Halo: The Master Chief Collection

Halo: The Master Chief Collection

The Bridge
16 Comments
Mattyovers  [author] 31 Mar @ 10:31pm 
@LOL DUDE thank you for that tip! It's now been updated.
LOL DUDE 10 Mar @ 8:18pm 
I don't think I can access this map as of the latest MCC update, version 1.3495.0.0. According to the Halo Mods Discord, you can set the mod's game version to 0.0.0.0 to prevent it from being hidden when the game's updated!
MAJR 27 Feb, 2024 @ 2:48am 
I really want to try it
MAJR 27 Feb, 2024 @ 2:48am 
The patch Broke this please update
III AVIATOR III 29 Nov, 2023 @ 1:25pm 
This is beautiful. It looks like Bungie themselves could have made this map and included it in an official map pack back in the day. Excellent work!
tikimazing 29 Nov, 2023 @ 11:34am 
cant wait for pewdiepie to get a hold of this one!
Raptor Pancake 4 Oct, 2023 @ 6:41am 
Wow from the screenshots it looks like a flood-ified version of this was used in the mission Cortana
seanonix 17 Sep, 2023 @ 10:14pm 
always love covenant theme maps great work
Chompsky Honk 11 Aug, 2023 @ 7:44pm 
Great work on actually high quality, original content. Kudos!
Heronimon 5 Aug, 2023 @ 8:35pm 
One other little thing, the glass of the windows is a bit too transparent.
Heronimon 5 Aug, 2023 @ 2:37am 
@Mattyovers no problem mate. Btw I really like how you've done the skybox/outside, maybe have some banshees flying around out there. Other than the relatively minor things I've mentioned I think it's just a matter of playtesting and finalising weapon placement - if you need another pair of thumbs for playtesting let me know.
Mattyovers  [author] 4 Aug, 2023 @ 11:10pm 
@Heronimon thanks for the feedback!

Update 2.0.0 is rendered in medium lightmaps, which is causing the lighting to go haywire. I wanted to push the update just for a quick play-test but in the future update the lightmaps will be updated to super again. Running a 5950x and even on a 32 thread CPU, rendering in super takes approx 4 hours vs. a 30 minute render in medium.

Splitting the map up by red vs. blue is also on my agenda, as it is very confusing to reference where you are for sure. The only reference point is the holograms which isn't enough.

Any more feedback I'll gladly take onboard! Thank you.
Heronimon 4 Aug, 2023 @ 7:06pm 
Good job! Really gorgeous map.

Some feedback:
- Put a shield door in the center doorway but leave the sides completely open.
- The dashboard area under each of the windows should have some holograms added, it looks a bit sparse.
- There are blue screens on both sides of the map, one side should be red so that it's easier for players to not get mixed up.
- The Energy Sword should be rotated 90 degrees so that it's easier to see.
- In the Energy Sword tunnel there is a lighting glitch making parts too dark.
- Replace the Bubble Shields with Deployable covers.
- When standing on those pear-shaped podiums, the ones with the Fusion Coil in between them, there is a lighting glitch that can make the player completely light up like a supernova and/or go multicoloured.
- I like that one side has an Earth hologram and one side has a Halo Ring hologram, but both need some smaller holograms around them, like holo panels, as it looks a bit sparse.
Gho57 X90 4 Aug, 2023 @ 8:00am 
Been waiting for this to make a comeback! Can't remember who did it first, but it was available on Nexus Mods before workshop support was available, and inevitably was broken by future updates to MCC.

Thanks for making this available again.
:winter2019happyyul:
RangerXT 3 Aug, 2023 @ 8:25am 
Awesome!
Born <3 2 Aug, 2023 @ 9:25pm 
neat! Love how we make part of these games playable and we don't waste anything! Great idea