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I'll look into it, though I feel somewhat justified in leaving it as is too. I suppose something of a trade-off for having the entire lore is no discounts/cdr. I'll mull it over and see what I do when I update it for 5.0.
Thanks for the feedback.
However, this mod gives no bonuses to the secondary lores! The base game gives a 50% cooldown and 25% cost reduction, to incentivise use of the secondary lores.
Hi Author, can you just add a generic 25% cost reduction 50% cooldown reduction to all lores of magic? Just replace the Kairos 25% reduction on Tzeench lore skill with a full generic reduction.
What skill, what faction are you playing as, and what other mods do you have enabled?
Noted. Probably not much I can do for that. I suppose re-setting Kairos's skill points is a fix.
It should, I haven't specifically tired it tho.
You could learn to comment a little more civil than ‘busted needs update’.
Thanks for the feedback. I will be updating all of my mods for 4.0 over the coming week, so I will look into this.
I highly recommend using More Arcane Slots for Kairos too to make him have 2 Arcane slots to equip 2 lores at the same time.
Thanks, bro. Honestly probably was just a crtl-c/crtl-v typo. Thanks for pointing it out and taking it upon yourself to find the issue. Updating it right now.
https://i.imgur.com/vfYLm0q.png
Just change the effect for "adv_item_arcane_item_kairos_full_metal" from "adv_effect_kairos_full_lore_shadows" to "adv_effect_kairos_full_lore_metal" in "adv_frags_data__" in the ancillary_to_effects_tables.
https://i.imgur.com/A7PwXDP.jpeg
Pls fix! Metal is one of the best Lores you can take as Kairos.
https://i.imgur.com/dvKADd0.jpeg
Not all at once. You'll always have access to lore of tzeentch, and you can equip 1 other lore at a time, but you can unlock them all and switch between them as you see fit on a turn-by-turn basis.
I’ll look into it, but the larger variety of spells at base cost/cooldown is a fair tradeoff imo