Space Engineers

Space Engineers

[bugged]Shipyards Revival
115 Comments
xXShadowNinjaXx 10 Mar @ 5:17pm 
what are the current issues with this mod?
Dying Dark Star 8 Dec, 2024 @ 4:27am 
I'm glad this is back on the workshop.
I just want to say it would be nice tho to have the textures be updated, like not have this version of the mod look like the old version of when Rexxar first made it.
Invalid  [author] 28 Nov, 2024 @ 6:53pm 
Math released a mod entirely built from scratch by him in the meantime, it's like a shipyard but in a 2d plane. Check it out!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3370792625
Tarax00 17 Nov, 2024 @ 6:32am 
I'll add slight more context in reference to @LarsonStole part 2 video.

What I specifically want you to take note of is the yellow grid - that grid is outside of the bounds of the shipyard.

Moving that grid inside of the shipyard helped it work for me and my friends and it welded mostly consistently thereafter.

I would suspect, part of the issue is that the shipyard detects an erronious grid plancement and halts all work as a result.
Tarax00 17 Nov, 2024 @ 6:25am 
The only issues we've observed is related to grid positioning for the most part.

When the 'PROJECTOR Grid' is not inside the shipyard entierly = The shipyard stops welding immedietly (same if the projector is the same grid as the shipyard). Like what @LarsonStole did, shown in part 2: 6:50.

If projector grid is built inside the shipyard = It dose the job mostly by itself. At least for us - with random pauses for sure (which I am guessing is due to the lack of resources as was metioned at some point).

In either case, I agree with Nes-Ali. Keep up the good work trying to fix these bugs.
Nes-AliTheAvali [GUC] 17 Nov, 2024 @ 12:49am 
good to see you are working hard to get this awesome mod working again. just make sure not to burn yourself out with it and take breaks when you need them. :selike:
LarsonStole 5 Nov, 2024 @ 4:18pm 
@Invalid - we got it to work, sorta, by using a timer block set to a 1 second delay, spamming 'weld'. Any shorter delay and it is ignored.
One problem we did notice was that the projectors (including the red shop self repair peojector) insisted the build was complete, even tho it was plainly evident it was not.
It did work fine on both small grid jobs, although the railguns refused to place, which we found odd.
Invalid  [author] 5 Nov, 2024 @ 3:39pm 
Sorry guys gotta recommend not to use this for now, reverted it to the version from 2 days ago after the communications.cs fix which is a "mostly working but sometimes won't weld projections" state.

It's really annoying because the debug logging is almost useless, I'll need to spend the next few weeks when I have time inserting more logging into the shipyard state. There's something weird with the building of projected blocks. From my testing on a local DS, EVERY component that the ship requires must be present at the start of the weld for it to try. Sometimes it just "quits" and goes back to idle despite that.
Theki 5 Nov, 2024 @ 5:26am 
is the shipyard unable to weld projections or have i encountered a bug? managed to get it to weld up some unfinished blocks but nothing else
LarsonStole 4 Nov, 2024 @ 3:15pm 
@Invalid - I have used this over the past two weeks in my series. there are definitely... issues...
pt1 - https://www.youtube.com/live/sNap4YVYXcU?si=2dl35xUKzuCsZCHK <- construction
pt2 - https://www.youtube.com/live/glXPNDwfrqQ?si=ADsWdyGjrzhMXJBG <- usage (1 large, 2 small)

if you so desire, i could edit my archive copies for just the shipyard specific stuff and give you a link... lmk
Nes-AliTheAvali [GUC] 4 Nov, 2024 @ 4:40am 
i have got to be doing something wrong, ive conpleatly reinstalled it twice now and it wont even give me the extra info on the right
Invalid  [author] 4 Nov, 2024 @ 2:00am 
alright, I have added extremely detailed info to the shipyard corner's terminal info. It should tell you exactly what's missing and why it stops welding now
Nes-AliTheAvali [GUC] 3 Nov, 2024 @ 8:31pm 
our server does have connectors and collectors V2 on and im thinking that could be the issue
Nes-AliTheAvali [GUC] 3 Nov, 2024 @ 8:14pm 
its still refusing to weld is there anything i need to do to make sure the changes take effect?
Invalid  [author] 3 Nov, 2024 @ 7:12pm 
I've pushed an update that should hopefully fix (at least one instance of) random shipyard breaking, turns out it was some unused communication stuff that would error when certain other mods that changed collectors(?). Let me know if it still happens!

