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I can't remember at the moment if this part of the trial was hardcoded. Will look into it when I have a bit time, but can't promise anything. Hope you understand.
Please only add the changed graphics or new graphics to your mod's UserInterface folder! The ModLauncher will then take care of replacing and/or adding the files when the game is started.
The five guilds are: Alchimists, CraftmenGuild, Freemasons, MerchantGuild and Thieves
The emblems have to be named after the respective guild have to be located here:
UserInterface\Icons\Societies\Large\ (png, 48x48 px)
UserInterface\Icons\Societies\Small\ (png, 24x24 px)
To show that a character is a member of a guild, place the guild emblem here, but name it in the following way: guild-alchimists, guild-craftsmenguild, guild-freemasons, guild-merchantguild and guild-thieves
UserInterface\Icons\StatusEffects\ (png, 48x48 px)
Hope that helps you
When a have a bit more time I will create a boilerplate or something like that with which multiple mods should work, if modders stick to it.
I have an answer to your question:
Open the 'publish_mod.bat' in a text editor and add for example '--tags Localization,Map' to the end of the first line.
The available tags are: Balance, Economy, Features, Localization, Map, Roleplay
For you as the creator there should be an option called "Update Tags" in the Steam Workshop. If the option isn't there I can do it for you - just throw me a line with the Tags you want to have added.
Btw. nice work with your mod :-)