Arma 3
Force Through - Normandy [SP/CO16]
33 Comments
crazysniper9862 13 Aug, 2024 @ 7:36am 
I'm not sure if this has been brought up before, but I can not get any of the AI or environment to properly load in. Every single AI is invisible along with all houses and hedges, fences, etc.. Is there a fix for this at all? I haven't had this issue with the base game or any other mod Just this one.
Nekavandre 10 Jun, 2024 @ 12:30am 
Is it possible to edit the amount of spawns and to make bodies stay? Otherwise I love this! Thank you!
cyno 8 Feb, 2024 @ 10:16am 
Hi, ok thanks I'll look this and try it
Satanic Warhamster  [author] 6 Feb, 2024 @ 3:10am 
Hi, cyno. Yes, but if you're willing to make the port yourself. I made a tutorial for it here:
https://www.youtube.com/watch?v=kwI_mhtQ6OI
cyno 5 Feb, 2024 @ 2:46pm 
Hi, is it possible to do the same mod with other universes like Star Wars, Halo or Warhammer 40k ?
Warhead 9 Jan, 2024 @ 9:19pm 
Is there aircraft, artillery, or vehicles in this mod? Thank you
Abraham 2 Jan, 2024 @ 1:25pm 
just a sugg why dont you add a faction menu
Stonehouse ☠ 25 Dec, 2023 @ 8:30pm 
Another possible enhancement idea Satanic Warhamster should you decide to do anymore work on the Force Through framework. If it was possible it would be nice to expose some of the spawn AI module settings in the mission customisation screen (where you set grid size and battlefield size and orientation). This would allow people to adjust things like group size or spawn rate to suit their PC/server without editing the mission
Abraham 9 Dec, 2023 @ 7:14am 
thx it worked
Satanic Warhamster  [author] 9 Dec, 2023 @ 5:18am 
Hey xKSAx. The answer is not very straightforward and since this has been asked a lot, I've made a couple of tutorial videos.
https://www.youtube.com/watch?v=kwI_mhtQ6OI This is a general one about editing this mission in a variety of ways. It shows what you have to do regarding the faction change from 2:16
Abraham 9 Dec, 2023 @ 5:11am 
how do you change faction in the editor
Doppelganger88 29 Oct, 2023 @ 3:56pm 
Yeah, I saw a line in your script that moves all synced objects but it's not working for me. Anyways, I think I'll just stick to spawning the vehicle manually like you suggest. Thank you sir! very helpful videos by the way.
Satanic Warhamster  [author] 29 Oct, 2023 @ 3:08am 
Hi! Technically it should be enough to sync them to the nearby Respawn_subplacer_X entity. Whenever the supplies marker moves, the vehicle spawn point and the vehicle will move as well. However, it would mean that the vehicle would teleport around even when being used, unless you add some additional logic to handle such cases.

Instead, I would suggest adding an action to spawn a vehicle on demand on the supply crates. Check this comment:
https://www.youtube.com/watch?v=kwI_mhtQ6OI&lc=Ugz1vmtVK42XDjGxL1N4AaABAg.9XUsarohKp39XVpPeiiRBi
Doppelganger88 28 Oct, 2023 @ 7:53pm 
@Satanic Warhamster Hi! I wanted to place down a vehicle spawn module (with an empty halftrack synced to it) near the supplies marker. Is there any way I can make the module and the halftrack follow the supplies marker position? (Without using attachTo, which renders the vehicle immobile)
Stonehouse ☠ 1 Oct, 2023 @ 5:18am 
Satanic Warhamster - Just a suggestion/request to consider if you should happen decide to do any more development on Force Through. Maps like Omaha Beach are difficult to use with a square battle area due to the layout of the map if you have the Allies advancing from the beach. It would be really great if it was possible to choose a rectangular shaped area instead. Thanks for this framework, still my favourite both SP and MP for a dynamic battle.
cyno 17 Sep, 2023 @ 2:57pm 
Thanks you man for that and no problem I understand. ;)
Satanic Warhamster  [author] 17 Sep, 2023 @ 1:35pm 
Here's the link for the version with the sides switched:
https://github.com/RimantasGalvonas/Arma-3-AI-vs-AI-Battle-Scenario-Template/releases/download/1.2.2/ForceThrough-Normandy-OPFOR.SPE_Normandy.zip
Put it in your Documents/Arma 3/missions folder and open in the editor. Sorry, I won't be publishing in the workshop, I don't want to have too many versions of this to maintain.
cyno 17 Sep, 2023 @ 6:05am 
Ok thanks for that but (if its possible) can you otherwise make a copy and paste of this mod by changing the camps and repost it on the workshop as a new mission (like one mod for play allied and one other for play axis) ?
Satanic Warhamster  [author] 13 Sep, 2023 @ 1:33am 
Hi, cyno!

Unfortunately, switching sides requires modifying the mission. I encourage players who know the editor to modify these missions to their liking. You may give it a shot. The link to the mission source download is in the description. You'll also find a link to an editing video tutorial there.
cyno 12 Sep, 2023 @ 12:34pm 
Very nice mod but I have a question : how can we switch the team or change the equipement pls ? Can I need the zip file ?
Satanic Warhamster  [author] 4 Aug, 2023 @ 4:02am 
Should be fixed now.
Satanic Warhamster  [author] 3 Aug, 2023 @ 1:52pm 
Oh what??? Thanks for telling me, I will investigate this tomorrow
Purgatorian 3 Aug, 2023 @ 11:04am 
I think the hotfix for the DLC broke something with the mission. It fails to find a tank or something. Then It says it's not set up properly. I tested the Altis one after and that worked no problem.
VBK0 3 Aug, 2023 @ 5:24am 
If you made one of these where you could choose factions it would be the fuckin' tits bro
Annysimmers 2 Aug, 2023 @ 7:10pm 
Awesome, thank you :)
Weasel_DB 1 Aug, 2023 @ 4:21pm 
Great fun!
Satanic Warhamster  [author] 31 Jul, 2023 @ 12:55am 
Also, if anybody knows how to disable Combat Healing, let me know :D damn thing gets enabled automatically
Satanic Warhamster  [author] 31 Jul, 2023 @ 12:50am 
Updated the scenario, respawning should work now. Sorry about the bug, it's been a while since I last worked on these missions.

@Burdy, by default armor doesn't spawn and while I agree that the new fire support modules would be cool, I'd like to keep the official versions of these missions feel sort of similar, so I won't be adding them myself. However, I encourage players to make their own modifications to these missions to suit their needs. There's a link in the description to the source of this mission and there you will also find a link to a tutorial on how to edit these scenarios. Enabling the spawning of armor for this mission should be as easy as changing a single parameter on the Spawn AI modules.
Burdy 30 Jul, 2023 @ 12:51pm 
Can confirm- respawn not available.

Also, does armor spawn? Furthermore- may be cool to allow the AI to use the new fire support modules in Spearhead.
Satanic Warhamster  [author] 30 Jul, 2023 @ 2:51am 
Hi! Thanks for reporting this, I'll check it out.
Weasel_DB 29 Jul, 2023 @ 7:48pm 
I also have the Respawn Disabled message after being killed. Fun MOD though.
scalespeeder 29 Jul, 2023 @ 2:57pm 
Hi! Amazing mod, thankyou. I may have discovered a respawn bug though - when I die (I'm playing single player) in the respawn menu it says "respawns disabled". Thanks!
lobutcher 28 Jul, 2023 @ 7:59pm 
thank you for this. it is one of the most enjoyable and repayable mods out there.