Barotrauma

Barotrauma

RUSTING STEEL
68 Comments
自由の代償  [author] 10 Mar @ 1:24pm 
@Hanling
有自动射击需求的话自己改一下就可以了,而且说实话这玩意只有水平速度能够勉强拉扯一下,其他方向上的速度基本是放不了风筝的
Moon-Shadow 10 Mar @ 12:04pm 
Automatic guns always have the value of accuracy where you set what makes them too good or too bad.

Bad accuracy uses too much ammunition, too good you only use this automatic system.

And such mini vehicles as well as drones are often much faster than a submarine anyway, so an automatic system would even be partly too strong, and you get bored because you can only do a little more.

"RUSTING STEEL" better than shuttles that get stuck due to lack of energy, and to big for caves.

"Relic Drone" better because you can take your time, and great for all those who have technical problems with the game because it is Single Core Optimized, which used to be my problem because have of only Multi Core Optimized cores.
Moon-Shadow 10 Mar @ 11:53am 
Go to his mods on his profile, the Relic drone.

Although not automatic, but infinite ammunition if you wait until the drone has energy again, and an electric plate that is automatic, and has a light. / And the sonar also works when you connect the console to the Energy. ( Sonar eats up the drone's energy quickly, so only turn it on at the console if you want to see what's around you. )

I have a sonar mod that also displays the plants you can harvest that you can't see originally, and displays ore differently, I prefer to use a drone than a shuttle that only has battery power and runs out too quickly and is then garbage.

That's why I prefer the Relic drone, because it's much easier to make on a submarine, and you can take more time.
Hanling 10 Mar @ 10:07am 
也許可以考慮給連射炮上自動射擊,不考慮載人的情況下給艙外敵人放風箏挺爽的。
自由の代償  [author] 24 Feb @ 4:42am 
As Moon-Shadow said, adding the hull directly at the top will cause collision problems.
Stacking multiple hulls in the same position is to add volume for adjust the NBL and match engine thrust without changing the collision box, not for increase strength.
自由の代償  [author] 24 Feb @ 4:32am 
select hull,F3 setentityproperties rectheight 1
Moon-Shadow 23 Feb @ 10:43pm 
To adjust the size, click on things, the menu on the right has an option for changing the size of many things.

It is a scaling value, the default is everything with something like 100.0 or something like that for sizes.

Simply click on parts and see what size it says, if you can't find the value you can also copy the part you want, place it somewhere, make another copy and set one of them to its original values, and see what has changed if you haven't found the value that sets the size.
Moon-Shadow 23 Feb @ 10:36pm 
I don't know, but many elements can be changed in different values ​​if you click on them.

For example, the durability of hull parts.

I don't know which parts you want to change, but many things that can take damage from an attack can have their durability adjusted.

The menu is on the right side, hull parts can be adjusted in durability, and other things.

Placing the hull directly on top of it would be a problem because of the collision and the character who is supposed to use it would then have no way of using it. If you tried to turn the vehicle into a remote-controlled drone, that wouldn't be a problem of course, as long as you can still access the things you need to refill.
ProdiJy2000 23 Feb @ 10:31pm 
And how did you get that hull that small
ProdiJy2000 23 Feb @ 10:06pm 
Can I layer hulls on top of each to increase its strength?
自由の代償  [author] 22 Feb @ 5:38am 
And remember to set a proper flow rate for the pump if you've over-adjusted the ballast tank volume.
自由の代償  [author] 22 Feb @ 5:35am 
@ ProdiJy2000
Adjust the NBL of the navigation terminal until it performs at an acceptable level.
Technically it can't have a perfect NBL like a normal submarine because it always have a “leaking” hull.
Moon-Shadow 21 Feb @ 4:05pm 
This also happens with submarines if the ballast tank is too small, and also if a ballast tank is large but only a small pump or too few for the size, in some cases you have to adjust the values of the pumps so that they are stronger, otherwise you need submarine upgrades that it gets a little better.

I don't know if this vehicle has a ballast tank, so maybe it's the mechanics that mimic a ballast tank.

I don't know how the vehicle works, just looked at it briefly in the editor, before 1 Years, but not to see how it works.
ProdiJy2000 21 Feb @ 3:16pm 
the arrow on the sonar screen keeps bouncing up and down and slowly goes down
ProdiJy2000 21 Feb @ 2:10pm 
I have omnidirectional engine and tried to wire it up to x and y velocity to increase the power of the stabilizer
ProdiJy2000 21 Feb @ 1:56pm 
How do i make it stay still after adjust hull sizes
MoonShi 8 Feb @ 5:20am 
@自由の代償 daum, didn't know about that trick :rbrb4:
自由の代償  [author] 7 Feb @ 9:37pm 
@MoonShi
hull&gap magic :Dogeface:
MoonShi 7 Feb @ 3:09pm 
@自由の代償 How do you keep the player in the chair so that he doesn't fall out when moving?
Moon-Shadow 26 Aug, 2024 @ 4:27pm 
Ah such a hatch, I also thought about it you could put several in a row, set them to invisible, make switched off lights along the row, when it is activated that the lights light up and it looks like a catch beam.

To be able to pick up dead enemies with small submarines in order to be able to loot them better without always having to search for them on the ground or to loot them as quickly as possible before they have sung too far.

While with medium and large submarines you can catch the dead ones on top to have time for plumbing.

