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There are only clean and rusty components.
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The only possibility for dirty is if you adjust several small elements minimally in depth, i.e. foreground and background, and then let them partially disappear in other parts so that it not still looks too artificial.
The problem is that the submarine is too small and has too little area to be seen, and for large submarines the problem is that you need a lot of things, which depending on the PC leads to performance problems for some players because of the parts the submarine consists of and the cargo you need or should have at least.
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The submarine needs other customizations first.
It has no manufacturer and no disassembly machine, also no research tables.
There is 1 medical manufacturer.
Railgun on the rear periscope very cumbersome to switch, either make a better button to press, or better a separate periscope for it.
Does it have one or is it by design?
So only a problem if you have a spelling weakness, but with individual words translated you can then also adapt it well.
About the buttons. Thanks for that comment, I'll redo them soon.
My translator did not translate the class correctly, it must be "Scout"
I'll try to use the translator that you threw off, thanks)
Remove the empty spaces so that the link is also displayed.
If you use this translator, it should work, as some others have problems, it works most of the time, only rarely does something not work.
Unfortunately has a daily limit.
Buttons have labels that you can name from given texts, it then automatically translates them into the language you have.
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Class: Intelligence
All 3 languages make this class in Translator which does not exist.
Should it be locked that you can not change, otherwise the information that you have to change both is missing.
As the editor shows it is not locked and can also be changed while playing.
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Suits have no bottles, and ammunition is missing in devices.
When saving if manual filling is selected, these things must also be placed in the devices, otherwise it remains empty.
If one chooses to have manually equipped when saving, and puts things in that need energy cells or oxygen tanks to function, then these should also be inserted into the things, which are not automatically felt if one has the option on when saving that one feels oneself.
Since you can also choose on each cupboard whether it automatically fills the contents if it was not manually selected when saving.
Since the submarine has a price that you can start with it right away, you should choose when saving that it would not be fills manually, all cabinets are automatically fills, and manually fills everything as you want, that you can additionally get the things that you normally have when you start with a submarine, so the additional things that are not randomly created.
I looked at it in the editor, it's about several things.
Shuttle control, the electric plates can be selected as text from the list, you only have to write something yourself if there is a function not in the list, if you select it from the list it is automatically displayed in the language that the players have the game.
Is it intentional that the chainguns can be changed, the editor shows, because the problem is you have to change both weapons because there is only one loader, because it is not in the description, because in other submarines it is as an info because of the change for players who do not know something like that when several weapons have a common loader.
Nice sub ^_^
I only see 2 Russian texts in the picture, where are the other texts that might make it difficult to use.
I had copied the page and opened it in the browser because I have a spelling problem which prevents me from learning English better.
In Russian it shows Scout U-Boot at the top, in English and the one below it said Intelligence.
Maybe the browser doesn't manage the bottom one either, but there is an error in English, otherwise everything fits.
I see that the ceiling in this room could be a little shorter from left to right, the slope could start where the middle of the room is, since the top outside also makes a curve there, rather than just being flat, so there is still some space for the inside.
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I see a shuttle control, so no navigation terminal, so only one function should be connected to the unit unless other things are on external buttons.
Is the shuttle control then the electro plates for manual activation, or are the 4 electro plates automatic that only go off when enemies are close enough, and the shuttle control has a different system on its only port.
That should still be in the info about how it is with the electric plates.