Jagged Alliance 3

Jagged Alliance 3

Surray's AI Generated Portrait Replacements
98 Comments
Naesh 27 Dec, 2024 @ 10:39am 
Yess! Aweesome!
PVA 26 Jun, 2024 @ 6:21am 
What do you think about replacing "old clerk" Raider portrait with JA2 inspired one? New guy seems to have 19 leadership instead of 91.
TheOriginalJealot 19 Jun, 2024 @ 11:04am 
Thank you for the response, and honestly, it is great as is.
surray  [author] 17 Jun, 2024 @ 4:54am 
Hi, thank you for the feedback.
I don't plan on updating the mod at this time, but if I return to it in the future I'll keep it in in mind.
There are ways to mod the mod though, so if you want to replace some of the portraits yourself for your own use, you're free to do that.
TheOriginalJealot 12 Jun, 2024 @ 7:27am 
Great job on this mod pack. Really like the looks of the characters with this. One request if you please: I wonder if it is possible to redo Steroid to try and remove the aberration on this sun-glasses. They look almost like they got melted and hardened again in a deformed shape. Also, I think maybe mouses proportions are slightly off and her head needs to be just a tiny bit slightly bigger to match her shoulder width. Overall though, I really like the mod and think you did a great job.
Zacarías Satrústegui 19 May, 2024 @ 4:46pm 
No worries! Thanks I´ll give it a try!
surray  [author] 18 May, 2024 @ 8:04am 
Hey, sorry for the late response. I also encountered this at some point but unfortunately don't remember what it was. It should just be some format thing. Bit depth or something perhaps. Try using getpaint.net , I think it worked best for me.
Zacarías Satrústegui 3 May, 2024 @ 4:53am 
@Surray I have modified some of the pics myself but when I see them in game, they show as brighter than the rest of the pics, not much, but still noticeable. Do you know what could be causing this?
Mentat76 2 May, 2024 @ 11:36pm 
you sir rock!
SEVENTH_SIGHN 14 Feb, 2024 @ 2:01pm 
thank you
surray  [author] 14 Feb, 2024 @ 1:38am 
I'll see what I can do
SEVENTH_SIGHN 13 Feb, 2024 @ 11:16am 
Hi there just wanted to ask please could you update this mod on the NEXUS really enjoy using the V2 alternative portraits. For some reason when I use that particular mod the pictures are bright and look bleached out. Thanks
surray  [author] 31 Dec, 2023 @ 12:14am 
Another tiny update to hopefully fix the thing where you have to restart the game after enabling the mod. Worked in my testing but let me know if there's issues.



@TerribleGuy
Probably leaving the nexus version as it is for now.
The file formats are different and I don't wanna redo portraits at the moment.
TerribleGuy 30 Dec, 2023 @ 12:05pm 
Surray will you update ur mod in the nexus mods too? I find it more better to just install it and less error its a lil bit outdated but not obsolete it still works on 1.4 but sexy Fox is not there tough.
surray  [author] 30 Dec, 2023 @ 1:53am 
So you enabled the mod in the game, then exit and restart the game and it still isn't working?
Yeah then that's some other problem. Are you using other mods? Maybe some conflict.
Grendel 29 Dec, 2023 @ 3:25pm 
I just can't get the mod to work. I've tried the suggestion in the description and that in Bigdogeatskids post... nada. Unless it isn't supposed to appear in the IMP generator and I change appearance later? Has anyone else found a different fix?
Bigdogeatskids 26 Dec, 2023 @ 3:42am 
Hi, I haven't tried your solution yet, I will try it later.

But so far my solution is:

1. At first make sure all Mods which I wish to use are enabled in Mods Manager and exist the game.
2. Before re-starting the game, delete everything from User/Appdata/Roaming/Jagged Alliance 3
3. Then enter the game, and don't touch anything from in-game Mods Manager not enable or disable other mods.

Then everything works fine.
surray  [author] 26 Dec, 2023 @ 3:09am 
If anyone can confirm what my testing showed, that would be nice, thank you.

Seems to me some of the portraits are loaded when the game itself starts, while others are loaded when you load a savegame or whatever, so some of em aren't overwritten unless the game is started with the mod already on. At least that would make some sense.
surray  [author] 26 Dec, 2023 @ 3:06am 
Seems the problem with the new update isn't entirely solved.

Looks like if you enable the mod from the mod manager in-game, then quit and start the game anew with the mod already enabled, it will work, presumably until you disable the mod.

So not a big deal if that's all there is to it, since the problem only occurs in the session the mod is first enabled.


So yeah, tldr, after you enable the mod, from the next time you start the game after that it seems to be fine.
I'll keep an eye out for a solution that doesn't exhibit this issue.
Bigdogeatskids 24 Dec, 2023 @ 9:06am 
Just noticed, when opens inventory also vanilla only
Mattes 24 Dec, 2023 @ 7:25am 
Same here, the website has the stock pictures now.
Bigdogeatskids 24 Dec, 2023 @ 3:43am 
Thank you for the amazing work. However its not working in the website for some reason, can maybe have a look?
KeldorKatarn 21 Dec, 2023 @ 3:32pm 
Yep, looks good :)
surray  [author] 21 Dec, 2023 @ 2:40am 
Thanks Keldor, I'm not playing the game atm so not keeping up with this stuff.

