XCOM 2
A Requiem For Man: The Requiem Armory
103 Comments
BORGIS 11 Jul @ 8:32am 
Fixed the missing items for me by adding +BuildItemMiscCategories="psioffense" to XComGameData.ini
balmung 5 Jul @ 12:41pm 
Could this mod conflict with Augmentations mod? All of my Augment schematics are gone from Proving grounds, after installing this mod.
BORGIS 25 Jun @ 8:18am 
Some of the items i got from research did not appear anywhere, i got some, like the respirator implant, the munition, the dawnbreaker armor, but not the niven one or the Stainless plate and some other. I'm using proving ground overhaul and teslarage upgrades, i already saw a fix for the plate but i did not found a fix for the other missing item.
Big Brother Max 6 Jun @ 3:34pm 
is this compatible with Long war the new one?
Tommy 19 May @ 4:37am 
missing 'LocLongDescription' for ability ARFMTaipanEyes'
Daddy Kaneki 17 May @ 9:25pm 
The Xae'Keiz armor doesn't have animations for flying. Do I need to put specific cosmetics on my soldier or does the item just not have animations?
Daddy Kaneki 15 May @ 9:20pm 
Disregard previous comment - the PCS began appearing in the Build Items menu after launching the game with the Alternative Mod Launcher.
Daddy Kaneki 15 May @ 7:14pm 
I got the Overwatch PCS after autopsy but I can't seem to find it anywhere? I don't see an option to build it anywhere either
Hex: Juicy Booty 12 May @ 5:08am 
Hi, I am a bit confused with this. running a mish mash of mods and i am 3/4 through a campaign, I am getting requiem monsters to spawn and drop loot and I have some research related to them but most are search to UNLOCK their autopsies but then nothing else. Am I missing something or do I need some other type of facility/check to go further with that?
b9thirty99 9 May @ 3:51pm 
GREAT!
Landar486 9 May @ 11:11am 
Question: i'm playing LWOTC and i've killed 2 floaters in full sweep missions, and some taipans in others. No corpses have been found, though i am getting requiem essence. How to fix?
Tommy 9 May @ 6:25am 
Can't use Stainless Plate and Caera'Thal Munitions etc.
Can use armors, Respirator Implant.
CantankerArt 8 May @ 9:29pm 
Can this mod be used standalone from the legion mod? To get the weapons and armor etc for my soldiers?
SeveN 29 Mar @ 11:14am 
I think you should disallow equipping caera'thal munitions on bolt casters. Reading comments I see I'm not the first one to do so... but in my case I did it on final mission, so I had 1 guy unusable from the start till the very end...
Snicks 21 Mar @ 2:36pm 
Changes.*
Snicks 21 Mar @ 2:36pm 
The rifle does not mention that it changed your overwatch.
Luka-kun 21 Mar @ 11:31am 
Is there a way to tone down the particle effects on the requiem beam cannon? Those things cause massive lag in my game, especially on lost missions.
Kinsect 5 Mar @ 6:31pm 
That's what I've been saying! XD
Icarus IV 5 Mar @ 6:11pm 
I just realized what more this needs! A SHIV!
Wazuuf 11 Feb @ 3:12am 
What is the ID for requiem essence, have a long campaign going and getting very little.
Mioraka 30 Jan @ 12:54am 
I just completed a campaign with the legion and the armory, took 200+ hours. Gotta say it feels absolutely amazing, together with amalgamation it almost felt like a completely new game.

With that being said, I have two small issues during my campaign.

First, the requiem version of the vektor rifle takes two actions to shoot, making it too clunky and almost unsable for reapers. Is this intended?

Second, during the latter parts of the campaign, the nightmare hive almost stopped spawning. I must've done 50+ missions without the corpse for autopsy and building the requiem shotgun.

Again, absolutely amazing work!
EvilBob22 29 Jan @ 9:08am 
They are built in Engineering (Shen's area) one at a time. You can build multiple of each, but they require resources that you can only get from fighting Requiem units.
Bantichai 29 Jan @ 5:28am 
Just wanted to ask, are all these weapons/armors unique as in build once or can you build multiple? Do you build them in the proving grounds like war suits or just shens lab?
EvilBob22 26 Jan @ 1:13pm 
Ideally the next step would be figuring out what is doubling the entries. But, at least as long as you know it isn't "really broken", you can continue your game -- which is a big plus. :)
kmanno 26 Jan @ 1:06pm 
You are right, stats are normal in tactical. Does make it kinda confusing during loadout before the mission but at least it's correct where it counts. Thanks for the insight
EvilBob22 26 Jan @ 9:47am 
Have you tried it in-mission to see if the stats are doubled? Technically speaking, the armory UI is not connected to the item stats, so if something is doubling the UI entries it doesn't necessarily mean the stats are doubled. It is supposed to be identical to the base game plated vest, but with requiem corrosion immunities added.
kmanno 25 Jan @ 8:04pm 
Quick follow-up question - Is the stainless plate supposed to display health and armor stats twice for a total of 4 health and 2 armor? I assumed this was an error on my end but after loading just this mod and it's requirements, it still duplicates these stats. It would be a great help if someone could confirm how the stats display on their setup. Then I'll know to move on.
EvilBob22 19 Jan @ 1:52pm 
That's strange, even if the Floaters stop showing up, you should still be seeing Heavy Floaters through the end game.

