Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - BLOOD RAVENS Edition Part II (New Heroes)
97 Comments
Botticellius 18 Jun @ 11:43am 
It's works now! :dreadnought:
Devian  [author] 18 Jun @ 11:13am 
Ah, i found the culprit ! Updated ! The issue was a lack of ressources from the Astartes addon. It should work now.

Unsub/resub to force the update, no need to launch steam again. Tell me if it works well now ;)
Botticellius 18 Jun @ 10:30am 
I launched game after unsub, then quit game and relaunch steam. After that I resub mod, launch new game with all reserch unlocked from begining and it's still crashe on summoning cyclone terminators.
Devian  [author] 18 Jun @ 9:51am 
Oh, it's an old save ? I updated this stuff month ago.
Botticellius 18 Jun @ 9:36am 
I tried, but error still apear on saved game then i try to summon cyclone terminator.
Devian  [author] 18 Jun @ 9:30am 
Hmm, it seem that your files are out dated, have you unsub/resub the mod to force the update ?
Botticellius 18 Jun @ 9:24am 
Maybe I need to research normal terminators before summon cyclone one? Terminators with cyclone can be summoned after "Improved Frag Casings" research and they don't need any another terminator related research.

DataManager.hpp:100: class proxy::video::Material &__cdecl
proxy::core::DataManager<class
proxy::video::Material>::get(const class
std::basic_string<char, struct std::char_traits<char>, class
std::allocator<char>> &, bool) const:
"Units/SpaceMarines/RLC does not exist.
Devian  [author] 18 Jun @ 6:11am 
Just checked, it work as normal for each three Terminators. What the crash message says exactly ?

Try to unsub/resub to force update if needed.
Devian  [author] 18 Jun @ 6:03am 
Ah, lemme check.
Botticellius 18 Jun @ 5:47am 
Great mods! But game crashes when Gabriel trys to summons terminators :boomtime:
Hellbishop 13 Jun @ 8:26pm 
Thanks for the update! Perfect for a Friday The 13th :coffeeTLD::Pizza:
Devian  [author] 11 Jun @ 6:48am 
Little balance update about Jonah and Diomedes.
[†] Generalseal 2 Jan @ 4:53pm 
its neat to see these hero units with helmets on it always kinda miffed me slightly to have hero units go into battle without a helmet in other games all it takes is one lucky guy with a sniper rifle and congrats we just lost the squad leader also it would be neat if you made it so blood ravens could steal items and resources from enemies lol
Devian  [author] 25 Nov, 2024 @ 1:12am 
Heh no, he is still the ol'Captain :D
ArcaniteM 24 Nov, 2024 @ 7:11pm 
Shame its not the Chapter Master Gabriel Angelos
Devian  [author] 21 Oct, 2024 @ 8:50am 
Nice to hear that ! Have fun then ! :D
Peekaf 21 Oct, 2024 @ 8:41am 
i lovo you and your mods <3 come to brazil
Pyrodysseus 24 Aug, 2024 @ 3:04pm 
Eureka! awesome thanks
Devian  [author] 24 Aug, 2024 @ 1:10am 
Ah ah ! Took me nearly half an hour but i've found the culprit. The "xmlattr" error is no more.
Devian  [author] 24 Aug, 2024 @ 12:41am 
Yeah, i see it too. I don't know where is the error exactly, already searched... the only missing elements are for Aramus (and the game don't want to help me with that). I hope i'll figure it one day.
Pyrodysseus 23 Aug, 2024 @ 10:35pm 
3013416641\Data\Core/Languages\English\Actions.xml": No such node (<xmlattr>.value)

