Rain World

Rain World

Modpacks (Mod Presets)
184 Comments
BurNaTor 6 Aug @ 6:42am 
(Making ModPacks: If the mod is installed, on the bottom right of the remix menu a button titled "ModPacks" will show. Inside you can create mod packs.) (Exporting and keeping your ModPack: I don't think you can, It is specific to you desk/lap compy. Unless you are a Visual studio pro coder, maybe.)
fshepirob 16 Jul @ 11:10pm 
how do I export modpacks with this mod? I may just be blind but i dont see any button or option to do so.
JorgeMtzb 11 Jul @ 11:25am 
How do you Import code? I'm trying to give my friend my modpack with all the correct settings. But i've looked everywhere and there seems to be no explanation or documentation of how the sharing actually works. Where do I get the code to share, and how can you input it, since the option is greyed out?
falling_gumball 10 Jul @ 7:15am 
is it possible to save the load order too?
TeeHee74 9 Jul @ 10:45am 
Yes, I think I will get the modpack mod to pack my mods into modpacks
Zombieseatflesh7 18 Jun @ 3:20pm 
There is currently a bug where importing a collection doesn't check for dependencies, so if you import any collection by itself and apply it, the game will crash loop because remix / msc isn't enabled
#1 Femtanyl fan 7 Jun @ 5:21pm 
ah nvm !!! im just blind <3
#1 Femtanyl fan 7 Jun @ 5:18pm 
i think it miiight be a little broken, considering that all i get is this goofy little guy instead of any instructions or config :(
Zombieseatflesh7 4 Jun @ 7:49am 
why are people saying this is broken? it works perfectly fine
ottermatter 🥀 31 May @ 3:16pm 
how does this mod work?
sammie_boy 26 May @ 10:16am 
Currently completely broken, which is rather inconvenient given that Rainworld updates every week and disables all my mods.
Nyxlanders 16 May @ 6:12pm 
please update your bepinx version, it is giving errors all over the place
Dynocrys 12 May @ 7:59pm 
it keeps duping my old modpacks from before the revamp. is there some way this could be fixed?
fwics 4 May @ 12:41pm 
Alright, end of my hitching saga!
From my understanding, the mod re-saves all modpacks every three seconds, at all times, regardless of what your doing in-game.
Moving Rain World from a remove install to my hard drive fixed the hitching, but if the mod ever gets updated I'd recommend changing it to only save while in the remix menu.
fwics 1 May @ 5:45pm 
Is there a place I can submit an issue, assuming the author still works on this mod? I mentioned it before, but the hitching I (and only I?) get makes it pretty unusable.
aestephen23 1 May @ 7:52am 
Pretty useful mod, helps with organising and applying mod packs without having to enable each mod manually. The amount of options it provides are basic but essential, such as naming mod packs and removing/adding mods inside of them (very basic but appreciated regardless). I would like to see an option that allows to set the mod orders inside of the mod packs, as that would be a great quality of life future that saves time on doing it manually (which can take a while depending on the amount of mods included). Overall, a great mod to have for applying or reapplying mods at mass that takes away a lot of the tedium and saves time too :steamthumbsup:
Nyxlanders 30 Apr @ 7:45pm 
hello, can you add a option to update/edit the modpack with the selected mods? I want to update my saved modpacks with more mods, without having to delete and creating a new one
Dynocrys 30 Apr @ 3:46pm 
can you remove the auto scroll when adding or removing a mod while editing a modpack?
Galactic 28 Apr @ 10:41pm 
Does anyone know if there is a mod to show the date when a mod updated inside the rain world remix menu? It would be very helpful with the upcoming bugfixes and updates the developers talked about, i don't think the "target version" is good enough to go off of since many mods don't use it (or anything similar)
ERROR2401 27 Apr @ 3:43pm 
for some reason this loves to set modpacks that I just created to just one mod after I restart the game.
fwics 26 Apr @ 7:25pm 
Very useful, but for some reason it hitches my game every few seconds when enabled, even in menus. Anyone else gettin that issue?
Fierian 25 Apr @ 1:07pm 
Hey just a heads up, Myriad of Slugcats does completely brick the process of creating and applying Mod Presets. I'll be letting the other dev know as well but thought it'd be a good idea to poke you as well.
