Space Engineers

Space Engineers

Large Small Antenna
51 Comments
azfalt 3 Sep, 2024 @ 5:41pm 
Encountered some strange errors today, thought it had something to do with this mod, since i got a lot of garbage errors about this mod, but turned out i had to make a clean removal of space engineers and make a new fresh installation with new installation of mods as well.

Got rid of the error warnings, reguarding this and a few other mod's, and everything looks to be working again.
-Data- 6 Mar, 2023 @ 5:45pm 
Doesnt appear to function, cannot find the block in menu.
Teirdalin 19 Dec, 2021 @ 5:14pm 
Thanks for tossing this together, it's so unnecessary for the MASSIVE sized antenna when making a medium sized device that needs to be able to broadcast.
w00kie 4 Feb, 2021 @ 7:06pm 
Still working as intended
Shrekalekalakes 11 Oct, 2020 @ 9:42am 
can you make the opposite of this please
modelmaker 9 Jul, 2019 @ 12:08pm 
perfect for my remote artificial gravity propelled torpedoes
GuTsS 1 May, 2019 @ 9:29pm 
that still working?
Malkavian407[RU] 13 Aug, 2018 @ 7:58am 
For the balance of the necessary consumption will increase
TwitchingPsycho 18 Mar, 2017 @ 8:20pm 
Hope you dont mind, i added your mod to my supported list of mods since you have custom antenna range setup. :)
ChozoSR388 6 Feb, 2017 @ 11:09am 
Not to mention, it's nice to have a compact antenna on builds with not a whole lot of wiggle room, so to speak.
ChozoSR388 6 Feb, 2017 @ 11:07am 
I like that you kept the old school model and added the new one. Really useful for when you want to, say, indicate both directional (new model) and omnidirectional (old model), even though both are omnidirectional.
Fredrik  [author] 6 Feb, 2017 @ 9:08am 
It was nothing, I'm glad you pointed it out, since I normally play on Dev I wouldn't have caught it myself.
Mogwai 6 Feb, 2017 @ 9:06am 
confirmed - back to normal
thanks for fixing it that fast
Fredrik  [author] 6 Feb, 2017 @ 8:43am 
Try it now. Seems that the max range script doesn't work in stable branch.
Mogwai 6 Feb, 2017 @ 8:30am 
not good...getting CTD at client side now....looking at the time of mod release it was fine before
2017-02-06 17:17:22.747 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Cheetah.AntennaRanges.Loader.InitAntennae()
at Cheetah.AntennaRanges.Loader.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Fredrik  [author] 6 Feb, 2017 @ 7:49am 
@Mogwai Should be fixed.
Mogwai 5 Feb, 2017 @ 8:11am 
hi..getting a message on dedicated (stable) that the mod was created in DEV. Could you plse fix that?
Fredrik  [author] 5 Feb, 2017 @ 7:08am 
@Orcbow By all means.

@dave.lister.2 Done.

@Sqwelookle Why would you want that? This way both are available.
ChozoSR388 31 Jan, 2017 @ 4:03pm 
@Pharap #FirstWorldGamingProblems That's a really dumb reason for not using a mod...
Spacewolf2 14 Jan, 2017 @ 4:06pm 
Hey, any chance you could update the textures now that they've been updated?
Titus 5 Jan, 2017 @ 6:52pm 
The director of the web series wanted to ask the developer(s) of this mod with his own account, but he can’t seem to comment for some reason. So I am posting it for him. The message goes: “Hello. I am creating a web series based in Space Engineers and would like permission from the creator(s) of this mod to use it in said series. Your mod and account name(s) will be credited in the credits at the end of each episode it is used in.”
Sqweloookle 7 Sep, 2016 @ 8:22am 
hey any chance of getting this to replace the regular antenna?
Pharap 15 May, 2016 @ 5:57pm 
Call it picky but I'm put off using them purely by the fact your name is in the title. People putting their names in mod titles is annoying (I don't use the "S - " mods for the same reason)
jlp1528 (Minty) 18 Oct, 2015 @ 5:23pm 
Cool, thanks. :)
Fredrik  [author] 18 Oct, 2015 @ 5:14pm 
Thanks, jlp1528. It's now fixed!
jlp1528 (Minty) 16 Oct, 2015 @ 9:35am 
This mod is throwing "2 errors" in F11 screen. Not sure exactly what that means but probably should be checked/fixed.
Fredrik  [author] 26 Sep, 2015 @ 2:24am 
Thanks for notifying me, I have taken care of it now. Thanks for the fix aswell in the meantime!
Seff 25 Sep, 2015 @ 8:12pm 
Just a heads up, yesterday's patch broke your mod. You can find the info for fixing/updating it here:

