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If you have both mods, you must remove either "Medicine Moodles" or "Big Moodles"
They will make your game break (your character cannot move,drop,pickup items)
0.4.15
-Fixed a bug where the hover area for moodle tooltips was too small.
-Potential fix for the invisible moodle bug.
-Minor internal restructuring.
In fact, they seem to work better..
The tooltip covers the whole moodlets, while the Big Moodlets ones not offset to the left only has tooltip on the left corner.
Im also using Plain Moodlets
I got Moodle framework as a dependence for mods that require it,
I just seen that it need StatsAPI as a dependence for your mod, tested and it was the issue
almost all moodle mods are compatible - ones that simply swap the textures are always compatible, but mods that add new moodles and use entirely original systems to do this (not using moodle framework or statsapi) may result in display issues
I got the game in windowed (2560x1352) and using PlainMoodle on a dedicated server
I placed the mod in first position to be sure
Also that could be cool to have a list of all the currently known compatible moodles mods
can you also create a mod to make the UI on the left side of the screen (where the equipped items, heart icon, pick up items, foraging, etc) bigger as well??
Like I said, really like it, it's an unfortunate clash; appreciate you!
The BIG Sad
depending on how this is done it might be possible to trick their code into creating their moodles using my code instead, but that would likely cause unpredictable issues and those would probably get reported to the mod authors, when the issue doesn't come from their code and they probably wouldn't know what to actually blame it on
Other than that, love it; much easier for me to see. :)
i wasn't able to reproduce any issues with eggon's modding utils, but if it's of the same nature as the more loot settings conflict was (and it is most likely to be), it's a harmless error