Darkest Dungeon®

Darkest Dungeon®

Knight of Cain Class Mod Redux
81 Comments
Fermint  [author] 24 Apr @ 12:40am 
@RedLeviathan I can’t make a standalone version without expressed consent from the original mod maker.

All of my Reduxes reuse art from the original mod, and I do not want to steal their hard work, especially when it comes to art assets.
RedLeviathan 23 Apr @ 9:12pm 
can you make a standalone version
Zombo1924 16 Apr @ 10:49am 
@Fermint pfft bruh you deadass made me search through in my mod list to see if i accidentally enable sunward. thats friggin evil but funny
Fermint  [author] 16 Apr @ 2:42am 
@Zombo1924 oh nah its intentional, early me modding thought it’d be funny to make it randomly drop from madmen :lunar2019piginablanket:
Zombo1924 15 Apr @ 9:29pm 
i dunno if this is a bug or something but i just got a sunward trinket (yamamura legacy) from a battle in the welds and i dont have Sunward enabled
corvo_de_cartola 6 Feb @ 6:17pm 
Hi @Fermint, thank you thank you for the answer, i did what you told me and it got rid of the esxtended information, but i got better results by editing out instead of deleting the whole thing, still thank you i got to the answer i wanted because of you help.
Fermint  [author] 6 Feb @ 5:50am 
@corvo_de_cartola you can delete the guild_header inside the mod's hero folder, it'll use the base mod's guild header which doesnt have the extended hero info
corvo_de_cartola 4 Feb @ 9:39am 
Is there a way to disable the extended hero information?
Moll Dubh 29 Jan @ 4:20pm 
found the problem, it was due not having the dlc heroes enabled
Fermint  [author] 29 Jan @ 3:18pm 
@K no
K 29 Jan @ 2:55pm 
are there any plans for standalone version?
Fermint  [author] 24 Jan @ 7:49am 
@Moll Dubh Hallo, sorry to hear about your experience, I've tested this mod in both a heavily modded and lightly/none modded save file w/out any issues; could you kindly:

1) try to load this mod ABOVE the original Cainknight
2) load this mod higher on your load order
3) send me your mod collection if methods 1 & 2 failed

I'll try and see if it's an error on my side and fix it asap
Moll Dubh 23 Jan @ 7:43pm 
Started a new run with this and crashed for me without even showing the crash log. Disabled this and kept knight of cain original mod and all worked fine. I use tons of other mods, so might be a compatibility issue. Too bad, I wanted to test those trinkets...
Fermint  [author] 7 Dec, 2024 @ 7:38pm 
@乌鸦又叫了 Both the chinese and english localizations are identical, if you are using a separate localization mod, then I am afraid they haven't update their mod to the latest version :conwayshrug:
乌鸦又叫了 7 Dec, 2024 @ 8:59am 
中文技能汉化不全
DanielVector99910103 29 Oct, 2024 @ 6:43am 
Thx m8
Fermint  [author] 29 Oct, 2024 @ 4:54am 
@DanielVector99910103

Within the DISCLAIMER section of this page (the very first section at the top of the page), the first two sentences are:

==DISCLAIMER==
This is a reimagining of the original mod by Rampart1028, thus, the original mod is required for this to function properly. (Load this above the original Knight of Cain).

I hope this answers your question
DanielVector99910103 29 Oct, 2024 @ 12:15am 
F*CK! I sent the wrong message.

