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@Agentfox Ty for answering.
No it doesn't unfortunately, every time it creates un-removeable caves. Only thing that works is not reloading into the editor, so straight up make your map and save and dont re-edit.
Maybe im just unlucky
@Agentfox Ty for answering.
However a fix (if possible) that would allow the steam deck to select the ability to save and load maps using the editor would be greatly appreciated.
But i downloaded it
I messed around with it some more and I need to make an addendum to what I posted previously. This below process just ensures that there aren't any residual rocks/caves/witches; those entities aren't removable from a retrieved saved map either. Additionally, a map where rocks/caves/witches are not removable breaks the AI kingdoms....sort of. The only production facilities they will build are farms, orchards and charcoal makers. They won't build quarries/mines/foresters/fisheries/etc.
I hope this is sort of helpful, I know bug hunting is a nightmare. I love the mod and am incredibly grateful for it; next time I boot it up I'll try saving a map with everything *except* rocks and the witch and see if just adding them and then immediately launching the map is viable.
Here is a work-around I stumbled upon.
1) Enter Creative Mode and select "Edit Map" like you normally would
2) Create a random map *the same size* as the map you want to load (i.e. create a random 140x140 map if the saved map you wish to load is 140x140)
3) Clear that random map (so you have a blank ocean with the desired dimensions)
4) Now load your saved map.
I found that just straight-up loading a saved map without doing the above would either keep all rocks/caves/witch from unloading like you found or the map would turn into some unholy amalgamation of E/W facing land and sea strips. I tried it with maps up to 180x180 and it worked every time for me; I would assume it would work at larger sizes as well but my coding knowledge is a 1/100 so I can't guarantee that it does.
If you have the non-removable entities or the strip map you gotta quit and reload the game before attempting again.
the code was also probably the size of half an essay
- Create and save your edited map in Creative.
- Right after that, if you go back and change game mode to normal, the map should stay loaded
- Do not modify the name of your Land (Caused some save issues to me), but you can change the flag
- And there you go, you should not have those caverns
If not :
- You can first create a new land (normal) with the minimum size, so that there are less caverns (you can generate as many different worlds as you want).
- Clic on your map to use your edited map
- Do not modify the name of your Land (Caused some save issues to me), but you can change the flag
- And you should have only a few caverns
Let me know if it's unclear, I'll be happy to help !
ks
It appears it works fine after removing New Lands.
Do you think you would have a solution to make both mods work together ?
Also, I cannot load a map that has been proviously created with New Lands after removing the mod. The problem must come from New Lands, and not your mod ...
Thanks for your mod !