http://forum.keenswh.com/threads/psa-fixes-for-block-mods-not-working-after-v01-101-x.7368705/
Silnar 2 Sep, 2015 @ 1:30pm 
@Fredrik: Great! Thanks! I'll be sure to link to your work :D
Fredrik  [author] 2 Sep, 2015 @ 3:46am 
@Grue42: Sure, I don't mind.
Silnar 1 Sep, 2015 @ 5:54pm 
@Fredrik: Would you mind if I use your work in another mod? It's to setup both large & small antennas with large & small ship versions.
dRuPpI 23 Jul, 2015 @ 1:58pm 
nice :KSmiley:
Fredrik  [author] 23 Jul, 2015 @ 12:37pm 
Updated to DX11
dRuPpI 29 May, 2015 @ 4:18am 
will we get update for DX11?
draeath 26 Sep, 2014 @ 11:10am 
Also, you're my hero. The large ship anntenna is ridiculously huge. I like to build compact, and that antenna throws that out the window when it's as long as my fully-functional ship!
draeath 26 Sep, 2014 @ 11:09am 
I'm not 100%, but I think this one is screwing up the assembler. It causes steel plates to look like armor blocks in dissassembly and they disassemble in groups - eg what looks like a light armor block is actually 25x steel plates.

I point the finger here because this mod doesn't show up in the assembler's UI at all, the other mods I have seem to be in there.

That said, since I'm not 100% it's -this- mod doing it, here's the list of what I've got enabled:
311875582
307678338
305407372
302311569
298550266
297953295
301060884
KaRaSu©- Chilled 2 Da Soul 24 Aug, 2014 @ 12:43pm 
I couldn't agree with you more
#Syhkane!
CrixusAegis 23 Aug, 2014 @ 11:56am 
Is anyone else having a problem with using the antenna to wirelessly control the stations? I tried bulding a small antenna and I couldn't seem to get it to even show up in the list of things I could control.
Syhkane 21 Aug, 2014 @ 8:01pm 
Someone really should just make a mod that makes all blocks available for small and large...
Wizlawz 21 Aug, 2014 @ 12:06pm 
i would like a large ship antenae for small ships
Matt Ryan 16 Aug, 2014 @ 12:46am 
So wanted this, great work & thanks
Enkidu 15 Aug, 2014 @ 11:56pm 
this is just what i needed for my little cargo transport: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=301015727 ;-)
Yngv4rr 15 Aug, 2014 @ 10:19pm 
Awesome! If it's range has 5 km, than it's more than enough for me) U can't imagine how long I was waiting for this)
Fredrik  [author] 15 Aug, 2014 @ 9:12pm 
@d3xt0r As far as I know it is the same as the regular large ship antenna, there was no option in the config files to regulate the range or the power requirement. If I could I would balance this to be a little bit weaker considering it's smaller and cheaper.
d3xt0r 15 Aug, 2014 @ 8:06pm 
Does it have the same range as the small-block counterpart, or the original large block?
Fredrik  [author] 15 Aug, 2014 @ 5:34pm 
@TitaniumTurtle It is a separate block!
Fredrik  [author] 15 Aug, 2014 @ 5:34pm 
@Mackeh There you go!
TitaniumTurtle 15 Aug, 2014 @ 5:33pm 
Does it replace the original or create another antenna item?
Fredrik  [author] 15 Aug, 2014 @ 5:30pm 
Give me a minute to upload the screenshots I took