Garry's Mod

Garry's Mod

[ANP] +CUPE+ Overwatch Elite
79 Comments
慕容颜夕 30 Jun @ 6:58am 
模组自带的NPC死亡音效可以关掉吗
jimfoxbug 1 Apr @ 5:35pm 
Could you make the Elite models (specifically the Commando) Into Playermodels? Thanks
Tall car 16 Feb @ 3:56am 
I don't like the new look of the spike wall
Tall car 24 Dec, 2024 @ 5:16am 
I can't open the menu of CUP
MaliceAndTragedy 10 Oct, 2024 @ 6:48pm 
It would've been nice if it wasn't for the AR2 Particle Rework addon being added into a mod about NPC's
Akishio  [author] 21 Sep, 2024 @ 7:42pm 
fixed
Duke of Bread 17 Sep, 2024 @ 5:35am 
like when trying to shoot
Duke of Bread 17 Sep, 2024 @ 5:34am 
idk why but the Combine Elite Commando's weapon keeps disappearing
Sunny 17 Aug, 2024 @ 8:04am 
Elite Fortress 2
Linked 14 Jul, 2024 @ 4:03pm 
for some reason the npcs wont spawn but if i press z they get deleted is there a fix to this?
Laboratory 7 Jul, 2024 @ 6:32am 
"I'm more elite than you are."
Akishio  [author] 1 Jul, 2024 @ 10:09pm 
Some units have been moved to next ANP Pack
Just wait for update
Voltage Vanguard 28 Jun, 2024 @ 5:20pm 
some of the units are missing, Example being the poisoner.
Akishio  [author] 20 Jun, 2024 @ 6:55pm 
Pyro can not be ignited i mean
yonks. 20 Jun, 2024 @ 7:24am 
is pyro a good employee
Akishio  [author] 20 Jun, 2024 @ 4:57am 
Yup, why not?
yonks. 20 Jun, 2024 @ 3:57am 
Pyro can not be fired
BosnianNationalist 6 Apr, 2024 @ 6:42am 
Suppresor shotgun is errored
soldier jordan 2 Apr, 2024 @ 7:12am 
playermodels on all of them plz
The Totally Epic Panz 21 Feb, 2024 @ 12:53pm 
cool addon but what is that filesize dawg
sperm@zoid 20 Feb, 2024 @ 5:54am 
Addon [ANP] +CUPE+ Overwatch Elite probably conflicts with addon[ANP] Rebel Units +PLUS+ due to both having the following files:

lua/autorun/precache.lua
lua/weapons/weapon_cusde_base/shared.lua
OverlordMGC 20 Feb, 2024 @ 4:38am 
Despite having all requirements I can't spawn some of the npcs without my game crashing. It's strange because this didn't happen before.
sperm@zoid 11 Feb, 2024 @ 5:04am 
Sweet. By the way, seeing that in the Combine Units PLUS has the suppressor being able to be toggled as a boss, you think Spikewall can also have the same thing? Using the Patient Zero Combat OST in Hitman 3, as a suggestion. Otherwise, great work.
Zippy 4 Jan, 2024 @ 3:23am 
nice
Akishio  [author] 3 Jan, 2024 @ 2:52am 
Update:
Remake AR2 Rife, use EZ2 weapon sound and more deadly firepower
Remake Gas Soldiers' Weapon, now it will use custom AR2 with fire gas grenade
B-Man 11 Dec, 2023 @ 12:18am 
As soon as I check the npcs for this addon, I saw they have their own spawn category.
Pterodactyl child 3 Dec, 2023 @ 5:40pm 
just installed so many base mods for this its like going balls deep in sources to find the counts of fugger between 1527 and 1655
Mankz 28 Nov, 2023 @ 9:59am 
damn this mod is so well done Thos added a lot of fun to my combine fights
OverlordMGC 10 Nov, 2023 @ 6:49pm 
Thanks for giving the model from Patient Zero a worthy NPC.
Akishio  [author] 6 Nov, 2023 @ 6:46am 
It can spawn manhacks
EmilRob 6 Nov, 2023 @ 3:47am 
Add new ability to Spike Wall ?
Akishio  [author] 5 Nov, 2023 @ 11:21pm 
Update:
Add red laser to elite sniper
Add new ability to Spike Wall
Replace shotgun of Commando by automatic shotgun
EmilRob 5 Nov, 2023 @ 1:25am 
Orginal
EmilRob 5 Nov, 2023 @ 1:25am 
Replace hopper mine whit something else
EmilRob 4 Nov, 2023 @ 12:59pm 
the best unit
EmilRob 4 Nov, 2023 @ 12:53pm 
you should in the descritiption say that the elite sniper aims fro the head
filz0 28 Oct, 2023 @ 4:55pm 
Hi!
ANP dev here. I've changed the flashlight table in the SWEP base:

SWEP.FlashlightTab = {
['Attachment'] = "1",
['Pos'] = Vector( 1, -1.2, 0 ),
['Ang'] = Angle( 0, 0, 0 ),
['Color'] = Color( 170, 255, 255, 255 ),

['FlashLightMat'] = "effects/flashlight001",
['FlashLightFarZ'] = 1024, -- Sets the distance at which the projected texture ends.
['FlashLightNearZ'] = 1, -- Sets the distance at which the projected texture begins its projection.
['FlashLightFOV'] = 40, -- Sets the angle of projection.
['SpriteMat'] = Material( "sprites/light_glow03_fix" ),
['SpriteMins'] = { 5, 5 }, -- { width, height } at min distance.
['SpriteMaxs'] = { 120, 120 }, -- { width, height } at max distance.
}

Just a heads up!
wawa574  [author] 22 Sep, 2023 @ 8:34pm 
@funroboloxgame Disable your "random placement"in ANP options maybe
Visari 20 Sep, 2023 @ 10:29am 
awesome Jin-Roh thumbnail
Guy 19 Sep, 2023 @ 5:20pm 
THERES SO MANY ES
Doom_Slayer 19 Sep, 2023 @ 2:08pm 
for some reason every time i spawn one of these npcs from this mod, it either goes to other parts of the map or just doesnt show up. can you help me i really like these npcs
Mankz 24 Aug, 2023 @ 4:53pm 
suggestion. can you make elite snipers laser red or some other color, so it's easy to identify sniper cuz basic combine sniper has blue laser
Cosmos 15 Aug, 2023 @ 5:24pm 
this would be 100x better if it was compatible with the friendly combine npcs mod
Snekenjoyer6 15 Aug, 2023 @ 2:39am 
hey i dont know if you are taking suggestions, but i personally would enjoy if you could find some way to make the elite overseers more distinct from the supporter units since they do look pretty similar aside from the guns and the hat
Talium 14 Aug, 2023 @ 3:44pm 
make the overseer have the ability to call in dropships with reinforcements
Drag0nl0rdss 10 Aug, 2023 @ 9:43am 
wow the riot police's shield is so strong its physgun proof
Slenderman 9 Aug, 2023 @ 9:28am 
i need more antlions
filz0 8 Aug, 2023 @ 2:05pm 
Great work!
Drag0nl0rdss 6 Aug, 2023 @ 8:44pm 
is there a mod with there weapons? also how do I make them in my team?
ToastLord 6 Aug, 2023 @ 9:23am 
The fact you're adding stuff from CUSDE now is fucking sick. Hope you continue with that, being able to use the base's replacements with CUSDE npcs to tweak how they spawn is great