also added more useful debug info on the terminal
PandaCAT 1 Nov, 2024 @ 8:56pm 
was using this on a server work fine for a bit then after a while the welding stop working we tried the move the mod to the top it but didn't work. it just stopped pulling items to use for welding the grinding worked fine tho
Gonzi[RUS] 20 Oct, 2024 @ 1:05pm 
black_dragon1230 turn "guide boxes" on
Greenmachine02 15 Oct, 2024 @ 12:47am 
the issue on the server i was on it doesn't want to pull the items from the grid. it will work fine when the items are manually put in but i just wont pull the items.
Nes-AliTheAvali [GUC] 11 Oct, 2024 @ 3:58am 
i do believe the bug with it not welding could be a bug with welders from before the models update but i could be wrong
DarkLordDLDL 11 Oct, 2024 @ 1:39am 
@Invalid So sorry, I didn't see your comment before now. That world is long gone and we removed the mod due to the memory leak. It was the dev that discovered the issue, bu mt we don't have any logs from that time. I could probably try to recreate it locally when I have time, but atm I'm hard at work developing v.2 of our server for the new game update.
DragonLord2000 (Mario) 1 Oct, 2024 @ 10:33am 
Hello, i also think that the mod must be preserved. at least i can say that the grinding works after . unfortunately the building no longer.
i have designed a shipyard with 50x50x100 block for my server and would like to use it to give games a certain role play possibility.
if you need support or servers to test let me know. the logs are available .
Thanks again for the work so far.
Invalid  [author] 23 Sep, 2024 @ 1:37pm 
@darklordDLDL are you able to link the world where this happens? or any sort of crash log? it would help a lot in tracking it down
DarkLordDLDL 23 Sep, 2024 @ 10:26am 
I love this mod, but it's causing a massive memory leak on my dedi server, making it crash constantly and not booting. I really hope this gets fixed since most of my large bp's have this mod in them
VS-lockon 19 Sep, 2024 @ 5:36pm 
wasted space
of a mod
C4PTRAMPAGE 17 Aug, 2024 @ 2:45pm 
while i appreciate someone bringing back one of the best mods made for se, it looks terrible because its using the old block models and the old yellow box interaction highlight.
black_dragon1230 16 Aug, 2024 @ 8:49pm 
@Invalid I was trying to weld a projected blueprint. I finally got it working when I moved it to the top of the mod list. Some other mod had to be interfering with it.
Invalid  [author] 16 Aug, 2024 @ 1:08pm 
@black
what are you trying to weld
black_dragon1230 16 Aug, 2024 @ 12:01pm 
Im doing some testing right now to try to solve the problem myself, but for the moment no matter the amount of power and resources they have available they will start for 1 second then turn off.
Phoenix34 3 Aug, 2024 @ 5:46am 
OK, so I tested it at a creative map and there is no Problem...at annother survival map i buid 49 reactors, have 3 times the ressources of the ship and it still stops welding any ship after a second..
Phoenix34 2 Aug, 2024 @ 10:45am 
So i have all ressources at least 2,5 GW of power and it will just start for 1 sec. I allready said, that it should use 1 Beam each corner.... :(
Phoenix34 2 Aug, 2024 @ 7:35am 
@genocidal Hey what have you done? I have the same problem at my server
Invalid  [author] 28 Jul, 2024 @ 4:12pm 
@genocidal
what was it? I can add a warning in the fiture
Genocidal_Jawa 28 Jul, 2024 @ 3:09pm 
never mind. i found out what i was doing wrong.
Genocidal_Jawa 28 Jul, 2024 @ 12:56pm 
im having an issue on my server that when the shipyard is attempted to be used it starts and them stops with out weilding anything. this is after restarting the server. the base has 21GW of power avalable.
Nes-AliTheAvali [GUC] 18 Jul, 2024 @ 6:38pm 
ok just tested it, reverting to that update causes it to function
Invalid  [author] 18 Jul, 2024 @ 6:01am 
@nes
that one was badly named, it was actually just me letting conveyor corners be placed in voxel.
https://github.com/StarCoreSE/InvalidsMiscMods/commit/e9144a9cb080e7071d87a2d6aba07bd7a80d9e5c

