilo's QoL, it has some of the doctor logic this mod does, too. You may need to disable a bunch of its stuff depending on the rest of your mods, though.
For this mod to truly function in a proper playthrough I intend to stick with for several weeks, I *need* more options, more tuning, and I also need to be able to manually override those settings at any time for, say, simple surgeries like extracting hemogen.
Great mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633406344
it has options for a lot of the same things. do you need to disable those options if using this mod?
Pawn set only for feeding, yet rushes to tend patients
https://i.imgur.com/ZOtMZTa.png