Hi Devian, I get this error from this mod but not any of your other mods. Any idea what it means?
panzerstrick 23 Aug, 2024 @ 9:40pm 
thank you
Devian  [author] 23 Aug, 2024 @ 10:51am 
Fixed and patched to fully work with the ultimate ability of Belial.
panzerstrick 23 Aug, 2024 @ 9:46am 
Apollo Diomedes the Chaplain cant transmit 。
Although he is Terminator
panzerstrick 17 Aug, 2024 @ 5:19am 
“Commander Aramus Summons an Assault Terminator squad armed with thunder hammer and storm shield ”demage too low 。
Cursed Hawkins 4 Aug, 2024 @ 9:39am 
On the 5th point I was mainly trying to recall from my own memory what terminators were known for have, the assault cannons and heavy flamers are the most common ones and I might have mistaken the plasma cannon terminators for a melta, it's hard to always keep track of what is and isn't possible when it comes to terminators (and on account of the codex's changing I want to say every few months give or take).
As for the 3rd point, wouldn't the Chaos Terminators (minus the model obviously) be a good place to start when it comes to lightning claws? Because I don't see the animations for the Warp Talons would ever work for terminators.
Devian  [author] 4 Aug, 2024 @ 9:20am 
There is, obviously, some issues :

1st - The level cannot be used as the condition for enabling a skill (already tried and it was a dead end).

2st - Changing Tarkus/Avitus/Thaddeus into a new unit will allow the possibility to recruit them again (since the original unit had disappear) => and they can also evolve and be recruited again... bla bla bla... you get the point i guess.

3st - Terminator with lightning claws are possible to make but this will require finding a good rig (and i don't think there is on for) or freeze the ranged weaponed arms to avoid weird animation.

4st- Captain Angelos already summon Terminator with Heavy flamer and Assault Canon.

5st - On the edition i follow (the 9th), Terminators won't wield Multi-melta.
Cursed Hawkins 4 Aug, 2024 @ 7:53am 
Well, if it helps because I had this idea of how it might work and it's similar to how the Neophyte Crusader can rank up after five turns but instead of it being turns it's kills (I don't know if that would be easier or harder to make happen)
Or just to make things super simple (I hope anyway) would be that after Tarkus, Thaddeus and Avitus reach max level after five additional turns they then "upgrade" to their terminator versions with their own summons like Tarkus can summon terminators with heavy flamers, Thaddues can summon assault terminators (maybe mix that up so they have lightning claws that way it's not just 1/1 with the new Aramus summon) and Avitus summons terminators with assault cannons (I keep calling them autocannons by mistake), heavy meltas, etc.
Like you said, it's not easy with making custom units for the game so if the idea can't be done then there's no harm in at least asking right.
Devian  [author] 4 Aug, 2024 @ 7:37am 
I'll keep it in mind but can't promess.
Cursed Hawkins 4 Aug, 2024 @ 6:52am 
@Devian
Any probability of there being terminator versions of Tarkus, Thaddeus and Avitus brought in? This just hit me like a truck of bricks now that assault terminators are a thing and maybe it's just me but I can probably say with confidence that everyone that played Dawn of War 2 at least once or twice had their entire team consulting of terminators especially when going into the space hulk levels.
Devian  [author] 3 Aug, 2024 @ 12:45am 
Fixed an fixed ! Thanks for notice it :D
Brother Mattaeus 2 Aug, 2024 @ 4:45pm 
also i think the skins on the terminators that Gabriels Angelos spawns are messed up but it kinda looks cool ngl
Brother Mattaeus 2 Aug, 2024 @ 4:01pm 
the terminators with cyclone missile that captain gabriel angelos can spawn cost ore instead of requisition
Devian  [author] 2 Aug, 2024 @ 12:37am 
Commander Aramus is back (with Blood Ravens Assault Terminators) you'll need the last dlc. Sorry if it's break some saves :/
Devian  [author] 30 Jul, 2024 @ 5:16am 
As soon as i texture the Blood Ravens Assault Terminator, can't promess it will soon but i'll do it.
panzerstrick 30 Jul, 2024 @ 4:51am 
whats time of the Commander Aramus go back?
Devian  [author] 23 Jun, 2024 @ 2:49am 
Don't worry :) if you have issue, we'll deal with it.