Buic 17 Apr @ 11:39am 
The checks aren't for enabling or disabling packs, they just select what all will be added when you use the apply button
5pebbleskisser 16 Apr @ 8:14pm 
it really does not like when i switch modpacks for some reason. the button will stay checked without actually changing the modlist or anything
MeanToast 14 Apr @ 6:37am 
oh nvm im an idiot, i clicked the configure thing
MeanToast 14 Apr @ 6:35am 
doesnt work in 1.9.15b.
Sharksashimi 12 Apr @ 7:37am 
ON controller it's not possible to highlight and select the modpack button, it acts like there's not another button to the right of "enabled mods"
Wynter the Blu Foxx 6 Apr @ 8:16pm 
@Buic I think I remember having that problem before the 1.10.0 update. At least when it came to export codes, the mod order would be completely scrambled whenever a friend or I imported them.
Wynter the Blu Foxx 6 Apr @ 8:15pm 
@Isbjorn52 Thank you for the update. I haven't tested it yet, but assuming it works, it'll be a huge relief. This mod is so essential to having a smooth modding experience, especially since there's a not zero chance every time you enable a mod that the game with crash and promptly disable all your mods even if there are no conflicts. Modpacks make everything so much easier.
Buic 6 Apr @ 2:22pm 
It's not restoring load order for me, which is pretty important for getting certain mods to cooperate sometimes- idk if that's a bug or just something that's not implemented, but it would be really nice to have
Galactic 6 Apr @ 12:45pm 
Sorry, Wynter, I just got annoyed by the "update when" comment lol
Isbjorn52  [author] 6 Apr @ 11:03am 
The mod has been updated, was thankfully a quite easy fix.
Isbjorn52  [author] 6 Apr @ 10:22am 
I've been sick and generally busy, I will start working on a patch for watcher now that i have time. Hopefully it'll be a quick fix.
Wynter the Blu Foxx 5 Apr @ 6:50pm 
that's great and all but it's not like it's unfair to ask, as long as people don't get too demanding or annoying. communication between mod authors and users is beneficial for both parties.
Galactic 5 Apr @ 6:46pm 
Any and all developers will update their mods when they godamn feel like it
Mist 4 Apr @ 6:59pm 
update when?
Mike 3 Apr @ 5:12am 
Yeah, its not working :steamsad:
Meow 1 Apr @ 5:15pm 
for some reason it was working fine after the update, then its doing what is described below me, and now the modpacks button is gone all together :slugcatdead: so i dont even know whats going on
Ashlight 1 Apr @ 11:07am 
I did test it out too and I'm also having that Issue.
crmpldleaves 30 Mar @ 8:08pm 
I second the comment below, + it creates a new modpack with nothing but this mod every time i open the modpack menu.
Wynter the Blu Foxx 30 Mar @ 3:08pm 
Nope, not working in 1.10. I'm unable to create a new modpack from selected, creating a new empty modpack creates two of them, and the Modpacks UI goes blank. While I can add mods to an existing pack, my modpacks disappear any time I exit the game.
Kalevtov 28 Mar @ 8:28pm 
modpacks is now officially working again!!
miss meow 28 Mar @ 9:51am 
does not work as of The Watcher </3
Galactic 9 Mar @ 8:57am 
@The Speaker
I figured that out and it worked perfectly!
But now im wondering how you can "import from code" which says "imports a modpack from a modpack code"

where would I even generate a code?
zmanrulz12 8 Mar @ 2:06pm 
finally, i needed this so badly :rwslugcat:
miss meow 7 Mar @ 2:27am 
@Galactic, look down a few comments, TheLazyCowboy1&purrpetualentropy's comments have the modpack file's location. Should be able to send whoever you want the modpack file & it should work, provided everyone has downloaded the same mods. Which you can do natively with steam workshop collections
Galactic 6 Mar @ 2:41pm 
How can I share a modpack?
Lunathir 2 Mar @ 2:40pm 
Heyo! My experience of using this is it works almost perfectly: it lets me make a lot of modpacks, apply multiple at once, and share them easily. (though I will say I haven't actually shared any of mine.) I'm just running into one singular issue and I'm not sure if it's just a me problem, but for me the mod order is never saved, it always just assumes the mods are applied alphabetically.
Cirus_Blooming 2 Mar @ 1:57pm 
thanks DANNY1(#FIXTF2) for telling us where the hell it was, because I am apparently very blind
Tmin 2 Mar @ 7:55am 
Yeah, that's what I needed. Thanks so much!