The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Fairshadow Island (Mk. 1.2)
34 Comments
Mr.Epic 10 Jun, 2022 @ 6:51pm 
you also have a floating plant due west of the "Ammo Chest" chest
Mr.Epic 10 Jun, 2022 @ 6:46pm 
Also, Can you add labeled storage locations for apparel, weapons, and the other main categories in the inventory menu, please?
Mr.Epic 10 Jun, 2022 @ 6:44pm 
@sgtwinkler The table with a couple potions on it in your common house has no collider (You can walk right through it)
staticmunk7777 23 Mar, 2015 @ 10:43pm 
oh and have a funny update if possible for this one leonardo dicaprio from inception standing by the house minimodel hehehehhelaying on the bed with the dream machine and a vial of vaerminas torpor near by hehe
staticmunk7777 23 Mar, 2015 @ 10:42pm 
i remember it fully form the preppers paradise one which i use all the time and is one of the best mods ever made im hoping you do that for the other two houses you get from the jarls like the heljarchen hall one and windstadt one as well you are soa wesome.
sgtwinkler  [author] 5 Mar, 2015 @ 4:06pm 
You click subscribe
You go to the island
'Tis yours ;)
turner.parks 5 Mar, 2015 @ 2:45pm 
so how do get it... .... .....do i like buy it or something, or duz the skely-ton have the stuff?
Chrissy Teigan 23 Nov, 2014 @ 8:26am 
thnx ;)
sgtwinkler  [author] 22 Nov, 2014 @ 6:15pm 
Thanks for the enthusiasm :) To make a mod, you download Creation Kit, and there's oodles of tutorials out there, the rest is easy. Good luck!
Chrissy Teigan 20 Nov, 2014 @ 2:10pm 
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Chrissy Teigan 20 Nov, 2014 @ 2:10pm 
Oh and also this is...
Chrissy Teigan 20 Nov, 2014 @ 2:00pm 
how do i make a mod
Chrissy Teigan 20 Nov, 2014 @ 2:00pm 
Lol i love ur review and all the enthusiasm "And a talking mudcrab! Who also happens to be drunk!" Also just the mod itself is pretty awe-mazing (awesome and amazing mixed together)
sgtwinkler  [author] 2 Nov, 2014 @ 8:36am 
Thank you for the encouragement :)
Django 26 Oct, 2014 @ 7:09pm 
I just started playing games on pc a month ago,
played all games on my Xbox 360 and Xbox One, so i never played skyrim with any mods...
Just started playing skyrim with mods on pc today and wow...I LOVE your mods, great work, they are a great addition to a great game , thank you!
sgtwinkler  [author] 17 Sep, 2014 @ 1:39pm 
Hmm, the lighthouse disappeared once for me during testing but came back later. I set it to full LOD and it hasn't had any problems since then. I'd suggest leaving the area, saving, and going back later, and variations of that. That should do the trick :)
thatfellarosto 17 Sep, 2014 @ 9:07am 
the lighthouse was are invisible for me but thats the only problem
skeleton? 4 Sep, 2014 @ 5:07pm 
It was the chain spell,as soon as I equpied it skyrim just died on the inside. Also with the lighthouse it was just kinda weird,but other than those two things it worked perfectly,I'm gonna wait a bit and redownload when I have space.

But keep up the good work :smile:
sgtwinkler  [author] 4 Sep, 2014 @ 3:32pm 
That's weird. Is this the teleportation spell or the rapid fire one? The teleportation one I wouldn't expect to have any problems since I've done like 30 different ones, and the rapid fire one had a simple script, so something could have gotten messed up.

As for the lighthouse, it vanished once for me during testing, I set it to full LOD and it has worked perfectly since then. Just reloading the area fixed it too, so I wouldn't expect that to be a permanent problem.

As always, there is a tiny chance that a file got downloaded wrong or something, so you could always try unsubbing and resubbing.

