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All of my Reduxes reuse art from the original mod, and I do not want to steal their hard work, especially when it comes to art assets.
1) try to load this mod ABOVE the original Cainknight
2) load this mod higher on your load order
3) send me your mod collection if methods 1 & 2 failed
I'll try and see if it's an error on my side and fix it asap
Within the DISCLAIMER section of this page (the very first section at the top of the page), the first two sentences are:
==DISCLAIMER==
This is a reimagining of the original mod by Rampart1028, thus, the original mod is required for this to function properly. (Load this above the original Knight of Cain).
I hope this answers your question
Place this above the original Cain mod or just this mod alone?
This is a redux of the original Cain Knight class mod, I do not see how the Saw Hunter mod, made by a completely different modder would affect this mod.
I have a heavily modded save file well up to week 260, so it's normal that some issues would pop up eventually, just interesting that it's this one trinket for some odd reason.
Sorry for any inconvenience it may have caused.
Thank you once again!
Find it within your folder, should be around:
==> YOUR DISK:\Program Files (x86)\Steam\steamapps\workshop\content\262060\3010456600
Once there, you can delete the "trinkets" folder, and it will remove all the newly added trinkets.
I hope that helped.
But it's still very satisfying to see someone making this skin.