Space Engineers

Space Engineers

Large Gyroscope on Steroids
39 Comments
Rextron 18 Jan, 2021 @ 5:35am 
This is going to be a god send for me i have a ship that need about 10k gyros in order to just roll so this should help with lag.
namAehT  [author] 5 Jul, 2015 @ 1:11pm 
i have honestly stopped playing almost entirely, if someone else wants to "take over" go ahead
Gorodoff-BE 2 Jul, 2015 @ 9:06am 
love this one, do you plan a dx11 texture version?
BlackRedDead 7 Mar, 2015 @ 10:15pm 
can you maybe relative the power to stock vanilla gyros? :-)
THNGOU 6 Feb, 2015 @ 12:27am 
I want to know that how many times stronger than a normal large gyroscope?I 'm building a star ship it's close to a million tons,so I need a powerful gyroscope!
Ben 4 Oct, 2014 @ 11:21pm 
i put this on the miner in easy start 1 map...didnt end well...somhow it self destructed sending me 1.3 trillion miles away....fun
Kolbrim 4 Sep, 2014 @ 6:10pm 
Great!
namAehT  [author] 4 Sep, 2014 @ 5:44pm 
Progress update: the model itself is nearly completed, textures and the panel are up next
MazeFrame 3 Sep, 2014 @ 5:20pm 
You saved my day! Thanks!
Kolbrim 26 Aug, 2014 @ 6:52pm 
Any word from Syslis? I'm really looking forward to the 2x2x2 gyros! :)
Icekraks 24 Aug, 2014 @ 2:48am 
Could you make one that is the size of a regular large ship gyro but is twice the power, as i have a pre built ship but it turns very slowly and i want to upgrade the turning, but there is no room to put any more gyros.
namAehT  [author] 22 Aug, 2014 @ 10:15am 
A 2x2x2 gyro does sound like a good idea at 32x the power, I'll add it in when I get the finished model from Syslis sometime soon.
Phaeroth 22 Aug, 2014 @ 7:23am 
That multiplied (r^2) term does wonders for the efficiency of gyroscopes as they scale up. Also, I approve of a middle-weight 2x2x2 gyroscope; something to split the difference between the two sizes and give ship designers more options.
THE kilroy 21 Aug, 2014 @ 10:14pm 
I like this. and also Kolbrims idea of a 2x2x2.
Grumphy_Bear 21 Aug, 2014 @ 8:13pm 
So.. my old carrier has 1200 gyroes... now it has 5 of these... so much better use all that space :D
Thank you for this
Kolbrim 21 Aug, 2014 @ 6:30pm 
It's a bit scary how effective these are. I was thinking it might also be great to have a medium, 2x2x2 gyro using the same equations: 8x the mass and (8*m)*(2*r)^2 = 32x the effectiveness. What do you think?
namAehT  [author] 21 Aug, 2014 @ 6:03pm 
Well, if it wernt so tedious i'd make all of my ships small. higher definition
Kolbrim 20 Aug, 2014 @ 3:42pm 
Excellent!
namAehT  [author] 20 Aug, 2014 @ 2:33pm 
@Kolbrim: I bumped it up closer to the 27x on the plates, components, and tubes. leaving the rest down lower.
Kolbrim 20 Aug, 2014 @ 2:16pm 
In exchange for 243x effectiveness? Not worth 27x material costs and 27x construction time? This would still be massively, massively worth it!! As I said, I really like your thinking but in its current form I can't help but feel the trade off is a bit silly. You're justifying the improvement with physics but then violating your own equation! Please excuse my bluntness, but as a university physics student my response is quite sincere :)
namAehT  [author] 20 Aug, 2014 @ 8:47am 
Korbrim: the originally were much higher, but i found something like +20k steal plates to be a bit much. I tried to keep it in the realm of feasibility, rather than scale it appropriately and have the survival player weld for days on end
Kolbrim 20 Aug, 2014 @ 1:12am 
An important note: in your calculation you assume a cubed mass (3^3=27x) but your material costs don't reflect this. Your materials as multiples of the stock costs:

Steel Plate: ~11x
Constuction Components: 20x
Large Steel Tubes: 12.5x
Motors: 15x
Computers: 2x

Given that plates, tubes and construction components have masses of 20, 25 and 8 kgs, respectively, there needs to be far more materials required to explain all that torque these things are exerting! I like your thinking though :)
namAehT  [author] 19 Aug, 2014 @ 5:36pm 
@dontstoplivin: meh, i'm used to it and the mispronunciations that come with it.
@Syslis: I think i might take you up on that offer
King the Pirate 19 Aug, 2014 @ 5:08pm 
I'm a 3D modeler, I'd be happy to make a new model for you for this mod if you like. If you're interested, just drop me a friend request and we can talk about it~
dontstoplivin 19 Aug, 2014 @ 5:04pm 
Yay! Awesome quick response namAehT (btw your name is a nightmare for dyslexia sufferers fyi XD )
namAehT  [author] 19 Aug, 2014 @ 4:20pm 
@Phaeroth I believe you're right with that. Sorry about the bad math, was just roughing it together with what I remembered from High School Physics. I will change the force value on it because I too find it a bit over powered.
dontstoplivin 19 Aug, 2014 @ 2:52pm 
No idea about the math on that Phaeroth, (way over my head), but that somehow does sound better just looking at its size.
Phaeroth 19 Aug, 2014 @ 11:56am 
@Lt. Jos The gyroscope should make the ship turn faster.

@namAehT I definitely like the larger-scale gyroscope, it makes ship design SIGNIFICANTLY less irritating, but I think there's an extra factor of 3 in there.
Since α=T*I and the T is what's being applied to the ship, to maintain the same α we need T to scale appropriately with I.
I'll say the small gyrscope's moment of inertia is just m(r^2) for simplicities sake. For a 3x3, the mass scales by the cube but the radius scales linearly, so we get 27*m*(3*r^2)=27*9*m*(r^2)=243*m*(r^2)
So 243 times. Conveniently, this makes the gyroscope more handy for ships in the 15-30 million kg range as well, since 729 gyroscopes on ships of those size verges on absurd.
JCapt 19 Aug, 2014 @ 10:52am 
Do those gyroscopes make the ship move faster or turn faster?
The Lich Crow 16 Aug, 2014 @ 2:54pm 
changing the power consumption would be a very good think
I just saw I haven't say : Good Job ^^
PS foUrth Horseman :summerufo:
wet lobster 16 Aug, 2014 @ 2:29pm 
so its the same power as 729 gyros?
if so better title would be gyro on steroids
Republiken 16 Aug, 2014 @ 2:03pm 
@namAehT Awesome, thanks.
namAehT  [author] 16 Aug, 2014 @ 1:52pm 
@Republiken I hope to do that sometime soon, need to learn how to use blender
Republiken 16 Aug, 2014 @ 1:50pm 
Please make the control panel smaller and within reach from the floor.
namAehT  [author] 16 Aug, 2014 @ 1:44pm 
@The Forth Horseman, 27x the power, but i'm considering changing that since that's less than 1% of a small reactor
The Lich Crow 16 Aug, 2014 @ 1:08pm 
The first time I saw this, I've think "cheat", but after reading yours justification I'va only a question
What's the power consumption ??
Sorry for mistake, I'm French.
Art Department 16 Aug, 2014 @ 10:15am 
@LookAtMyHorse "that provides 729x more force than the stock one"
Art Department 16 Aug, 2014 @ 10:13am 
thank god! the most desired mod for large ships!
LookAtMyHorse 16 Aug, 2014 @ 10:13am 
so is it more powerful than 27 gyros or it's of same power?