I just don't know how the collision detection is with the hatches and surroundings, also they would have to be set to indestructible, because they are supposed to be an energy steel when they are on and if they would break it would be strange and bad to repair them.
自由の代償  [author] 26 Aug, 2024 @ 12:55pm 
This is not the dry dock I mean, hatch dont have collision box while open,the “hangar” is just europa ocean with hatch and back wall
You can even use this feature to make an anchor to keep your submarine anchored to the ice
Moon-Shadow 26 Aug, 2024 @ 11:50am 
X37 Assault Carrier

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005714866

This submarine uses dock ports inside where shuttle docks, and under the shuttle the submarine even closes.

-

I haven't used “RUSTING STEEL” yet.

Or is it a specific type of docking.
自由の代償  [author] 26 Aug, 2024 @ 10:50am 
Docking ports can be used to forcibly pull a hull in or out of another hull
However, this may lead to incorrect spawning locations, loss of shuttle, and soft-lock issues that can break save, especially in multiplayer
Moon-Shadow 26 Aug, 2024 @ 9:14am 
But there are submarines where things that are considered a shuttle can be steered into the submarine.

It depends very much on how it is built, so it needs enough space.

This may also be due to the docking method, signals and so on.
自由の代償  [author] 26 Aug, 2024 @ 7:39am 
@sdboOger
That's why we don't use dry dock (although it is possible done with docking port ,but it is not recommended :Dogeface:
sdboOger 25 Aug, 2024 @ 11:32pm 
nvm i figured it out. apparently you can't drive a shuttle inside of hull
sdboOger 25 Aug, 2024 @ 10:16pm 
hello, excellent mod, very well designed. i'm having an issue where i can't pilot the drone back inside of my submarine. i have an internal bay with a big blast hatch, i can undock and deploy the drone outside with no problem but i can't get it back inside the open blast hatch to dock it inside again. it just bumps against the open blast hatch like it was closed. i'm using the blast hatch from EK mods if that matters
自由の代償  [author] 30 Apr, 2024 @ 2:40am 
well:Dogeface:
Schülein 30 Apr, 2024 @ 2:23am 
I connected the normal RUSTING STEEL with the lite docking port and i think the wifis where confused, what caused the chaingun to spin and the rapatly docking and undocking because of this. in other words their is no problem im just an idiot who cant read:captainclown:
自由の代償  [author] 29 Apr, 2024 @ 7:46pm 
@Schülein
Is there still a problem?? I have no idea to reproduce it
Moon-Shadow 29 Apr, 2024 @ 7:31am 
What was read to avoid whether there might be other problems. ?
Schülein 29 Apr, 2024 @ 2:59am 
nvm im just an idiot who cant read
Schülein 28 Apr, 2024 @ 1:04pm 
its also docking and undocking uncontrollable from both docking setups out of nowhere, i think my game is bugged
Schülein 28 Apr, 2024 @ 1:01pm 
no im using the left docking setup from your RUSTING STEEL Test Ground
自由の代償  [author] 28 Apr, 2024 @ 11:13am 
@Schülein
Do you have WiFi component on your submarine that uses channels 304 305 306??
Schülein 28 Apr, 2024 @ 8:29am 
the chaingun is spinning in circles uncontrollably and because of that is just diving in one direction, anyone else have this problem?
自由の代償  [author] 26 Apr, 2024 @ 7:52am 
@Moon-Shadow
In fact the lights for the railgun were missing for the same reason, I've fixed that now:Dogeface:
Moon-Shadow 26 Apr, 2024 @ 4:18am 
I have no submarine that uses this device.

The question is, does the headlight still work here or again, otherwise it is different here than on the Relic drone.

I don't know if the modder has a submarine where it is attached to see if everything works.
SuripuWakeru 25 Apr, 2024 @ 9:20pm 
Now i need a perfect sub no make a combo with this Cutie.
自由の代償  [author] 11 Mar, 2024 @ 7:32am 
@Izgoy
If you want to test it,load test ground (in the outpost category) then go into test mode
Rudy 11 Mar, 2024 @ 5:32am 
how to make sure the bike doesn't fall down when spawning?
salt main 12 Feb, 2024 @ 8:02am 
Thank you very much for your answer! It was very important for me to know how to do this.
自由の代償  [author] 12 Feb, 2024 @ 4:09am 
@salt main
select hull,F3 setentityproperties rectheight 1
salt main 11 Feb, 2024 @ 8:30pm 
May I wonder, how did you manage to make 1 pixel height hull where the seat is placed?
Ewekansige 5 Dec, 2023 @ 3:00am 
Oh, that's why I was confused, I didn't know you could put wirings inside circuit boxes, that's good to know lmao
自由の代償  [author] 5 Dec, 2023 @ 12:10am 
@Ewekansige
there is a periscope navigation system and double click switch I build inside the circuit box,you can find both of them in my workshop
Ewekansige 4 Dec, 2023 @ 11:40pm 
Like, how does holding click moves the shuttle around for example. When I look at the periscope outputs, it only sends them into the autocannon, and nowhere into the navigation commands somehow. Also, I don't see the wiring for the double click switch, which also confuses me.
自由の代償  [author] 4 Dec, 2023 @ 9:27pm 
@Ewekansige
Which part you mean
Ewekansige 4 Dec, 2023 @ 12:55pm 
A bit late but can someone explain to me the wiring to this? It seems so simple and yet when I'm tryign to understand it in the sub editor I don't get how it can possibly work
自由の代償  [author] 20 Oct, 2023 @ 7:48pm 
@Kokorocodon
I didnt seem any errors here, maybe try re-subscribing and restarting steam??