Airships: Conquer the Skies

Airships: Conquer the Skies

More Propulsion & Lift Modules
47 Comments
kosma111 16 Jun @ 8:35am 
could you make it compatible with the Capybara compedium mod? because some technologies don't work properly with this mod:HereKittyKitty:
Nothing Clever 30 Oct, 2023 @ 9:23am 
Please make a landship version. Would go hard.
Pan  [author] 8 Oct, 2023 @ 6:10am 
It doesn't show in your mod list? Or the modules don't show up?
Snooppug716 7 Oct, 2023 @ 8:45pm 
is there a ay I can download this? It doesn't show up on my game
terran space police 5 Oct, 2023 @ 7:53pm 
amazing mod btw
terran space police 5 Oct, 2023 @ 3:37pm 
ok, makes sense. i just wanted to make sure
Pan  [author] 4 Oct, 2023 @ 2:02am 
@terran the bottom-most floor of the giga-vert prop is not connectable. I did it this way to simulate a side-attached engine where only the middle of the engine connects to the body of the ship.

Tldr: Basically, it's hanging from the side and only middle is connected to the ship.
terran space police 3 Oct, 2023 @ 8:46pm 
id like to know if the bottom floor of the giga-vertical prop not being able to connect to other pieces is intentional or not. if it is, its fine, just wanted to make sure it isnt a bug
Pan  [author] 1 Oct, 2023 @ 3:40am 
Ah, sorry. Unfortunately, I didn't backup the old stats before the update. :steamsad:
This is Cursed 30 Sep, 2023 @ 9:47am 
Is there a fork of this which has the stats before it was presumably rebalanced? A good few of my ships are incapable of flight now and I'd like to be able to use them without severe modification. If there's not that's fine.
Nothing Clever 15 Sep, 2023 @ 7:55am 
can the thruster be used on land vhicles, ive found my main problem is the land ships dont go fast enough
Pan  [author] 15 Sep, 2023 @ 6:15am 
@Ishi :actsTroll:
IshiMoss 14 Sep, 2023 @ 11:31pm 
@Pan sus
Pan  [author] 2 Sep, 2023 @ 4:38am 
Yes, I am making a landship mod.
raflofamily 30 Aug, 2023 @ 4:46pm 
will you make modules for land ships it would be pretty cool
Philwhore 23 Aug, 2023 @ 4:02pm 
weird it must have been an interaction with another mod
Pan  [author] 23 Aug, 2023 @ 9:13am 
I tested it out and the fire extinguisher is working as intended. Locked behind Military Training (Tier 1). My mod files also don't have anything that touches the fire extinguisher module or the military training tech.
Philwhore 22 Aug, 2023 @ 2:15pm 
the fire extinguishers are locked behind a bonus for some reason when this mods enabled
Pan  [author] 22 Aug, 2023 @ 8:56am 
@Hibiscsuss, Thanks for pointing that out. Fixed missing strings for researched tech.
Hibiscsuss 20 Aug, 2023 @ 11:43pm 
I found a bug, although the tech tree changes are working properly, right now whenever you finish researching a tech unlocking modules from this mod it shows errors in the pop up.
Hibiscsuss 20 Aug, 2023 @ 11:07pm 
Awesome too see the quick turn around!!!! Love the mod keep up the good work!!
Pan  [author] 20 Aug, 2023 @ 7:53pm 
Good news, I have integrated the modules to the tech tree. No new tech progression, only integrated into existing ones.
Hibiscsuss 19 Aug, 2023 @ 4:21pm 
Yea i just noticed that virtually all air viable mobility options are just tech 1 in the vanilla game, so this mod expanding mobility and lift variety throughout the tech tree will be super awesome.
Hibiscsuss 19 Aug, 2023 @ 3:12pm 
Fantastic mod, and actually fairly balanced, although things look busted at a first glance. However it would be good if these modules were locked behind different tech unlocks, like bio-mimicry, scientific suspendium mining, machining, experimental research... and so on.
Agent-X3 14 Aug, 2023 @ 7:57pm 
this mod really is incredibly beautiful. if you can put some of these behind some tech, id call this perfect. good luck!
Pan  [author] 13 Aug, 2023 @ 9:22pm 
@Lord_Havoc, makes sense. Buffed it to be useable, still retained coal requirement.

@raflofamily, maybe soon. I'll finish this new mod I'm making first.
raflofamily 13 Aug, 2023 @ 2:03pm 
can you maybe give the dragon fly wings and ancient dragon wings animations
Lord_Havoc 13 Aug, 2023 @ 8:53am 
Are the "Sail Oar" and "Large Sail Oar" supposed to use coal?
They currently look useless because of it (Who'd want to put a 20 propulsion that uses coal when you can have a 40 propulsion that doesn't ("Topsail")?
Philwhore 10 Aug, 2023 @ 5:09am 
love these, excited for balancing and tech tree integration :cozypoechris:
xKilroyx 4 Aug, 2023 @ 2:49pm 
This looks badass!
Helikopterek 3 Aug, 2023 @ 12:00pm 
:MaDRagdoll:
PatrioticPole 3 Aug, 2023 @ 3:41am 
great mod!
Cornelius Backgammon 30 Jul, 2023 @ 2:01pm 
An excellent mod good sir
Pan  [author] 30 Jul, 2023 @ 3:25am 
Thank you, everyone!
DovahkiinW/PPK12 29 Jul, 2023 @ 11:06pm 
This is really cool
Simbach Vazo 29 Jul, 2023 @ 11:16am 
Daaaaamn there was more to this than I even realized
chryssjanzonio 27 Jul, 2023 @ 6:06pm 
great mod
raflofamily 27 Jul, 2023 @ 6:02pm 
this is one great mod :)
Sensational TKO 27 Jul, 2023 @ 9:07am 
This looks great
GrechHerald 27 Jul, 2023 @ 8:05am 
:popular: very nice :popular::popular:
Brandenburg 27 Jul, 2023 @ 5:13am 
Awesome, That should be in vanilla
unlikeaboss 27 Jul, 2023 @ 12:28am 
ive never thought of upward thrust via propeller
THE CANDY CANE MAN 26 Jul, 2023 @ 9:56am 
ooooo, this looks promising
Scarf 26 Jul, 2023 @ 6:36am 
Awesome
PatrioticPole 25 Jul, 2023 @ 10:51pm 
Very cool
kelpy 25 Jul, 2023 @ 5:12pm 
LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :planetsplode::planetsplode::planetsplode::planetsplode::planetsplode::planetsplode::planetsplode::planetsplode:
assistant Frost, Science team 25 Jul, 2023 @ 2:48pm 
ay i saw this is on the discord, siiick!