RimWorld

RimWorld

Faction Evolution
46 Comments
Surasu Undying 12 Jun @ 4:08pm 
Would appreciate if in the description the following were shown:

Where to change it. Does it requires in game menu? If the case is that then show wich name the mod uses. Does it require manual editing of a file? If that is the case tell wich is the name of the file we need to use since i have been browsing in my LocalLow/Luedon/Rimworld/config folder for three hours and nothing appears searching "faction" "evolution" or anything similar.

I understand that making a mod is hard and i am very gratefull for this mod but in this case this mod isn't getting the recognition it deserves because it isn't common user friendly.

Also not my intention to offend or something similar, i tried expressing miself in the best way i can but my english knowlege is low and my social skills are lower so maybe i sounded rude!
Tolarian 31 Mar @ 12:22pm 
Could you please make a version of this mod for us non-programmers?
Sevatar the Sinner 10 Mar @ 11:43am 
can someone tell me in boomer terms how to use this mod? i have no idea how to edit files and am unable to learn it
gazza_m_bolton 1 Mar @ 7:13am 
Is there anyone who can explain how to use this mod. Basically a dumb down instruction guide. I can't make sense of how I would modify and use it for my game.
Gadfli 25 Feb @ 10:39am 
@vanogot ... "a few" :stress:
Spikem59 24 Feb @ 11:07am 
@vanogot IT'S OVER NINE THOUSAAAAAND
vanogot 21 Feb @ 12:00pm 
H O W M A N Y M O D S?
Gadfli 21 Feb @ 1:35am 
hey i have a pretty extensive modlist (1200+) and it works relatively well except when i try to add this mod, the game fails to launch.

any idea what mods could be incompatible? (e.g. ferny progression mods, world tech level, faction control etc.)
Unantastbär™ 31 Jan @ 11:28am 
would love if some one could make a mod from this that runs over all factions so they are evolving!
speel117 25 Jan @ 2:18pm 
The rest didn't fit due to comment character restrictions
speel117 25 Jan @ 2:17pm 
I'm having a bug in which this mod causes a "map cannot be generated error". I've removed everything else, other than the DLC and better log.
Error:
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7EB1098B]
at FactionEvolution.HarmonyPatches.WorldGenerator_GenerateWorld_SetDefsOf.Prefix (System.Collections.Generic.List`1[T] factions) [0x0000f] in <f54058e368924807a63c1d3f1395cf91>:0
at RimWorld.Planet.WorldGenerator.GenerateWorld (System.Single planetCoverage, System.String seedString, RimWorld.Planet.OverallRainfall overallRainfall, RimWorld.Planet.OverallTemperature overallTemperature, RimWorld.Planet.OverallPopulation population, System.Collections.Generic.List`1[T] factions, System.Single pollution) [0x00019] in <294a378491a24654af85951d97976383>:0
BobGrey 15 Jan @ 7:14am 
Has anyone made use of this to modify all of the vanilla and DLC factions to use this system? It seems like that could've been a great example to put in this mod directly for modders to use as a reference when making their own factions.
Pablo Devh 31 Jul, 2024 @ 4:52pm 
how to use?
Ishchyaboi 29 Jul, 2024 @ 1:12pm 
Does this come with an example faction or is it solely a framework? Not to sound like the ungrateful consumer who says "make more mod" but you might for more traction if you bundled in an example/target. "I want more of this" is usually a stronger motivator than "this is a nice idea".
That's assuming of course you care about seeing adoption which is a pretty big assumption on my part.
Unantastbär™ 8 Jul, 2024 @ 9:41am 
is there some explanation on how to use this mod in deatail?
ImTheLichBruh 7 May, 2024 @ 11:45pm 
please update
lukey pookie 29 Apr, 2024 @ 6:50pm 
Ive been looking for a mod like this!
Hamacelos 16 Apr, 2024 @ 11:31am 
hope this one comes back, a true banger.
Laurient 28 Dec, 2023 @ 1:37pm 
i found a bug with your mod. When i try a "Dev Quicktest" with your mod active, i get an error generationg map and get back to the main screen.

