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BUT;
I can run around LV 2-4x pop (2, then 2.5 peak, so i think that means like 4 or 5 total) spamming shout and things are pretty playable as they walk around and exist, but if I stay in an area and make them all collect together into one big zerg & they are completely stacked & squashed on the same few tiles, constantly tripping over each other, it seems like the fps goes to horrrrible.
I hope you'll add it into sandbox settings so people could change it
Terrifying as hell but pretty cool
This seems to happen sometimes even if you aren't attacking them.
Something to do with the animations flip-flopping causes a reset?
- Fixed issue with sprinters / speed tracking.
- Zombies who are within a very close distance to their target won't trip.
But I also want to say that it is definitely one of my fave mods that I'm now always adding to new games.
function zombiesTripOverZombies:isValidTargetDistance(zombie)
local t = zombie:getTarget()
if not t or not zombie:isTargetVisible() then
return true -- no target? Trip as you like
end
local d = SandboxVars.ZombiesTripOverZombies.zombieTripMinDistance
local x = t:getX() - zombie:getX()
local y = t:getY() - zombie:getY()
return x*x + y*y <= d*d
end
And then on zombiesTripOverZombies.trip add a check
if not zombiesTripOverZombies:isValidTargetDistance(zombie) then
return
end
Limiting distance to player or prevention of animation interruption could fix these issues