RimWorld

RimWorld

Fluff's Curvaceous Underarmored Mechanoids
618 Comments
Yashka PivoBeer 22 Jul @ 2:00pm 
Will you make sprites for the other two mechanoids from mechanite plague?Just curious.
DRG Engineer 22 Jul @ 8:59am 
Well that's one way to show they have a gender.
Grub 21 Jul @ 1:58pm 
Thanks for clarifying.
Race9000 21 Jul @ 1:07pm 
Do you think you'll at some point add a sprite for the 'Psychic Ritual Mechanoid' mod? Seems like that one could be a fun addition if you find yourself in the mood for it.
Fluffolio  [author] 21 Jul @ 10:56am 
you are correct just delete that
Grub 21 Jul @ 3:17am 
I wanted to delete the buffs, but I found nothing on the /Defs folder. What I found are two folders (RulePackDefs and ThingDefs_Races) and a .xml file (PawnKinds_Breach.xml)
But I did find 'Buff.xml' on the /Patches folder. Do I delete that?
??? 21 Jul @ 12:30am 
If I might ask - Where are the cataphract textures used?
Zoid 20 Jul @ 1:50pm 
Yeah... Didint know I was into that. Learn something new every day.
D3K43 20 Jul @ 4:27am 
Well now I gotta add that mod to see wtf those look like, lol
Fluffolio  [author] 19 Jul @ 10:40pm 
Added - Incubator and burster from mechanite plague
Fluffolio  [author] 19 Jul @ 10:20pm 
oh thats where its coming from I'll add it
Nuker1110 19 Jul @ 10:12pm 
@Fluffolio I made the Callout errors stop by changing the callout defs in CallputpPscythe.xml to

<CM_Callouts.CalloutConstantByThingDef MayRequire="bratwurstinator.callouts">
NerdCuddles 19 Jul @ 6:17pm 
Are you planning to add individual toggles for what gets reskinned and what doesn't? I just want the medic to be reskinned, nothing else.
DarkRen817 16 Jul @ 8:31pm 
its ok take your time i just enjoy your designs i wana see em more even if there just artworks than the actual mod. It be coolie to see em more ^^
Fluffolio  [author] 16 Jul @ 12:57pm 
If I have the freetime I would like to , I havent even play the new dlc or 1.6 to mid game yet so I lack the motivation to come up with good design for them , I hope you understand.
DarkRen817 16 Jul @ 8:46am 
hey are you planning to re-skin the new drones from odyssey? im really curious ^-^
Wednesday 15 Jul @ 6:39am 
@Fluffolio the error is due to the patch in Defs\RulePackDefs\CalloutpPscythe.xml
you can delete it, or use a PatchOperationFindMod to just try to patch it when the mod is present. or you can place it in the previous version folder so it works with previous versions and not this one.

also is there a reason to have duplicate textures? I think you could reduce the mod size if you organised it to remove the duplicated ones, unless there's a reason for it of course
viperro 14 Jul @ 7:13pm 
unarmored version when
Catlord9001 14 Jul @ 4:00am 
Kiki 13 Jul @ 2:36pm 
could we have a before and after please? :os_niko:
Lieric 13 Jul @ 10:34am 
Thanks for all your work on the mod. Very cute! :HEARTBOT:
D3K43 13 Jul @ 10:17am 
Well yeah but ideally, I'd like retextures of both trap drones and the Sentry drone
Nuker1110 13 Jul @ 9:49am 
The player can research Hunter Drones and build them as either a trap or a utility backpack.
D3K43 13 Jul @ 6:05am 
No, I don't suppose they could. But it'd be fun to see some sexy robots while raiding ancient structures.
Fluffolio  [author] 13 Jul @ 2:44am 
maybe , though I dont think the player can use it
D3K43 13 Jul @ 2:09am 
Hey, good job on the cyclops btw. I was wondering if you intend to make retextures for the ancient sentry drones and traps found in structures?
Fluffolio  [author] 13 Jul @ 1:39am 
I had it requiring call out to run but idfk why its still throwing out errors
Jonathan Assessment 13 Jul @ 12:31am 
Yeah, I get a whole wall of red with mine due to not having callouts and it still works fine.
Fluffolio  [author] 13 Jul @ 12:19am 
All callout errors are harmless btw , becuase you dont have callout it just not load the dialogues
Nuker1110 12 Jul @ 6:42pm 
Error traced to this mod: https://gist.github.com/HugsLibRecordKeeper/24865842b0f44a5323fa7a6a32e375d8

Type CM_Callouts.CalloutConstantByThingDef is not a Def type or could not be found, in file CalloutpPscythe.xml.
Cotton 12 Jul @ 2:12pm 
unarmored version when?
Amiridi11 11 Jul @ 10:52pm 
Thank you. My clank-mechanitor modlist is finaly ended.
Fluffolio  [author] 11 Jul @ 10:22pm 
Added cyclops
LuCiiel 11 Jul @ 9:37pm 
Thanks you very much :reheart:
Fluffolio  [author] 11 Jul @ 9:07pm 
dude its already 1.6?
LuCiiel 11 Jul @ 12:32pm 
I really love this mod
Are you planning to upgrade to 1.6? :slimehappy:
Dzentelmen 11 Jul @ 9:41am 
I love your work, keep it up ^^
Fluffolio  [author] 11 Jul @ 9:28am 
New mechs will eventually be sprited whenever Im free
Fluffolio  [author] 10 Jul @ 9:51am 
Tynan on his way to destroy my freetime part 5
D3K43 10 Jul @ 5:54am 
Hell yeah it is. This your first time?
Petya_Gaiming 10 Jul @ 4:58am 
gooner mod
Gexi_TheHundredth 4 Jul @ 5:14pm 
I'd recommend doing Advanced Mechanoids whenever you get the chance. Basically upgraded versions of normal vanilla mechs, so I'd say taking the current models and making them more busty would do. If you've got more complex ideas, I'd be very excited to see them...
nero115935 30 Jun @ 8:49am 
they annouced their would be new mechanoids, it would be interesting to see how they would look like and how you would design them with your touch
Fluffolio  [author] 26 Jun @ 7:21pm 
mod should still works regardless of version, unless file formatting changes (which tynan REALLY like to do)
Fluffolio  [author] 26 Jun @ 7:19pm 
whenever the dlc come along Ill get back to the game and update it I hope
Stray 22 Jun @ 11:49pm 
i have a feeling turkler uses this
Высший эльф 20 Jun @ 9:42am 
Это п:steamthumbsup:рекрасно
Leif 17 Jun @ 9:20am 
Throw me to the machines and I'll come back a father.
nero115935 15 Jun @ 12:15pm 
i agree, it would be sad playing without them around
D3K43 15 Jun @ 9:25am 
I hope this will be updated to 1.6. Mechanitor runs wouldn't be the same without it.