One trick you can do to find item IDs is to search for them in the localizations, specifically XComGame.int (for English). Searching for "Floater Carcass" takes you to:
[CorpseRequiemFloater X2ItemTemplate]
FriendlyName="<font color='#df07b7'>Floater Carcass</font>"
...more stuff...

This tells you the Item Template with ID "CorpseRequiemFloater" has an in-game (friendly) name of "Floater Carcass" (with a pink font), so there's the ID you need.
thunder 19 Jan @ 1:27pm 
Dear@ReshiKillim thank you for the Requiem mods. I do enjoy them.
Just a thing about this particular mod: the Dawnbringer Armor requires a Floater Carcass.
Unfortunately I do not have one and the base game has no Floaters to my knowledge. I remember that I encountered some in the beginning of my campaign but this late I have zero chance in getting the corpse.
Could you please share the Item ID of either the Floater Carcass or the Dawnbringer Armor? I could not find any documentation for this mod and my programming skills are not good enough.
Thank you
Lovecraft 30 Dec, 2024 @ 2:23pm 
I have a question. I installed this mod late, as in I have only the Anomalus Hazardous Material Research left to research. Ting is requiem essence hasn't dropped even tho completing many missions with requiem forces. I'm fine if the drop is rng based I'm just curious.
Could it be related to a strange behavior by AML? Which says missing dependancy even tho I have Highlander 1.29, Requiem Legion and Item Stats in Engineering installed.
Aomatsuri 27 Dec, 2024 @ 7:50pm 
Yeah it is. Ah I thought the munitions set it to 1 bullet not minus 1 shot. Thanks
EvilBob22 26 Dec, 2024 @ 8:48am 
I'm not familiar with Morkhazan stealth bolter, but is it a one shot before reload weapon, like the base game bolter? Caera'thal munitions subtract one from a weapon's ammo capacity, so they don't work with the base bolter (because 1 - 1 = 0 ammo maximum).
Aomatsuri 26 Dec, 2024 @ 1:16am 
Does anyone experience the same problem with Morkhazan stealth bolter equipped with caera'thal munitions. I can't fire the weapon.
Ptahu 22 Dec, 2024 @ 11:39am 
Just started this mod and first item stainless vest give double bonuses like +2Hp +1 armor+2hp+1 armor=+4hp+2 armor. What make this?..
ArtanisKAI 27 Nov, 2024 @ 12:30am 
hey guys. this mod looks amazing including the alien packs, but, can somebody enlighten me on what the hedge are the things do? because right now im still editing the config to match my high numbers setup, and i dont know what a hadum is, or what does the hakor do. these naming convention(al) is not magentizing enough. sorry bout the joke. what i mean is that the names are too crytic to know what they do. checking the localization to see what does the dame implies still left me with some missing.
mintymind 16 Nov, 2024 @ 6:42am 
Is the Mechapede PCS gone? I cant find any way to build them, despite having 6 corpses and the research done.
Scroller 16 Nov, 2024 @ 5:21am 
@IscariotsAngel - Stainless Plate. However, there seems to be a conflict with one or more other mods that prevent it from being equipped. This might well be rare though.
IscariotsAngel 15 Nov, 2024 @ 9:35pm 
Is there anything in the requiem armory that helps protect against requiem corrosion?
truonghoanglongs0p 10 Nov, 2024 @ 9:05am 
Hello, I am new to modding in general but was there a change for the Morkhazan stealth bolter got changed so that it cannot attach an extended magazine ? If so then how can I change it back ?
moze2807 5 Nov, 2024 @ 4:25pm 
@ReshiKillim great mod. Where do I forge the cognitive regulator? I can't find it in Res and Dev or Workshop or Build Equipment.
RakkoHug~<3 24 Oct, 2024 @ 4:58am 
BUG: Requiem Grenadier Cannon has wrong name on the Tactical map: It has strange texts next to its name.
RakkoHug~<3 14 Oct, 2024 @ 9:13pm 
altar* I meant
RakkoHug~<3 13 Oct, 2024 @ 6:08pm 
Does +20% damage boost for Dawnbreaker armor only applicable for organic units? It seems that damage boost is missing from mechanical units.
RakkoHug~<3 13 Oct, 2024 @ 3:52pm 
Reshi, is the Dawnbreaker armor suppose to require Floaters? Not alters instead?
RakkoHug~<3 11 Oct, 2024 @ 7:30am 
It seems that Taz'Kor assault rifle does not work with Specialist's Ever Vigilant ability. It does not seem to go into overwatch.
RakkoHug~<3 11 Oct, 2024 @ 6:06am 
Not sure if this is a mod related BUG: If the Andromelid is located om upper floor and killed by explosive that destroys the floor underneath it then the remaining Andromelid shell stays floating on air.
kiter 10 Oct, 2024 @ 12:49pm 
AddItem CorpseAHWPraetorian Like this:steamthumbsup:
I want to know all the body commands
kiter 10 Oct, 2024 @ 5:09am 
Can you also tell me the command for unique equipment armor?
Nero 13 Sep, 2024 @ 1:20am 
which unit must you kill to get the launcher unlocked?
anguria_ubriaca 7 Sep, 2024 @ 3:00am 
hello, i seem to have a problem with the niven capacitor item not showing up in my inventory, or in any of my project facilities, i tried to reinstall the mod like you suggested to me some time ago to fix another issue but the problem persists