ill revert it to the may 1st version, can you tell me if it happens again?
Nes-AliTheAvali [GUC] 18 Jul, 2024 @ 5:47am 
not that i know of but id be happy to help debug this issue
it started happening after the "Update: 4 Jul @ 7:14pm
Merge pull request #27 from InvalidArgument3/muzzfoam

Muzzfoam" update
Invalid  [author] 18 Jul, 2024 @ 5:16am 
dang was trying to track that down
@greenmachine
@Nes
any way to reproduce it reliable or it just happens randomly? I know restarting the server "fixes" it
Greenmachine02 18 Jul, 2024 @ 5:09am 
GetRaccD2004 is correct we are on a server and the welding doesn't work at all
Nes-AliTheAvali [GUC] 18 Jul, 2024 @ 4:52am 
i have issues with it welding on DS i would grab a log but i dont think its making one
GetRaccD2004 17 Jul, 2024 @ 3:25pm 
shipyard seems to break at random on servers
Sauze 6 Jul, 2024 @ 7:46pm 
Now this in vanilla would take the game to another level! Giving the option to design new ships for those who want to, and eliminates the tedium of welding for those who want a ship quickly. The game always lacked automation possibility, here is the solution!
Invalid  [author] 5 Jul, 2024 @ 11:08pm 
pushed an update that should fix some freezing due to multithreading not being handled quite right, going to work on those detection edge cases next
hexlight 4 Jul, 2024 @ 3:34am 
Yea, when I was playing with it the grinding also worked without issue, however the welding did not. Do you have any clue on how to possibly fix this? The nanobot system feels a bit too cheap for how powerful it is.
Invalid  [author] 4 Jul, 2024 @ 2:30am 
@hexlight thanks I got something I can work from, toward the end of the video it fails to recognize the grid. something with the creation of new grids while already inside or creating a new grid from a projector etc
https://youtu.be/vrbE1ak-_do
hexlight 4 Jul, 2024 @ 12:59am 
It took a while to upload it as I did not have access to the world files directly. This happened in both my own world and this one, in the same way.

FYI, the Nanobot mod was added afterwards, as the shipyards mod did not work as expected so we went for an alternative with a similar purpose. This has a lot more mods on it, however it is the same bug, and removing mods isn't going to be difficult as the world has not been progressed far at all.

The shipyard itself doesn't exist here as we built it in creative first to make sure it works, and since it didn't then we removed it. Shouldn't be too difficult to build a quick one yourself.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3281587791
Invalid  [author] 4 Jul, 2024 @ 12:16am 
@hexlight I am begging you I have no idea how to reproduce this anywhere, a world save would be huge for narrowing stuff down
hexlight 3 Jul, 2024 @ 11:16pm 
For reference I'm using MES, Assertive, WeaponCore and upgradeable O2 generators. Out of all of these it seems like WeaponCore could be the most likely culprit.
Invalid  [author] 3 Jul, 2024 @ 10:56pm 
@hexlight can you able to publish the world to the steam workshop through the "load game" menu and link it? I'm starting to think it's a conflict with another mod causing it
hexlight 3 Jul, 2024 @ 9:25pm 
Same issue as Veeza on my end - shipyard simply stops welding and grinding after a few seconds at most, with no reason that I can see. It has plenty of power, 4 fully moduled assemblers constantly making components and literally 50 batteries stacked on top, so I highly doubt that this is the issue. Shipyard requests 30.41MW of power, so even if all 8 corners take that amount of power then I can easily provide it. So what is causing this?