RimWorld

RimWorld

Priority Treatment Ressurected
231 Comments
Stellar Harbour 14 Jul @ 10:35am 
Can you update Smart Medicine too?
-=JkJkLoL=- tk421storm  [author] 13 Jul @ 9:16am 
@mac thanks for the report - the yellow error is just a warning, please run in a colony with injured pawns (with debug print on for this mod) and send me the logs from that, i can take a look at whats conflicting
Mac 13 Jul @ 4:17am 
https://gist.github.com/HugsLibRecordKeeper/5391a1d89ca2c14c9caa5cd5c0ad0527
Might be incompatible with RedMattis' "Better Conversion and Recruitment". Neither mod functions properly when both of them are activated+yellow error.
-=JkJkLoL=- tk421storm  [author] 7 Jul @ 3:24pm 
thanks for the reports - will be looking into these issues, likely to do with other mods updating. hoping to solve this week!
Ribera 28 Jun @ 10:36pm 
I am pretty sure, any activity isnt interrupted.
Ribera 28 Jun @ 10:24pm 
Wake up, doesnt work for me, doctors still sleep
MisaelDm 21 Jun @ 1:26pm 
your mod save lifes
AzoorFox 16 Jun @ 8:36am 
UPDATE WHEN?????????
-=JkJkLoL=- tk421storm  [author] 9 Jun @ 2:17pm 
@Dalton my guess is no - there's no 1.3 folder in the mod right now, so probably nothing happens. It might be compile-able for 1.3 from the github - if you get it working i'm happy to update for everyone
Dalton RickmanT.TV 9 Jun @ 1:51pm 
tbh idk
Dalton RickmanT.TV 9 Jun @ 1:05pm 
lets see if this works for 1,3
QraTz 19 May @ 3:04pm 
this is amazing thank you, the micromanagment that every after-raid needs its just soooo tiring after so many hours put in this game. Dude just stop the poor guy from bleeding out, you can stargaze later jeez
KingVoidPlasma 14 Apr @ 6:38pm 
could you add some options to do the same thing for fire?
Vicidsmart 28 Mar @ 3:29pm 
Thanks for the mod!
kennygnu 22 Mar @ 4:37pm 
I have this mod because I'm sick of critically wounded pawns pausing to recreate and eat, not lying down to get treatment, and doctors doing the same and not stopping their activity to treat someone.

Yet this is exactly what happened after a fight. One of my pawns was downed and I made my best doctor rescue and he started treating right away, but my most critically wounded not-downed pawn somehow chose to not lie down even though he was 3 hours from death, bleeding a constantly flowing river of blood all over the floor. He fell over in his attempt to reach a table and eat a meal and my doctor did not wake up to rescue him and he died.

I don't want my pawns to sometimes ignore some needs to give and receive treatment. I want ALL panws to ALWAYS ignore ALL needs FOREVER no matter what in order to do these things.
iampoorandhomeless 18 Mar @ 1:54am 
hmmm not sure if im doing something wrong here but I enabled wake up for emergency option but it didnt seem to work, i still have to manually wake them up
Nick Molliger 17 Mar @ 9:50am 
Thanks, bro
-=JkJkLoL=- tk421storm  [author] 17 Mar @ 9:47am 
@Nick it does not perform triage (choosing to tend the most dire cases) - instead, it prevents doctors from sleeping, recreating when there are patients that need tending. there is still gonna be micro when you have a big disaster, but with this mod you know that your doctors are tending SOMEONE lol
Nick Molliger 8 Mar @ 1:56am 
Does this mod interfere with the treatment process? I mean, in vanilla, doctors already prioritize treating pawns that bleed, but they do it to the last. And if there are more bleeding pawns than doctors, then it often happens that the doctor continues to treat the bruises of a pawn that was bleeding, while others are bleeding behind him. We have to microcontrol it. If this mod forces the pawn to check priorities after each bandage, that's great.
Volg 23 Feb @ 11:19pm 
TickRare error with Vanilla factions expanded - settlers as well
The Bard of Hearts 17 Feb @ 3:39pm 
@Mr. Andrew Sotry
Theres an option in the mod settings for "Allow injured doctor to treat" or something like that. You gotta turn that option on.
Mr. Andrew Sotry 17 Feb @ 1:56pm 
Hey, so the whole "doctors won't treat while injured" thing? Good in theory. In practice, a single scar on my doctor makes them unable to treat patients. Actually worse than without the mod.
TeH_Dav 15 Feb @ 12:26pm 
My player.log file is indicating that this mod has "Pawn.TickRare" harmony patch conflicts with the mods "Wololoo - Better Conversion and Recruitment" and "Inspiration Tweaks", which I've found has been causing stuttering in my saves.
Tinda 26 Dec, 2024 @ 6:58am 
I have Choose your medicine, and my doctors all freeze when an animal needs treatment, they toss one error each every tick, that the game fails to tick the pawn. This continues until the animal is treated and left the hospital sleeping spot.

