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That's why I kept the number of stocks high. However, the reason why I haven't made an update about the latest items added to the game is that I haven't played the game for a long time.
I haven't been able to get an update since the DLC was added to the game. I will make the necessary updates when I get back to the game soon.
But the trade off still seems very mild. Wouldn't it better to keep limited item selection and increase size or allow all items than regular Freezer has.
Otherwise good mod, nice work.
One would assume if he could just have changed the stack size specifically just in the mech storage, that's what he'd have done.
No way... Mate. With all my respect, this is unacceptable. I understand what you say, however, your suggestion is not so good, if I set the feeder storage slot to 1, either way you can put to that slot 1000 quantity which is not so good.
As an experiment, I modified the 'hay' item quantity to 100 in your mod. It worked, but of course this change the quantity in another storage space with hay too.
Is there a way to separate the slot quantity in different storage types?
Maybe some LUA code helps in this way;
------ if animal feeder get handled then set all its item quantity to '100' -------
Or something like that... I can't believe this is not doable...
But in the settings of the animal feeder you can reduce the number of stocks to 1 or select the ones you don't want to put there.
@jaggid Edje thank you
@Milan, I tested the manure as well. It did degrade pretty fast before but now it degrades the same as Vanilla. It is still pretty quick, though, but that is how the devs coded it I guess.
As for the animals, well, I typically only tame herbivores and feed them hay. I filled their dishes with everything else and they eat it just fine. The only food they will not eat is the hay... just completely ignore it.
Appreciate the quick fixes, though!
There is a new problem, though. With only this mod enabled, FUEL, SILICON, and ENERGY CRYSTALS deteriorate rapidly when unroofed. I started a new Merchant scenario and noticed that within 2-4 game hours at max speed, all 500 bottles of my fuel had rotted away. Silicon and crystals did the same.
I turned your mod off and just ran vanilla and the silicon and energy crystals only went to 96% in the same amount of time while being unroofed.
Figured I would bring it to your attention. Thanks.
This is a rather magnificent mod, do you think anything can be done?
It's definitely the fact that I didn't have the freezer researched, will update once that's done.
Should be included in mod description.
With all of those changes, there were also changes to storage types in terms of what groups/categories can be stored in them. Of special note is refrigerators and freezers, which now can store more than just food items.
It's under the consumption section for the resource.