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I don't plan on updating the mod at this time, but if I return to it in the future I'll keep it in in mind.
There are ways to mod the mod though, so if you want to replace some of the portraits yourself for your own use, you're free to do that.
@TerribleGuy
Probably leaving the nexus version as it is for now.
The file formats are different and I don't wanna redo portraits at the moment.
Yeah then that's some other problem. Are you using other mods? Maybe some conflict.
But so far my solution is:
1. At first make sure all Mods which I wish to use are enabled in Mods Manager and exist the game.
2. Before re-starting the game, delete everything from User/Appdata/Roaming/Jagged Alliance 3
3. Then enter the game, and don't touch anything from in-game Mods Manager not enable or disable other mods.
Then everything works fine.
Seems to me some of the portraits are loaded when the game itself starts, while others are loaded when you load a savegame or whatever, so some of em aren't overwritten unless the game is started with the mod already on. At least that would make some sense.
Looks like if you enable the mod from the mod manager in-game, then quit and start the game anew with the mod already enabled, it will work, presumably until you disable the mod.
So not a big deal if that's all there is to it, since the problem only occurs in the session the mod is first enabled.
So yeah, tldr, after you enable the mod, from the next time you start the game after that it seems to be fine.
I'll keep an eye out for a solution that doesn't exhibit this issue.
I updated the mod with your suggested solution. Seems good.
function LoadPortraitPaths()
local CharacterNames = {
...
end
end
OnMsg.DataLoaded = function()
LoadPortraitPaths()
end
That fixes the issue.
For hotter Fox there is Hot Fox mod now.
For reference my personal favorites of these renders are Barry, Hitman, Ice, Mouse, Wolf and Spike. I feel these come closest to their vanilla feel while improving on every aspect. But the rest aren't bad, I feel you've done a good job overall.
Anyway, as requested I updated Fox (prettier) an M.D. (geekier)
Obviously I can't make everyone happy with these portraits, as tastes differ.
If you don't like these two changed ones, I plan to upload the previous Workshop version on the Nexus so you can grab that later if you want to revert.
It's simply taste. I think the "Old dogs ver." portraits look better.
For Fox, look at the other AI-generated portrait mod on Nexus, you might like that version of her.
Took a workshop lua mod, unpacked (edit) in mod tools, changed some stuff, restarted game.
Interestingly,
1) You still see only 1 mod in the mod list
2) The changes actually apply, so it seems that when using both packed and unpacked versions of the mod, the unpacked takes priority.
Now I haven't tested it much further, and I have to wonder what would happen if that workshop mod got updated (would it still count as the "same" mod?), but it's a quick way to tweak existing mods, at least.
The converted workshop version is still different from the Nexus one. Nexus version simply replaces the existing portrait files using an unofficial tool without using the game's mod support at all.
Workshop version and unpacked workshop versions are all loaded by the game's mod support and I don't know how it handles it if you have both packed and unpacked workshop versions, or if simply deleting an image from it doesn't cause issues (there's also lua code in the workshop version)
If you want to only apply some, you need the Nexus version, where you get a folder with all the portraits and can simply delete the ones you don't want to use prior to installing.
https://www.nexusmods.com/jaggedalliance3/mods/34
Still no update guys, sorry. Too much on my plate, I can't deal with it at the moment.