Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
fucking pathetic
Yeah industrial has the fewest amount of songs and Bioengineering is limited to cycle14+ for some reason, i didnt wanna change that because i understand the idea of this song is to play when you are comming back from pebbles and is mwant to hype you up
Im not entirely sure if this is bugged or if It was an issue on my end, but SI_d01 as saint tries to play "sheer ice torrent", but fails to do so - I noticed with the music announcements mod that it had .ogg at the end. Its where kayava normally plays.
And this isnt a bug, but is a tweak I'd really love to see. "Bioengineering" (and I think by extension "sheer ice torrent" as saint) and "mist engine" only play after a certain number of cycles in any given playthrough. Which means they basically never play in expedition, so Industrial has no unique music :(
An option to make them enabled from cycle 0 would be really nice, if possible