RimWorld

RimWorld

Carry Different Medicine Types
23 Comments
The Blind One 11 Apr @ 8:57pm 
You were extremely quick to reply, thanks for the consideration at the very least :cozybethesda:
Kopp  [author] 11 Apr @ 10:01am 
@The Blind One
Noted.
Not sure if/when I am able to come around though.

@Luv N Hugz |UwU|
Pardon the late reply.
I might take a look into this, but it might be too complicated to add.
The Blind One 11 Apr @ 6:56am 
Would love to be able to drag the settings over to other pawns and possibly a quick save / load settings. Other then that this is awesome.
Luv N Hugz |UwU| 18 Sep, 2024 @ 12:59pm 
I'd love to see a variation of this where instead of choosing different medicines they will just grab the next best medicine. Meaning: if I set them to glitter, and my colony has 0 glitter, they will replace it with normal medicine.
Kopp  [author] 22 Jul, 2024 @ 2:39am 
@Artifrack @Jaggid Edje @东方彩虹🌈
v1.0.3 (RW1.5):
- Should now work correctly with DubsMintMenus, as well as other mods that add new inventoryStockGroupDefs
东方彩虹🌈 16 Jun, 2024 @ 8:09pm 
Oh yes, thank you very much
Kopp  [author] 16 Jun, 2024 @ 6:49pm 
@东方彩虹🌈
Dubs Mint Menus.
东方彩虹🌈 16 Jun, 2024 @ 6:04pm 
I have a bit of a problem...for me instead of the 3 types of medicine as options, it shows simple meals, beer and just herbal for medicine as carry options.

I'm sure it's a mod conflict, but I have no idea which one could cause that. Anyone have any advice?
Jaggid Edje 23 May, 2024 @ 5:23pm 
Nevermind, I read further down the comments and I bet this is the issue related to Dub's Mint Menus which is mentioned.
Jaggid Edje 23 May, 2024 @ 5:20pm 
I have a bit of a problem...for me instead of the 3 types of medicine as options, it shows simple meals, beer and just herbal for medicine as carry options.

I'm sure it's a mod conflict, but I have no idea which one could cause that. Anyone have any advice?
Mr Gold 12 May, 2024 @ 4:13pm 
Really useful mod, thanks for making this really helps out with my Medieval runs and not having access to default regular medicine :meltychan:
Kopp  [author] 15 Oct, 2023 @ 2:23pm 
@Artifrack
Load order between this mod and 'choose your medicine' is not important.
But there is indeed a compatibility issue with 'dubs mint menus'.
Both mods change the 'load out' of colonists (DubsMintMenus: MintGearMenu (needs to be activated in the mod options) -> Equipment).
I will see what can be done from my side sometime in the future.
Artifrack 15 Oct, 2023 @ 10:08am 
Update for anyone with this problem, removing dubs mint menus and putting this mod below choose your medicine fixed it
Artifrack 15 Oct, 2023 @ 9:59am 
I have a bug, the carry screen only displays simple meal, beer, herbal medicine and basic medicine (from mod). There is no option to scroll
Meyar 2 Sep, 2023 @ 5:14am 
Thank you! :>
Kopp  [author] 2 Sep, 2023 @ 1:34am 
v1.0.1:
- Gui is now scrollable if there is more than 10 different medicine kinds.

@Meyar
Here you go!
Meyar 1 Sep, 2023 @ 9:50am 
*cough* yeah 850 mods will do that. Thanks!
Kopp  [author] 1 Sep, 2023 @ 8:00am 
@Meyar
Iirc I was a bit lazy while creating the gui and did not implement a slider because I thought nobody will have that many meds :D
Thanks for proving me wrong... Will fix in the next few days.
Meyar 1 Sep, 2023 @ 7:43am 
So I've run into an amusing issue due to the amount of mods I have. The GUI literally can't hold all my meds. Is it possible to add a scroll bar in the event of too many meds for the GUI?
Kopp  [author] 6 Aug, 2023 @ 12:52pm 
@RutraNickers
Depends what you use "Mod Medicine Patch" for.
This mod only allows your colonists to carry different/multiple medicine types.
If the only reason you use "Mod Medicine Patch" is to be able to tell colonist to carry mod added medicines, then you do not need it.
RutraNickers 6 Aug, 2023 @ 12:35pm 
"works with modded medicine"
Does this means I will not need "Mod Medicine Patch"?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1430084631
PearificPear 3 Aug, 2023 @ 11:09am 
Superstar!
jefferyharrell 3 Aug, 2023 @ 7:51am 
Oh, automatic subscribe. This looks great. I'm looking forward to trying it out in a game. Thanks for the mod!