Place this above the original Cain mod or just this mod alone?
Fermint  [author] 28 Oct, 2024 @ 6:13am 
@DanielVector99910103
This is a redux of the original Cain Knight class mod, I do not see how the Saw Hunter mod, made by a completely different modder would affect this mod.
DanielVector99910103 27 Oct, 2024 @ 10:54pm 
Place this above the Saw Hunter mod or just this mod alone?
Fermint  [author] 9 Oct, 2024 @ 5:14pm 
@Nemesis I'll get onto that if I ever get art for it
JMO 9 Oct, 2024 @ 5:02pm 
Would love a town event update
Fermint  [author] 13 Sep, 2024 @ 8:54am 
@Mono-tone Ayep, more flexibility in one handed, more damage in 2-handed
Mono-Tone 13 Sep, 2024 @ 7:35am 
that -20% damage unless its a human target is rough at later dungeons good god, definitely feels like you have to remain in two-handed to get your damage worth
vAnL33t 12 Jul, 2024 @ 9:41am 
Why does he have such inefficient targeting performance
Fermint  [author] 31 May, 2024 @ 11:59pm 
nvm, I found it; I think it's more about how the author might change Tomb Prospector majorly, and not express permission
Fermint  [author] 31 May, 2024 @ 9:35pm 
@Chadlewis Gigadick do you happen to know where the message is posted? I can’t seem to find it. :conwayshrug:
Chadlewis Gigadick 31 May, 2024 @ 7:32pm 
So it looks like the mod author for Tomb Prospector put a public message on the description saying "major changes can be made." Do you think you would be able to do a redux on that mod as well now?
sperm@zoid 31 May, 2024 @ 7:30pm 
For the new update, what was reworked with Holy Moonlight Sword? I'd still love cross compatibility with it and Order of Sunlight since I have both mods installed so I hope it was not removed.
Lavoroxan 25 Apr, 2024 @ 2:45am 
Thank you based Gunpoint player. I really liked this character but their outfits were so monotone. Ty
Fermint  [author] 6 Apr, 2024 @ 7:43am 
@ᴜ𝔩ᴛ𝔦ᴍᴀ :conwayheadscratch: I'll check and see if its a problem my side, but this is the first time it ever happened
? 6 Apr, 2024 @ 2:50am 
That could be the case if the same happened to other trinkets (I tried to overflow my inventory and see if anything else would also disappear, it didn't).
I have a heavily modded save file well up to week 260, so it's normal that some issues would pop up eventually, just interesting that it's this one trinket for some odd reason.
Fermint  [author] 4 Apr, 2024 @ 6:10pm 
@ᴜ𝔩ᴛ𝔦ᴍᴀ It might be because you've hit the trinket limit; the base game limit is 999 trinkets.
? 4 Apr, 2024 @ 9:54am 
The Moonlight Sword seems to keep disappearing from my inventory, the only way to get it back is to run into another sunlight warrior. It's happened around 3 times now and have no clue what's causing it.
Fermint  [author] 4 Jan, 2024 @ 6:49pm 
@ExamSystem00 Visceral attack does heal, when you use blood rapture trinket
ExamSystem00 4 Jan, 2024 @ 6:00pm 
Question, why wouldn't visceral attack heal? that's kinda the whole point of it in bloodborne
Fermint  [author] 1 Dec, 2023 @ 3:29am 
@LA MUERTE it’s a redux of the original mod, if you want to remove the trinkets, you’d need to go into both the original’s trinket files folder and delete them, as well as the redux’s and then remove the specific entry for the trinket you wish to remove
sperm@zoid 30 Nov, 2023 @ 9:28pm 
Say, how do I get rid of the original mod's trinkets while keeping this version of the class' trinkets?
Fermint  [author] 21 Nov, 2023 @ 10:04am 
@Varangian_Bill, Yep, the crash issue has been resolved, you should manually update the mod for the fixes to take place (just unsub and resub).
DeepOneBill 21 Nov, 2023 @ 9:55am 
Anyone else having an issue where the weeping blade trinket causes a crash when it's moused over? (Pardon the pun)
Fermint  [author] 21 Nov, 2023 @ 9:25am 
@Raizen725, Hello, thank you for letting me know of the issue, I have since detected the issue and updated the mod.
Sorry for any inconvenience it may have caused.
Thank you once again! :lunar2019piginablanket:
Raizen725 21 Nov, 2023 @ 8:23am 
yep now confirmed started a safe that has no mod except with the knight of cain class + redux and it crashed the game
Raizen725 21 Nov, 2023 @ 8:21am 
for some reason the newest update making the game crash
Leon-fen 17 Nov, 2023 @ 11:17am 
Aaaah ok ok, Thank you... I mean, I guess it's just there lol and I still haven't tried using the class' riposte and just been going for unga bunga damage lol, thank you for responding!
Fermint  [author] 16 Nov, 2023 @ 9:46pm 
@Leon-fen KoC’s riposte is actually a ranged skill, thus, the bone marrow ash’s buff is applied to that (I didn’t change it to riposte because the ranged buff is more thematic)
Leon-fen 16 Nov, 2023 @ 6:25pm 
There's a camping skill called bone marrow ash that gives +20% damage and +8% crit to ranged skills for 4 battles but the mod turns all skills melee, is it a remnant from the old mod or a bug?
Virtuous 1 Nov, 2023 @ 10:03am 
Thank you very much
Fermint  [author] 1 Nov, 2023 @ 8:10am 
@Virtuous Thank you for your interest in the mod, there is a way to remove all of the trinkets added in for this mod:

Find it within your folder, should be around:
==> YOUR DISK:\Program Files (x86)\Steam\steamapps\workshop\content\262060\3010456600

Once there, you can delete the "trinkets" folder, and it will remove all the newly added trinkets.

I hope that helped.
Virtuous 31 Oct, 2023 @ 1:41pm 
is there a version without the extra trinkets? i already have way to many in my game
-BKPABS- 23 Oct, 2023 @ 2:32pm 
Bloody-Crow uses Repeating-Pistol instead of Evelyn.
But it's still very satisfying to see someone making this skin.