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Noted.
Not sure if/when I am able to come around though.
@Luv N Hugz |UwU|
Pardon the late reply.
I might take a look into this, but it might be too complicated to add.
v1.0.3 (RW1.5):
- Should now work correctly with DubsMintMenus, as well as other mods that add new inventoryStockGroupDefs
Dubs Mint Menus.
I'm sure it's a mod conflict, but I have no idea which one could cause that. Anyone have any advice?
I'm sure it's a mod conflict, but I have no idea which one could cause that. Anyone have any advice?
Load order between this mod and 'choose your medicine' is not important.
But there is indeed a compatibility issue with 'dubs mint menus'.
Both mods change the 'load out' of colonists (DubsMintMenus: MintGearMenu (needs to be activated in the mod options) -> Equipment).
I will see what can be done from my side sometime in the future.
- Gui is now scrollable if there is more than 10 different medicine kinds.
@Meyar
Here you go!
Iirc I was a bit lazy while creating the gui and did not implement a slider because I thought nobody will have that many meds :D
Thanks for proving me wrong... Will fix in the next few days.
Depends what you use "Mod Medicine Patch" for.
This mod only allows your colonists to carry different/multiple medicine types.
If the only reason you use "Mod Medicine Patch" is to be able to tell colonist to carry mod added medicines, then you do not need it.
Does this means I will not need "Mod Medicine Patch"?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1430084631