Project Zomboid

Project Zomboid

Zombies Trip Over Zombies
122 Comments
marshmallow justice 13 Apr @ 7:21am 
(turns out it was this and the interaction with hordes of zombies clumping together perma tripping on each other, removing it fixed that huge fps disaster -- so great in low pop situations but bad in huge horde games)
marshmallow justice 7 Apr @ 11:49am 
Curious if anyone experiences unplayable lag from big hordes of zombies when they are packed tight together (say, you are on a roof, and they all huddle underneath you) perhaps due to them constantly tripping over each other? We've had no issue with this mod's functionality (it works just fine)

BUT;

I can run around LV 2-4x pop (2, then 2.5 peak, so i think that means like 4 or 5 total) spamming shout and things are pretty playable as they walk around and exist, but if I stay in an area and make them all collect together into one big zerg & they are completely stacked & squashed on the same few tiles, constantly tripping over each other, it seems like the fps goes to horrrrible.
khalkhedra 28 Jan @ 2:26pm 
The mod works great for me. Helps me deal with large hordes more easily with shotgun. The mods directory is called main would it break anything if you called it "Zombies Trip Over Zombies"?
Markovicz 6 Jan @ 3:18am 
bro doesn't know about "trip n' fall" :OnFire:
Solar 29 Dec, 2024 @ 9:19am 
would you be adding a option for this to be applied to players?
Chuckleberry Finn  [author] 22 Dec, 2024 @ 3:37pm 
Eventually, working on a few others.
Crashdown 22 Dec, 2024 @ 1:00pm 
Would you be updating this for B42?
Chuckleberry Finn  [author] 3 Nov, 2024 @ 8:45am 
That would be a 'Steam Collection'.
Manu 3 Nov, 2024 @ 8:36am 
how a modpack is stealing? isn't it just a list? aren't you downloading each mod individually anyway? isn't it the same as subscribing manually to each mod?
cznorton2 10 Oct, 2024 @ 3:21pm 
Dont use this mod. Your character will die very quickly
Nobody 14 Sep, 2024 @ 11:13pm 
Was there ever an update to fix the bug where zombies would trip over while close to you and they can bite you, making it impossible to fight said zombies, because they're in tripping animation?
Rukio 11 Sep, 2024 @ 1:24am 
And then I went to the Github and it's only the license. :steamsad:
Rukio 11 Sep, 2024 @ 1:22am 
I will say, I do wish the picture that says "Read the description" brought me to the github with the description and not a bingo image.
UnCheat 20 Aug, 2024 @ 6:53am 
Localy tried to change distance threshold from 0.66 to 2.0+ and there no fall into character and reset falling animation any more.
I hope you'll add it into sandbox settings so people could change it
Chuckleberry Finn  [author] 17 Aug, 2024 @ 11:00pm 
Thanks. :)
Raenoke 17 Aug, 2024 @ 6:56pm 
Keep up the good work!
Maxene 10 Aug, 2024 @ 7:00am 
POV: You are playing SSBB.
Reaper 8 Aug, 2024 @ 7:54am 
Think we could have them take damage when they fall?
Chuckleberry Finn  [author] 31 Jul, 2024 @ 9:12am 
This is a vanilla animation issue, it's just not a common occurrence for zombies to be tripping/falling. I can try to look into the animation files to see if there's a flag I can set, but I don't really have this mod on my to-do list.
Infected Ronin 31 Jul, 2024 @ 9:10am 
Yeah, as King Smidgens says, the mod is fun but the problem with tripping zombies while in a fight, is this situation when while tripping, they immediatelement stand up up close and goes for a bite attack.
Chuckleberry Finn  [author] 24 Jul, 2024 @ 5:21pm 
I would recommend turning the % down a bit in sandbox, lol.
Deer Boi 24 Jul, 2024 @ 4:57pm 
Now then, I used this mod and ended up having zombie tidal waves chase after me
Terrifying as hell but pretty cool
CarltoN. 2 Jul, 2024 @ 1:14pm 
underrated mod. zombies dont trip 'too' frequently and it looks funny when it happens
King Smidgens 11 Apr, 2024 @ 1:30pm 
Really cool mod but it's pretty broken, if you strike a zombie before the falling animation completes they will bounce back up and often immediately take a bite out of you, without being stunned.

This seems to happen sometimes even if you aren't attacking them.