Drafting the doctors, or manually assigning them work stops the issue. So does saving and reloading.
Demetrio 26 Nov, 2024 @ 12:17am 
about smart medicine compatilibity, the Doctor is is frozen if I manually select an ailment to be treated with a higher medicine, for example, if a plawn have an infection and he is set for herbal medicine by default, and I select only that infection to b treated with medicine, the doctor tries to treat it but instead is frozen in place, when I disable the manual selection he gets to move again
Alt 1 Nov, 2024 @ 7:52am 
@Kuroi_Mato_O Apathy and the likes should be removed all together from the game. They ruin game's experience. I remember rage quitting couple times because of stupid apathy. Pawns died because my doctor was doing stupid shit i could not stop...
Kuroi_Mato_O 20 Oct, 2024 @ 9:17pm 
I wonder if it would be possible to prioritize saving a pawn during some mental breakdowns? Just now, my pawn died of suffocation from choking on blood while the other two were walking around with “apathy” and “cleaning frenzy”. “Oh, my best friend's dying, but the floors aren't cleaned!” What a load of crap.
NerdCuddles 15 Oct, 2024 @ 5:26pm 
Mod like this for mechanoid repair?
Videogameplayer 15 Oct, 2024 @ 1:16am 
Yeah, when you set work priorities to guarantee as best you can that your doctors keep your other pawns alive, but instead they're snacking in the lounge while someone has an untreated plague, I wonder why I bother caring about trying to keep the colony alive! Essential mod, thanks
Humpenstilzchen 23 Aug, 2024 @ 12:27am 
Thank you so much. I was so sick of having to micromanage doctors all the time because they would simply not do their job even if it is their highest priority and they would happily let colonists die to take a nap which is outragous. So yea, thanks again. :steamthumbsup:
-=JkJkLoL=- tk421storm  [author] 18 Aug, 2024 @ 10:03am 
thanks Bard! I believe I tried to make that injured-doctor fix not the default option, but I might've screwed that up. I bet scars are coming up as TendableHediff since you can technically remove them with advanced medicine
The Bard of Hearts 10 Aug, 2024 @ 5:12pm 
@-=JkJkLoL=- tk421storm
Yes, if you turn that option 'On" to "Allow wounded doctors to perform surgery" , that fixes the issue. So basically, its treating a scar as being an injury and thus preventing the doctor from performing with a scar.
The Bard of Hearts 10 Aug, 2024 @ 5:02pm 
I can check the next time I have a scarred doctor. I'll look through my previous saves and see if I have one on hand
-=JkJkLoL=- tk421storm  [author] 9 Aug, 2024 @ 6:10pm 
hey all - re the scarring preventing surgery, if you disable the option around wounded doctors performing surgery, does that fix it?
The Bard of Hearts 9 Aug, 2024 @ 6:08pm 
@gRaveyard
I'll take a look. Thanks.
gRaveyard 8 Aug, 2024 @ 10:19pm 
@The Bard of Hearts
Check out Niilo's QoL, it has some of the doctor logic this mod does, too. You may need to disable a bunch of its stuff depending on the rest of your mods, though.
The Bard of Hearts 8 Aug, 2024 @ 7:48pm 
I was WONDERING what mod was causing scarred doctors to be unable to perform surgery. Now I know... hmm...
gRaveyard 8 Aug, 2024 @ 12:46am 
(For now I've had to uninstall this mod - it actually soft-locked my save because my doctor pawns all had some scarring from a ridiculous fire inside my barn.
gRaveyard 8 Aug, 2024 @ 12:45am 
I've run into some playability issues with this mod. It seems to hard disable any pawn with any injuries, including permanent scars for example, from operating on other pawns, even if that scar doesn't drop them below 100% manipulation/etc. There is no setting to permit manual override of the mod's rules, either.

For this mod to truly function in a proper playthrough I intend to stick with for several weeks, I *need* more options, more tuning, and I also need to be able to manually override those settings at any time for, say, simple surgeries like extracting hemogen.
SimplePhysics 4 Aug, 2024 @ 10:08am 
I have been having a huge problem where doctors are tending to prisoners before colonists, and it's requiring some annoying micromanaging to deal with. Can we add a feature to this mod to force them to prioritize colonists over prisoners?
Robin Banks 26 Jul, 2024 @ 9:35am 
I wish I'd have a mod like this for Project Hospital lmao
Killer Tamashi 14 Jul, 2024 @ 3:48pm 
Option to make operating on pawns an "emergency"? It's annoying to have pawns bedridden for days just because some doctor is too busy entertaining themselves
Vintorez 2 Jul, 2024 @ 12:37pm 
Found an issue with Anomaly. If a captured entity escapes and is then down again, pawns will try to take them to animal beds to tend them, even assigning that bed/spot to the entity.
Geobeetle 27 Jun, 2024 @ 10:47am 
apparently this mod makes pawns prioritize treatment over even preforming surgery, wasting medicine and possibly implants when someone gets a booboo..
Johnny Silverman 22 Jun, 2024 @ 11:02am 
Surprised this isn't vanilla behavior, as I've had medics in my game completely ignore pawns that will eventually bleed to death, and instead go do anything else instead of treating them
Great mod
Cantaloupe The Clown 20 Jun, 2024 @ 11:29am 
how is this with niilo's QOL?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633406344
it has options for a lot of the same things. do you need to disable those options if using this mod?
The Bard of Hearts 10 Jun, 2024 @ 5:46pm 
I also had someone set to feed patients and yet they keep trying to tend people with no actual skill.
The Bard of Hearts 10 Jun, 2024 @ 5:45pm 
+1 to Tamm's problem
Tam 9 Jun, 2024 @ 6:08am 
Seems like this mod does not work with WorkTab
Pawn set only for feeding, yet rushes to tend patients

https://i.imgur.com/ZOtMZTa.png