Hope this helps, and best of luck :)
skeleton? 3 Sep, 2014 @ 7:28pm 
Crashed as soon as I tried to use the spell,also missing light house...
sgtwinkler  [author] 2 Sep, 2014 @ 2:02pm 
I do try ;)
Jabob101 1 Sep, 2014 @ 12:08am 
That description was so funny!
:D
Moth ♡ 19 Aug, 2014 @ 2:07pm 
@sgtwinkler

Thanks for the information! Now.. I must return to my family~
sgtwinkler  [author] 19 Aug, 2014 @ 1:18pm 
Ok, that covers half the difficulty then. There is no way that I know of to make the island a dialogue option to move your family to, maybe there is another mod for that. On the other hand, if you use the console to move them manually, there shouldn't be a problem. Only one way to find out such things!
Moth ♡ 18 Aug, 2014 @ 6:02pm 
@sgtwinkler

I have a mod that will let me adopt up to 100 kids (why? because.) I just need a house to support them all.
alhindi.mohamad.sst 18 Aug, 2014 @ 5:40pm 
ok thnx
sgtwinkler  [author] 18 Aug, 2014 @ 2:42pm 
@Asuna Yuuki - You have no idea how often I hear that on house mods :P Anyway, I'm not entirely sure whether or not it will work, since I don't want millions of kids and haven't tested.

The interiors of the buildings are navmeshed and cleaned, unfortunately I still haven't found any guides to navmeshing outdoors, so unless you have an "intelligent" follower like Vilja or Anna NPC's then they probably won't quite work right outside. On the other hand, if they teleport inside, there shouldn't be a problem.

Of course it should go without saying that you need a different mod to adopt more than two kids (why would you want to do such a thing? o_O)

@alhindi.mohamad.sst - There is a map picture showing that it's northwest of Solitude. It's marked on the map, just walk/swim/fly there.
alhindi.mohamad.sst 17 Aug, 2014 @ 2:26pm 
how do i find the island
Moth ♡ 17 Aug, 2014 @ 12:36pm 
I want kids.
I want millions of kids.
Can this house support my bad habit?
UndeadFreak 16 Aug, 2014 @ 5:38pm 
Ah, my apology :D and i guess you are right about the spot for the common house, its grown on me for sure. and i mean the island itself feels a tad desolate, jsut some little decor around the island would spruce it up a bit in my opinion but as it stands its pretty sweet :D and NPC's arent a msut, but i love having em around, less lonely that way xD
sgtwinkler  [author] 16 Aug, 2014 @ 3:16pm 
A) The hype most definitely is real :D

B) I hate making NPC's. That being said, I did make one (Bern Strongfire), the lighthouse keeper, and gave him a schedule and stuff that he refuses to follow. And yes, puns most definitely intended. I'm going to add a vendor in the common house too.

C) Idk what you're saying about the common house not being in a good spot, I thought it fit well. As for clutter around it, it has a big shipment from the East Empire Co., a smithing area, and a sweetroll garden. I thought it was enough.

D) That's no bug. Iz a magickal teleporting trapdoor so you can instantly get between all of your storage and most of your crafting.
UndeadFreak 16 Aug, 2014 @ 2:13pm 
new POSSIBLE bug: The trap door in the Estate leads to the smithing area outside of the common house. intentional?
UndeadFreak 16 Aug, 2014 @ 2:12pm 
Well, afrer inspecting the island for a very fair amount of time, this is my review.
while i DO like the island alot, a few things bugged me
1. Lack Of Npc's, they dont need to be anything specific maybe just some random npc's to liven it up,
2. lack of content on island, the island feels almost somewhat copy/paste in some areas, such as the common house it doesnt feel like it goes in tere right, maybe if it had a ramp, or some clutter around to add to the LOD
otherwise its a great island and i hope either npcs get added next, or more content :D
UndeadFreak 16 Aug, 2014 @ 2:00pm 
the hype is real, im going to check this out right NOW! add me please id love to pick your brain sometime :D i LOVE your work