The Guild 3

The Guild 3

Improved Barber
13 Comments
Painite  [author] 23 May, 2024 @ 11:35pm 
No mods can operate together yet -unfortunately. The only way to make this happen would be (at least for the moment) to merge together the oc files in each mod. It's doable, but extremely labour intensive and could lead to a lot of game breaking bugs if done badly. So, I'm happy for people to try merging different parts of my mods with others. I only ask that the use of mine or someone else's mod in this way is fairly credited.
ジャッキー・ザ・トキ 17 May, 2024 @ 1:08am 
Anyone found a way to make this mod work with mod Half in Power half in prison ?
Painite  [author] 23 Apr, 2024 @ 3:15am 
That's fair. I'm also hoping some hobbyist asset creators find themselves interested in this game. There is so much potential here for creating building skins inspired by other 15th cultures like Pre-Columbian Meso-America and Shogunate Japan.
Meatgrinder 22 Apr, 2024 @ 5:29pm 
Been using cheat engine to do these things. I would rather use your mod, but until we can use multiple script mods at once it's a no go.
Painite  [author] 9 Nov, 2023 @ 12:01am 
Hi Monfaris,

Try opening GameplayDefault.oc and searching for "HealthcareServiceInterval". Change the = 5; to a smaller number like 4.25 or 3.75. This should create the affect you're after.
Monfaris 7 Nov, 2023 @ 4:27am 
Greetings) My English is not the best, but I will try to explain. As far as I understand, in the main folder "guild 3 - base - actions - serviceActions" there is a description of actions to receive treatment, provide a bath at the hairdresser, etc. The duration of action is also stated there. I just didn’t notice any significant changes in the speed of service provision and decided to see for myself) If I’m wrong and you did the same, then I’m sorry)
CiKi 5 Nov, 2023 @ 11:32pm 
thanks for replying friend
Painite  [author] 5 Nov, 2023 @ 10:57pm 
It it is possible to reduce the amount of people queuing using GameplayDefault.oc. You can also reduce the amount of time it takes to "service" a customer. Similarly, to how I have in this mod.The option to do so is usually located after "HealthcareServiceInterval". Granted, doing so, may not solve the problem, but it will reduce it. However, the reputation loss is pretty much by design. Whenever an NPC visits a front store (regardless of the business type). - If your front store out of stock of whatever they want - You will take a reputation hit. You do feel this mechanic more as a barber though seen as there's always an NPC trying to meet their hygiene need. Personally, I like the mechanic. Nonetheless, it may be possible to edit the amount of reputation loss. I've never tried so I couldn't you tell how.
CiKi 5 Nov, 2023 @ 8:49pm 
I am not using this mod but playing as barber, people show up at night & no one is working there, then i lose reputation if noone tends to them. I d like edit a file where people only show up to get cleaned at a certain time, any idea how?
Painite  [author] 14 Aug, 2023 @ 3:21am 
@mason_of_the_isle No problem - happy modding :)
mason_of_the_isle 13 Aug, 2023 @ 9:09pm 
Thank you very much!
Painite  [author] 12 Aug, 2023 @ 8:12am 
@mason_of_the_isle Hi Mason - it depends on what you're trying to do. If you want to add extra employees as purchasable add-ons you'll need to edit both the 'BuildingAddonsDefault' and 'BuildingTemplatesDefault' oc files. If on the other hand you'd just like businesses to start with more employees then you can make this happen by editing the 'MaxEmployees' ModiferEffect in the 'BuildingLevels' folder.
mason_of_the_isle 10 Aug, 2023 @ 9:14pm 
Hello Painite,

Could you please give a brief overview of what files you edited to add an extra employee slot? And your other features if you do not mind. Thank you!