Something to do with the animations flip-flopping causes a reset?
TheoryOfMadness 19 Feb, 2024 @ 1:55pm 
I'm still getting weird animation issues with tripping zombies that are close. 1. I critical hit spear them while they are tripping and the animation goes crazy confused not knowing if they are on the floor or standing. 2. Zombie tripped on bodies near me while I swung a bat. Instead of hitting, it fell but got up instantaneously and bit me. I don't think the distance logic is working well.
Stokeling9701 15 Feb, 2024 @ 11:09am 
for some reason this bugs out the leaper zombies mod, but this mod is so cool!
{playername(-1)} 23 Jan, 2024 @ 2:55pm 
Players stumbling when they walk back? I can not wait.
Slider-Man 20 Jan, 2024 @ 6:08am 
Is the sandbox options tweakable while in game as Admin in sandbox options as im not seeing any options to change anything as admin under sandbox settings while in game.
Sexy Bad Boy 17 Jan, 2024 @ 10:09am 
hey chuck thanks for your contribution :steamhearteyes:
YiQianKuai 20 Dec, 2023 @ 7:29am 
僵尸绊倒之类的mod都有一个共同的问题:就是当僵尸刚好要绊倒的时候你按攻击键,他们会立刻起身咬你,我已经这样死了很多次了、sad~我很喜欢这个模组,能增加僵尸的真实度,但总是死亡我很难过~:steamsad:
Chuckleberry Finn  [author] 30 Nov, 2023 @ 10:13am 
No problem. :steamthumbsup:
Suave Doggo 30 Nov, 2023 @ 8:40am 
Ooh that's on me for not checking first my bad ! After 350ish mods I had to stop adding every single one at the drop of a hat xD
Chuckleberry Finn  [author] 29 Nov, 2023 @ 1:06pm 
This mod can work with Monkey's fine. And yes there are sandbox options.
Suave Doggo 29 Nov, 2023 @ 5:03am 
Are there sandbox options ? I want to try this in place of Monkey's to see how they both affect performance, but I also love the option to have them trip randomly even without bodies/other zombies eventhough that probably adds to the lag, but zombies are dumb and shouldn't and it's funny watching them faceplant.
Chuckleberry Finn  [author] 11 Nov, 2023 @ 4:20pm 
- Added cooldown for zombies falling.
- Fixed issue with sprinters / speed tracking.
- Zombies who are within a very close distance to their target won't trip.
ChillWhiteGuy 1 Nov, 2023 @ 2:02pm 
pretty sure the issue is the same issue as "stealth" in the vanilla game, the rng is checking way too often per frame which results in 100 percent. It just got my character killed
Eli 6 Oct, 2023 @ 6:44pm 
Just want to echo some of the other comments (Like UnCheats & Jaxx-pshoooo) about preventing the trip if the zombie is too close to the player based on a set distance. I've had one too many buggy bitin' zombie moments.

But I also want to say that it is definitely one of my fave mods that I'm now always adding to new games.
Vanra 28 Sep, 2023 @ 12:48am 
I have the same issue as @Mang
Mang 26 Sep, 2023 @ 2:35pm 
Having an issue where the zombie will have a 100% chance to trip and do it repeatedly, I have the settings set to 3%
UnCheat 19 Sep, 2023 @ 11:02am 
I still hope you add something like:
function zombiesTripOverZombies:isValidTargetDistance(zombie)
local t = zombie:getTarget()
if not t or not zombie:isTargetVisible() then
return true -- no target? Trip as you like
end
local d = SandboxVars.ZombiesTripOverZombies.zombieTripMinDistance
local x = t:getX() - zombie:getX()
local y = t:getY() - zombie:getY()

return x*x + y*y <= d*d
end
And then on zombiesTripOverZombies.trip add a check
if not zombiesTripOverZombies:isValidTargetDistance(zombie) then
return
end
_Sabro_ 15 Sep, 2023 @ 3:59am 
Seems like after reloading a save, the chance of zombie tripping reset to 100%. Also, imo, default should be 10%
Chuckleberry Finn  [author] 6 Sep, 2023 @ 6:37pm 
Yes.
feetlover16 6 Sep, 2023 @ 6:21pm 
Compatible with trip n fall?
Jaxx - pshoooo 5 Sep, 2023 @ 4:20pm 
dang. well, here's to hoping it's seen fit to include in b42 then. my 3 stooges dream of myself and every zombie tripping on every possible thing will be complete.
Chuckleberry Finn  [author] 5 Sep, 2023 @ 2:56pm 
That's a vanilla bug.
Jaxx - pshoooo 5 Sep, 2023 @ 1:21pm 
does this mod fix the issue other tripping mods have where a zombie will "trip" over another zombie, animation will have it be hitting the floor, then it instantly stands up and bites you?
Chuckleberry Finn  [author] 28 Aug, 2023 @ 10:24am 
Yes.
jackpanther312 28 Aug, 2023 @ 9:09am 
Does this mod work in MP? Dedicated server with a few qol mods.
Chuckleberry Finn  [author] 27 Aug, 2023 @ 3:00pm 
I do not see why it would cause any lag, no.
UnCheat 27 Aug, 2023 @ 12:45pm 
Had to remove because for melee character is a madness to deal with interrupting trip animations and get insta grab from zombies
Limiting distance to player or prevention of animation interruption could fix these issues