RimWorld

RimWorld

Android tiers - TX Series (Squid Edition)
20 Comments
ParasiticSquid  [author] 6 Sep, 2024 @ 3:01pm 
@Nexras Ive actually been working on updating it to the synstructs framework since it's the new MH: Android Tiers mod on and off for the last week and a half and running into a brick wall. I can only do XML and not C code of any kind and im starting to realize rendering may be borked code side due to the 1.5 graphic changes. Even with the XML sorted out for the most part the mod crashes when loading causing the 'critical error disabled all mods' issue without fail.

Currently ive just been going through the XML to see if I missed or broke anything while updating. If everything looks fine after that I may need help on the code side of things before I can update. Worse case scenario it's the code, best case im dumb and broke something on accident. Ill try and keep you guys posted on how things are going but word of warning it may be a while unfortunately. Guess we shall see
Gameking117 5 Sep, 2024 @ 10:35pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270639973
here is an update if it at all helps, an update of og tiers
Nexras 15 Apr, 2024 @ 10:16am 
Do you plan to update the mod to 1.5 when FG_Remastered and Killathon will release the new recoded version of the MH: Android Tiers mod?
ParasiticSquid  [author] 11 Feb, 2024 @ 7:34pm 
@Ren'Dahu Nation No clue, I didn't have that issue in testing but guess ill look into it whenever I have free time. Probably a long shot since I possibly just screwed something up but figure ill ask anyways to be sure, you have any other mods that may or may not interfere with things that I should test it with?

@Unofficial Status I don't have a lot of free time due to having to babysit for my family whenever I do have some but ive been looking into it on and off and so far it's looking like I may need non-xml code to fix that part of the mod. Unfortunately I can't do that since I have zero skill in anything but the XML part. Unfortunate since im also a QEE user oof
Ill keep trying every now and then and if theres any news ill let everyone know. Who knows, maybe I can pull off a miracle at some point but don't hold your breath. If you don't expect anything from me you won't be disappointed if I fail lol
Ren'Dahu Nation 4 Feb, 2024 @ 8:08am 
i made the t-600 type with rubber skin and it just started spam spawning them all over the floor back to back? any idea why. other non skin models create normally.
Unofficial Status 27 Jan, 2024 @ 1:33am 
ah so no QEE patch update yet? too bad, i want to have my "collectors" from mass effect created with QEE. my dreams are turned into dust
ParasiticSquid  [author] 11 Oct, 2023 @ 4:24am 
Invisible head issue fixed thanks to help from killathon
FG_Remastered 15 Sep, 2023 @ 2:45pm 
You should not run those together, but if you find out the reason tell me.
Victor 15 Sep, 2023 @ 9:04am 
And the ones from Mlie's version still got their head in place so I don't think it's a HAR issue.
ParasiticSquid  [author] 4 Sep, 2023 @ 3:42pm 
@Victor Nice. Ive never seen your mod but should be interesting for players that want to go that route. I actually wanted to tweak the recipes to be a bit more interesting while porting it to the MH system but to be completely honest I mainly kept the recipes similar or the same since im super uncreative and not very good at balance, thus butchering needed like the original and continued mods lol
Victor 4 Sep, 2023 @ 7:35am 
Added compatibility in my mod Simple Automation for this mod, for replacing the Human Meat in the TX android recipes for a mashed kibble precursor so you don't have to butcher humanlikes :D
ParasiticSquid  [author] 3 Aug, 2023 @ 2:25pm 
@Ozhol Yeah that is clearer. Im not sure what to do about QEE compat in all honesty if even mlie didn't get around to it. I can look into it or customization but if it needs C code to function im likely not going to be able to pull it off since im only semi decent at xml. My recommendation is use character editor anyways since it's a super useful mod. Word of warning that I should put in the description at some point is that with character editor you'll have to manually set hair color unless the TX was crafted normally. No clue why but all TX hair is white despite a week of effort attempting to fix that when generated with character editor but hair is fine while crafting during play. I haven't seen a TX in world or from other factions yet due to lack of time to test that far but if the hairs white on them too someone should let me know and ill take another crack at fixing that when I can
Ozhol 1 Aug, 2023 @ 11:45am 
Thanks for all youre work, my comment wasn't clear enough am sorry.
First, am not criticizing your work at all, sometimes people are a bit too rough with modders imo ^^
Maybe am I wrong, but with TX series and QEE, we could customize TX appearance. So, by reading (the old) description and explanation to do so, it don't work in game. I will really love it if someone could tell me how to do so ! \o/
If it's not the case, it's ok, i will use a character editor to customize my TX look.
Afa your work is concerned you did it well and thank you for that :)
Sure its clrearer now, have a nice game :)
ParasiticSquid  [author] 1 Aug, 2023 @ 9:45am 
@FG_Remastered Tested it with only MH:AT Core and turns out it relys on the backstory and name stuff from ATR itself. I haven't touched that yet in the update since didn't think it would be a issue so would need to find out what defnames to use so it can run without only the core. Currently red errors without androids spawning due to missing childhood defs if only the core is installed. Mainly added the android tiers itself as the depenency since the original had it as one and figured MH: AT needs the cores to function in the first place it would be fitting since everyone should have everything if their dependencies are installed right.

Then again im new to all this modding stuff so maybe im totally wrong, feel free to correct me if im being dumb here
ParasiticSquid  [author] 1 Aug, 2023 @ 9:24am 
@Ozhol Althrough if you're asking how to add new tx series androids with custom looks such as new textures, I do know how but not only do I suck at explaining things I also suck as creating 2D art so haven't bothered testing the method before. Ironic since I do know how to 3D model a bit decently despite my poor rigging skills
ParasiticSquid  [author] 1 Aug, 2023 @ 9:18am 
@FG_Remastered Ill update the dependency later. Not sure if ill join the discord since im a vrchat player, in a crap ton already and with my poor memory keeping track of them is almost painful.

@Ozhol Not sure what your asking honestly. All I did was change some stuff up to get it working with the mechanical humanlikes system, optimized the crafting for them by following the way the main ATR mod does it, changes a few stats to better fit the new ATR ones, and while my attempts to get hair color working properly when spawning one with character editor kind of failed they do have proper colors when made normally. Basically I just used my knowledge from years of locally tweaking mods to wing it and suprisingly it works pretty well. Never thought I would get that far lol
FG_Remastered 1 Aug, 2023 @ 1:05am 
Hey there! Would you consider joining the ATR discord? We have a channel for promoting submods where you could inform the community that you updated this!
PS: You probably want to change the dependency from MH:AT to MH:AT Core.
Ozhol 31 Jul, 2023 @ 8:49pm 
Hi, I tried to follow all youre work path. I wanna be able to make TX series androids, with custom appareance as the base mod. So, if I download youre mod and depedancies, should I be able to do so ?
Vexacuz 31 Jul, 2023 @ 1:21pm 
Hell yeah