Here is the hugslog: https://gist.github.com/HugsLibRecordKeeper/6fafa2441039c84a493f71e77e557273
Melted Orange 27 Oct, 2023 @ 2:07pm 
@Spikem59 I really hope someone will make a patch for all the VFE, i have had a look at it myself and i have no clue what to do lol. a bit more coding learning for me
Spikem59 4 Oct, 2023 @ 11:45pm 
Cool story, bro.
SolarFlare1234 4 Oct, 2023 @ 11:40pm 
she :Citadel: on my :Gems: till i :Uranium:
Spikem59 21 Sep, 2023 @ 1:53am 
I really hope someone makes a mod implementing this with the vanilla, VFE, and MO factions. I've always wanted to do a playthrough where *everyone* starts as tribes (hell maybe even kick it off with nudist tribes for extra unga bunga factor) and going through all the tech levels.
Officer zzguy 1 Sep, 2023 @ 9:35pm 
This needs more publicity. A medieval playthrough with factions that advance with you would be amazing. We could play Rimworld like Civilization.
Jacque Pott  [author] 20 Aug, 2023 @ 11:14pm 
This mod doesn't make the factions evolve by themselves, it is only a framework to allow other modders to define evolving factions.
dkr127054 20 Aug, 2023 @ 1:01am 
In the beginning, I study electricity,but the tribe does not evolve
Jacque Pott  [author] 20 Aug, 2023 @ 12:20am 
@dkr127054 In what way?
dkr127054 19 Aug, 2023 @ 7:37am 
Don't work:(
Jacque Pott  [author] 16 Aug, 2023 @ 2:39pm 
@HentaiHamster No, they'll need to be patched.
HentaiHamster 16 Aug, 2023 @ 10:46am 
does this affect tribal vanilla factions out of the box?
Jacque Pott  [author] 15 Aug, 2023 @ 8:38am 
@ Unantastbär™ I've only heard of people using it for private modpacks, I don't know if any modders have decided to build factions with it.
Unantastbär™ 15 Aug, 2023 @ 4:47am 
Are there already Modders using this - so i can use their factions? :D
- BusterZlista - 5 Aug, 2023 @ 6:46pm 
woah
Jacque Pott  [author] 4 Aug, 2023 @ 10:30pm 
@13sur Not a replacement for Tech Advancing, but this is meant to be used alongside it. Tech Advancing lets the player's faction increase in tech level as research is done and this mod allows NPC factions to increase in tech level as the player does.
13sur 4 Aug, 2023 @ 8:40pm 
Is it seems like an adv version of Tech Advancing ?
Kelly's Heroes DVD BluRay 4 Aug, 2023 @ 12:32pm 
FUCK YES FINALLY
Omega 4 Aug, 2023 @ 12:29pm 
Hope people use this for their factions (unless they're already high tech). The world is just incredibly static so mods like these can make it more dynamic.
Jacque Pott  [author] 2 Aug, 2023 @ 12:28am 
@Zacky 0.0 It can affect modded or vanilla factions as long as it's set up to do so.
The Beast 1 Aug, 2023 @ 9:13pm 
i like it. Its been 11 years and their brains didn't evolve yet ?
Zacky 0.0 1 Aug, 2023 @ 5:06pm 
will this affect the modded factions? or just the vanilla ones?
Mortagon 1 Aug, 2023 @ 1:19pm 
Love it great idea for medieval playthroughs with plans to advance slowly over time
Jacque Pott  [author] 1 Aug, 2023 @ 1:14pm 
Yeah, every faction stage can have a different icon.
dkr127054 1 Aug, 2023 @ 1:09pm 
can you make custom icons for all research stages?
loklan 31 Jul, 2023 @ 6:28pm 
What a great idea for a mod, very interested to see what factions get created with this.
spoogly 30 Jul, 2023 @ 12:10pm 
this looks epic! cant wait for other mods to start using this!
Azarashi (Esp) 30 Jul, 2023 @ 10:56am 
good idea