Avorion

Avorion

[2.3] - (SDK) System Upgrades - ArcTech Equipment
18 Comments
Lotan flan 31 Oct, 2024 @ 5:10pm 
is this the same or different to the mods in the expanded system upgrades collection?
Tim2162286 18 Oct, 2024 @ 11:02pm 
Generally works well with the current version of Avorion (2.5.2), but due to a bug in the Support Library the fighter systems show an incorrect speedup time that is approximately 17 times longer than it actually gives. Since SDK dos not appear to be currently maintaining these mods, i have created a fix for the bug available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3351081323
Wimpypumpkin 13 May, 2024 @ 1:43pm 
Works great but what are the unknown system fragements used for? Ive merged them into each other for higher grades but there still just unknown.
Wimpypumpkin 25 Apr, 2024 @ 12:52pm 
this working for the newest version of the game?
falsetruth1988 28 Oct, 2023 @ 8:40am 
How do I add to not replace with these systems?
FlyingMonkey472 13 Sep, 2023 @ 1:43pm 
It seems like fighter control subsystems display the speed bonus incorrectly. For example, my subsystems that claim a 35 min speedup will take my 16 min production fighter down to 14 minutes. I know it won't actually apply a 35 minute reduction as that would be negative production time but 2 minutes seems closer to what a vanilla FCS displays and does. Also I added x3 multiplier in the lua file and got a 6 min reduction, which seems to show that the actual bonus is really just 2 minutes and not 35.
UltraMassive 20 Aug, 2023 @ 7:12am 
This mod seems to be breaking the xsotan keys. While having it enabled, the keys become blank upgrades with no name or information.
MisterFloppy 19 Aug, 2023 @ 10:43am 
Is it possible to have your and the vanilla variant in the Shop? The vanilla one still drops, but i can't find it in any Shop.
SDK  [author] 17 Aug, 2023 @ 4:52pm 
@Kraegor, thanks for the reminder. I did forget that. I'll add that on the next update.

@dovahkiin I'll see if I can fix that in the next update.

@Srife, I need to update the pictures in this mod and add a description for the workshop content. This include all the old SDK Upgrades I have out, and includes some new ones that aren't standalone. I'm only maintaining the older ones so I don't break peoples games. I'll be shifting over to this pack of upgrades to make maintaining it easier.

@w0mb0at, they replace a large amount of vanilla items so they will drop near as often as the vanilla version, unless I boosted the value or effect then I may have adjusted it slightly for game play progression.
dovahkiin-z-AK47 12 Aug, 2023 @ 10:03am 
Mining subsystem don't give boost to captain mining map command
Kraegor 5 Aug, 2023 @ 10:49pm 
@SDK love that you put this in, but you didn't include a conflict if you already had your older ones installed. -- Also does this include the removed base game systems combined as well? or do we still need those?
w0mb0at 4 Aug, 2023 @ 11:26pm 
how common do they spawn in?
Mathus 4 Aug, 2023 @ 11:39am 
oh yeah i miss those. it was really nice being able to set up those into a factory for basic things like water or wheat. saved a lot of hassles. SDK your mods are awesome, thank you very much for gifting us with them
Strife 4 Aug, 2023 @ 7:17am 
why isen't commercial in this pack?, or is it and not screenshotted ?
SDK  [author] 1 Aug, 2023 @ 12:35pm 
Yeah this mod is safe to add mid game. If you remove it later the modules will just be blank and you can sell them. Once removed they will stop spawning.
dovahkiin-z-AK47 1 Aug, 2023 @ 12:01pm 
Is it safe to add mid game and use with other your mods?
SDK  [author] 30 Jul, 2023 @ 10:58am 
Thank you for enjoying them :)
Dude 29 Jul, 2023 @ 11:38pm 
Love your Mods. Thanks for sharing your Hard work.