I updated the mod with your suggested solution. Seems good.
KeldorKatarn 20 Dec, 2023 @ 10:12pm 
The code needs to be wrapped in a function, then called by a message:

function LoadPortraitPaths()
    local CharacterNames = {
    ...

    end
end

OnMsg.DataLoaded = function()
    LoadPortraitPaths()
end

That fixes the issue.
KeldorKatarn 20 Dec, 2023 @ 8:37pm 
Something's wrong since the new version. If I activate the mod, things are fine. But if I quit the game and re-enter, the small portraits in tactical are back to vanilla. I have to deactivate and reactivate the mod again to see them again. I need to do that everytime I get back into the game. Can you check this out? The game seems to override this mod on launch. The big portraits seem fine, but the tactical ones get overridden each time.
upuaut2 19 Dec, 2023 @ 12:18pm 
i like most portraits except for fox
KeldorKatarn 19 Dec, 2023 @ 7:45am 
I just checked. It works, but I had to deactivate the mods, quit the game, then reactivate them again. That makes most of the mods, including this, work again, even on an already running game.
lol 18 Dec, 2023 @ 11:41am 
Seems to work alright with a fresh 1.4 start
🐲м𝕠я๔кค™🐲 18 Dec, 2023 @ 10:47am 
Update?
KeldorKatarn 18 Dec, 2023 @ 6:03am 
The full body portraits still work with 1.4, but the small portraits no longer get displayed, it uses the vanilla ones.
fenix 17 Dec, 2023 @ 12:28pm 
Yes, Fox is better now. I prefer this over Nexus. But as everyone said, to each its own.

For hotter Fox there is Hot Fox mod now.
breversa 15 Dec, 2023 @ 10:20pm 
Meltdown is supposed to be downright ugly, not "less beautiful than the other female mercs". I don't agree with the devs' choice regarding her.
Martello 15 Dec, 2023 @ 5:21pm 
These are really good, except MD who doesn't look like his vanilla version much at all, and also now looks vaguely Persian or something else not white.
upuaut2 30 Nov, 2023 @ 10:52pm 
Version V2.0 i think is the best one for most characters. younger version of wolf and livewire are great. old don't always look better, it fits some characters such fidel but dont fit with wolf so much, livewire is suppose to be young too
upuaut2 30 Nov, 2023 @ 10:35pm 
fox is better now but still, her portrait don't do her bio enough justice, she is suppose to be gorgeous and she knows how to take advantage of her appearance well. now she looks a bit better but still far from how she is suppose to be. i like all of the others it is fox the one preventing me from installing it since she is my favorite character.
lol 30 Nov, 2023 @ 12:31pm 
New MD looks great!
Echo 30 Nov, 2023 @ 12:58am 
Fox looks better, but I think what really prevents her from living up to her bio/dialogue are her lips and chin. If you took for example Meltdown's and applied them to Fox she'd actually look more like a model, as her bio states.

For reference my personal favorites of these renders are Barry, Hitman, Ice, Mouse, Wolf and Spike. I feel these come closest to their vanilla feel while improving on every aspect. But the rest aren't bad, I feel you've done a good job overall.
surray  [author] 29 Nov, 2023 @ 11:52pm 
The Nexus version only has a couple of differences by necessity due to official mod support using different formats, so I couldn't just copy it over to the Worshop 1:1. Technically that's the old version over there.

Anyway, as requested I updated Fox (prettier) an M.D. (geekier)


Obviously I can't make everyone happy with these portraits, as tastes differ.
If you don't like these two changed ones, I plan to upload the previous Workshop version on the Nexus so you can grab that later if you want to revert.
lol 29 Nov, 2023 @ 2:15pm 
+1 old dogs
Echo 29 Nov, 2023 @ 1:33pm 
@upuaut2
It's simply taste. I think the "Old dogs ver." portraits look better.
For Fox, look at the other AI-generated portrait mod on Nexus, you might like that version of her.
upuaut2 28 Nov, 2023 @ 3:43am 
your new versions on nexus look way better. fox is really the one who can use some more improvement.
Echo 26 Nov, 2023 @ 5:53am 
Right, so did a few quick tests, just putting it here for your info.
Took a workshop lua mod, unpacked (edit) in mod tools, changed some stuff, restarted game.

Interestingly,
1) You still see only 1 mod in the mod list
2) The changes actually apply, so it seems that when using both packed and unpacked versions of the mod, the unpacked takes priority.

Now I haven't tested it much further, and I have to wonder what would happen if that workshop mod got updated (would it still count as the "same" mod?), but it's a quick way to tweak existing mods, at least.
surray  [author] 26 Nov, 2023 @ 5:42am 
I don't know how it would behave in that case.

The converted workshop version is still different from the Nexus one. Nexus version simply replaces the existing portrait files using an unofficial tool without using the game's mod support at all.

Workshop version and unpacked workshop versions are all loaded by the game's mod support and I don't know how it handles it if you have both packed and unpacked workshop versions, or if simply deleting an image from it doesn't cause issues (there's also lua code in the workshop version)
Echo 26 Nov, 2023 @ 5:19am 
Thanks. I guess using the modding tools to edit also converts it to that folder. It's functionally identical from what I can see. Does the "Mods" folder take priority over the workshop folder?
surray  [author] 26 Nov, 2023 @ 5:12am 
Can be activated and deactivated whenever. It's purely cosmetic.

If you want to only apply some, you need the Nexus version, where you get a folder with all the portraits and can simply delete the ones you don't want to use prior to installing.
https://www.nexusmods.com/jaggedalliance3/mods/34


Still no update guys, sorry. Too much on my plate, I can't deal with it at the moment.
Echo 26 Nov, 2023 @ 3:55am 
Also, is this save-game compatible?
Echo 26 Nov, 2023 @ 3:54am 
Is it possible to only replace some of the portraits? Looking at the screenshots, I like some of the original portraits better, but some newer ones look really good.
upuaut2 25 Nov, 2023 @ 11:25pm 
Fox needs a sexier face. she is suppose to be very distracting to the enemies to look at . gonna wait for your new fox untill then!xp good job