Contact me on Discord, devian6357, this will be more easy to share logs/crash message.
Kelestrixx 23 Jun, 2024 @ 2:16am 
I did unsub revalidate then run the game close it then resub and reposition the mods into order still getting the weird XML error tied to blood ravens 2 and still crashing on fireblade via debug but im now having some other issues. Im just going to keep chipping away at it all and will stop clogging this comment section up thanks for your time and all of your mods <3
Devian  [author] 22 Jun, 2024 @ 12:30pm 
Have you tried to unsubscribe and subscribe again all the mods you had ? Because everything works well right here. MIA is the top mod of my mod list and HOL stuff + patch works flawless so it could be obsolete stuff.
Devian  [author] 22 Jun, 2024 @ 12:14pm 
I'll investigate this now.
Kelestrixx 22 Jun, 2024 @ 8:02am 
I wish u could edit after posting X.X
Units XML for blood ravens part 1 error on line 44 column 44
Weapons XML for blood ravens part 1 error on line 31 column 46
Kelestrixx 22 Jun, 2024 @ 7:59am 
Weapons XML for blood ravens part 2 error line 9 column 44
Units XML for blood ravens part 2 error line 19 column 48
Action XML for blood ravens part 2 error line 84 column 49
all 3 have the Unescaped '<' not allowed in attributes values
Kelestrixx 22 Jun, 2024 @ 7:51am 
Spawning items in that i remember from last time(long rifle,black mace, zanaris breastplate, techno-mitre) tried 1 or 2 of the newer ones like synthetic shrooms also work, fireblade to a unit or look at it via compendium closes the game down. If this is meant as a Drukari item then perhaps the MIA issue is just my lack of the dlc. At the very least I can debug the items in when i buy them naturally at just stick to my tried and true.
Spawned in some blood raven hero's Thaddeus and Tarkus both worked this time selecting and moving alongside sanguinary priests, storm raven, predator. game closed down when i clicked on Martellus (techmarine with thunderfire)
Kelestrixx 22 Jun, 2024 @ 5:04am 
I struggle to make sense of the logs tbh, just that it appears to give me stack overflow when opening the shop with MIA enabled even if its above everything else except for the compatibility patches, and seems to be possibly with bloodravens hero Tarkus set it off the first time, in a few previous attempts the log stated it was the workshop content number of blood ravens part 2 in the core action xml which i blindly opened into my browser which chucked up the error on line 84. when i very last played months ago everything worked fine and all ive done is add EBF stuff and dropped the seperate mods by Lags for his compilation and Dex's new combined unit pack
Devian  [author] 22 Jun, 2024 @ 4:50am 
As for MIA, it's weird, as far i concerned its works flawless with the shop. As for Blood Ravens, can you link the unit concerned by the crash ?
Kelestrixx 22 Jun, 2024 @ 4:04am 
Not sure if this is the right place to post this as it may be a collection of issues but here goes: I've just come back to the game after a few months away re-shifting through mods, while observing load orders and compatibility patches. I get a crash upon attempting to open the shop ( If i turn off MIA i can access the shop normally) or clicking on blood raven hero's on the field ( I have EBF, MIA and the large unit pack from Lags as well as most of your Hero's packs excluding the Tau due to breacher's in the dlc) there appears to be an error on line 84 at column 49 Unescaped*<* not allowed in attributes values. Forgive me if this is all nonsense XD
mr_d_x 4 Jun, 2024 @ 11:19pm 
"Yeah :D Hmm... i can reduce the size if it's looks to heavy".

That is not necessary. I was just kidding.
Devian  [author] 4 Jun, 2024 @ 12:05pm 
Yeah :D Hmm... i can reduce the size if it's looks to heavy. At least, the Whirlwind have some use now !
mr_d_x 4 Jun, 2024 @ 11:53am 
"You can also say hello to Terminator with Cyclone Missiles."

Those are almost a bulky as the shoulder Pads on a "Star Trek: The Next Generation" Romulan Commander! Awesome! :steamhappy:
Devian  [author] 4 Jun, 2024 @ 9:11am 
You're welcome :D, next updates should not corrupt saves anymore.