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有自动射击需求的话自己改一下就可以了,而且说实话这玩意只有水平速度能够勉强拉扯一下,其他方向上的速度基本是放不了风筝的
Bad accuracy uses too much ammunition, too good you only use this automatic system.
And such mini vehicles as well as drones are often much faster than a submarine anyway, so an automatic system would even be partly too strong, and you get bored because you can only do a little more.
"RUSTING STEEL" better than shuttles that get stuck due to lack of energy, and to big for caves.
"Relic Drone" better because you can take your time, and great for all those who have technical problems with the game because it is Single Core Optimized, which used to be my problem because have of only Multi Core Optimized cores.
Although not automatic, but infinite ammunition if you wait until the drone has energy again, and an electric plate that is automatic, and has a light. / And the sonar also works when you connect the console to the Energy. ( Sonar eats up the drone's energy quickly, so only turn it on at the console if you want to see what's around you. )
I have a sonar mod that also displays the plants you can harvest that you can't see originally, and displays ore differently, I prefer to use a drone than a shuttle that only has battery power and runs out too quickly and is then garbage.
That's why I prefer the Relic drone, because it's much easier to make on a submarine, and you can take more time.
Stacking multiple hulls in the same position is to add volume for adjust the NBL and match engine thrust without changing the collision box, not for increase strength.
It is a scaling value, the default is everything with something like 100.0 or something like that for sizes.
Simply click on parts and see what size it says, if you can't find the value you can also copy the part you want, place it somewhere, make another copy and set one of them to its original values, and see what has changed if you haven't found the value that sets the size.
For example, the durability of hull parts.
I don't know which parts you want to change, but many things that can take damage from an attack can have their durability adjusted.
The menu is on the right side, hull parts can be adjusted in durability, and other things.
Placing the hull directly on top of it would be a problem because of the collision and the character who is supposed to use it would then have no way of using it. If you tried to turn the vehicle into a remote-controlled drone, that wouldn't be a problem of course, as long as you can still access the things you need to refill.
Adjust the NBL of the navigation terminal until it performs at an acceptable level.
Technically it can't have a perfect NBL like a normal submarine because it always have a “leaking” hull.
I don't know if this vehicle has a ballast tank, so maybe it's the mechanics that mimic a ballast tank.
I don't know how the vehicle works, just looked at it briefly in the editor, before 1 Years, but not to see how it works.
hull&gap magic
To be able to pick up dead enemies with small submarines in order to be able to loot them better without always having to search for them on the ground or to loot them as quickly as possible before they have sung too far.
While with medium and large submarines you can catch the dead ones on top to have time for plumbing.
I just don't know how the collision detection is with the hatches and surroundings, also they would have to be set to indestructible, because they are supposed to be an energy steel when they are on and if they would break it would be strange and bad to repair them.
You can even use this feature to make an anchor to keep your submarine anchored to the ice
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005714866
This submarine uses dock ports inside where shuttle docks, and under the shuttle the submarine even closes.
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I haven't used “RUSTING STEEL” yet.
Or is it a specific type of docking.
However, this may lead to incorrect spawning locations, loss of shuttle, and soft-lock issues that can break save, especially in multiplayer
It depends very much on how it is built, so it needs enough space.
This may also be due to the docking method, signals and so on.
That's why we don't use dry dock (although it is possible done with docking port ,but it is not recommended
Is there still a problem?? I have no idea to reproduce it
Do you have WiFi component on your submarine that uses channels 304 305 306??
In fact the lights for the railgun were missing for the same reason, I've fixed that now
The question is, does the headlight still work here or again, otherwise it is different here than on the Relic drone.
I don't know if the modder has a submarine where it is attached to see if everything works.
If you want to test it,load test ground (in the outpost category) then go into test mode
select hull,F3 setentityproperties rectheight 1
there is a periscope navigation system and double click switch I build inside the circuit box,you can find both of them in my workshop
Which part you mean
I didnt seem any errors here, maybe try re-subscribing and restarting steam??