Arma 3
@ENGINEERVEHICLES
37 Comments
sgt.bean 28 Jul, 2024 @ 1:44pm 
If you are still making Engineer Vehicles the M1074 Joint Assault Bridge would be a great addition to arma 3
KnightRider 18 Apr, 2024 @ 9:30am 
Good day my friend, would you please tell us how to hide a "BORT. TENT" of the Maz 537?
what init command?
EngeError404 11 Apr, 2024 @ 1:45pm 
Also maybe make it able to safely detonate antipersonel and antitank mines?
EngeError404 11 Apr, 2024 @ 1:44pm 
Can you make IMR dozer blade be able to create tank trench then CRAD tranches is installed? Like Bobcat can do with his dozer blade, than it is lowere.
Snowkinger 9 Dec, 2023 @ 10:49am 
How to raise/lower IMR dozer blade?
musaa01  [author] 27 Sep, 2023 @ 11:29pm 
This addon can be used without any of the DLC, though you will need the DLCs for the Ural 5. ton tractor or Zil 157 tractor. You can still have the tractor trailer function with any tractor type of vehicle (HEMTT, Kraz 255. ect) by using the hitch point and the attachto function..
Garuda XIII 27 Sep, 2023 @ 11:29am 
A version without the dlc would be great.
nerexis | nmilsim.wordpress.com 26 Sep, 2023 @ 1:46pm 
Is there version without dlc?
KnightRider 28 Aug, 2023 @ 11:10am 
@musaa01 it`s okay my friend, not a pronlem at all!, keep it up with your gr8 modding
RobertoRobsonN 27 Aug, 2023 @ 10:13am 
@RobertoRobsonN the t-55 on the flatbed with the zil-157 is the T-54b from the Prairie Fire DLC. Unfortunately, it is a pay addon, but extremely worth the value as the tank model has a highly detailed 3d interior (as does their M-41, M-48, PT-76, and Type-64 tanks) and is constantly updated with high detail maps and such.



Thanks for answer.
musaa01  [author] 27 Aug, 2023 @ 8:53am 
Here's my DISCORD btw. https://discord.gg/RRT4nSCd
musaa01  [author] 27 Aug, 2023 @ 8:52am 
@RobertoRobsonN the t-55 on the flatbed with the zil-157 is the T-54b from the Prairie Fire DLC. Unfortunately, it is a pay addon, but extremely worth the value as the tank model has a highly detailed 3d interior (as does their M-41, M-48, PT-76, and Type-64 tanks) and is constantly updated with high detail maps and such. @KnightRider I just noticed on the d3s youtube showcase, the MAZ 537 Doesn't show up anymore. Did It Somehow Cancel Over Reasons DMCA?
RobertoRobsonN 27 Aug, 2023 @ 3:00am 
Musaa01 can You tell me what mod is t-55 from last picture?
KnightRider 23 Aug, 2023 @ 3:20pm 
Great job my friend! But could you please tell us how to find the Maz-537 truck i couldnt find it even in D3S pack!
Thank you very much in advance
musaa01  [author] 14 Aug, 2023 @ 11:39am 
I believe the DEV version replaces the main one. However, since it's DEV, it may not be stable. If you're looking just for the trailer components, RHS_main, rhsusf_m916, rhsusf_m916, rhsusf_c_m916, and rhsusf_main seem to be the pbos with that functionality
LSG123 14 Aug, 2023 @ 10:47am 
QUESTION- do the dev versions of the RHS mods completely replace the main ones or should i load both? will it mesh okay with scenarios already made using main RHS mods?
musaa01  [author] 13 Aug, 2023 @ 9:24am 
they should show up under the east side such as "test imr" , "test excavator", "test concrete attachment" and so on.
williams.1998 13 Aug, 2023 @ 8:50am 
where are these vehicles located? i cannot seem to find them in the editor
Sni⁧⁧ex 12 Aug, 2023 @ 12:52pm 
thx
musaa01  [author] 12 Aug, 2023 @ 12:39pm 
Hmm. Unfortunately, I cannot post as I do not own the model and I don't think the owner will allow for re-uploads, but you can also try SSD's "@coop" download on steam
Sni⁧⁧ex 12 Aug, 2023 @ 12:37pm 
can you post the MAZ-537? it's not in D3s
musaa01  [author] 9 Aug, 2023 @ 10:42am 
@drakesteele a temporary solution to the random unload locations is to load from one vehicle to another (similar to what I did in the Arma 3 Longshoreman Simulator video on youtube). If you place down the "test extended cargo pallet" object at your desired unloading point, you can move the IMR-1 or excavator to that point with the object loaded, look at the pallet (it's a little tricky finding the sweet spot, try to look for the middle point where it triggers the "get in testpallet as driver" point to select load cargo) and then look at the object that is loaded on the IMR to transfer to the exact point of the pallet. This weekend I will troubleshoot the unload point randomness to see if I can get an exact drop off point as it makes forklift and pallet loading much more immersive in tight places.
musaa01  [author] 9 Aug, 2023 @ 10:33am 
No, the base of the trailer is from RHSUSAF Dev's M870 and the platform a part of Lex-OFP's and Sapper's MAZ ChMZAP-5247 trailer. there's also a composition using GM DLC's half bridge as a platform, however, due to the bridge segment's geometry/physics, it causes AI drivers to swerve when driving the tractor, so I used the ChMZAP-5247 with no geometry to solve that issue
ANZACSAS Steven 9 Aug, 2023 @ 6:45am 
Is that the tank and trailer from the turkish mod from ofp?
musaa01  [author] 9 Aug, 2023 @ 12:11am 
@alikk The MAZ-537 is a seperate mod that I do not own. I believe it was part of the D3S mod that should still be on steam. I made several tractor trucks using their AZOV, MAZ, and Petrbuilt vehicles. @DrakeSteele the unload issue is a bug I'm trying to resolve. I initially tried a single memory point "VTV_exit_1" but it unloaded in a wide area. I'm going to try using a limited array of x,y,z points to see if I can get a more consistent drop off area.
DrakeSteele 8 Aug, 2023 @ 6:55pm 
Why do objects 'unload' in completely random locations?
Manul-3- 8 Aug, 2023 @ 6:05pm 
Does this mod come with the MAZ-537? or is that private
musaa01  [author] 8 Aug, 2023 @ 3:53pm 
Basil already made the killdozer. It's on steam
Disciple Five 8 Aug, 2023 @ 2:51pm 
killdozer when
musaa01  [author] 8 Aug, 2023 @ 11:29am 
The DEV version of the RHSUSAF has the M916 tractor and M870 and M871 trailers. You can still use the engineering mod without RHS, but you will not have the tractor-trailer features
KZ 8 Aug, 2023 @ 11:01am 
Why not regular RHS? Why the DEV?
Artycular 8 Aug, 2023 @ 6:51am 
класс :steamthumbsup:
musaa01  [author] 6 Aug, 2023 @ 4:59pm 
Many thanks.
Updated 6/8/2023

-added construction attachments for flatbeds
-removed geometry for VIV pallets to improve AI drivability
-added tank transporter platform with no geometry to allow AI to better drive without swerving (tested on most attached tanks and seems to work well, some tanks better than others and those with long barrels might cause some swerving)
-added a long container without geometry to use as cargo for trailers
-renamed some assets
Garuda XIII 5 Aug, 2023 @ 9:41pm 
very pog
Yo Gabba Gabba! 4 Aug, 2023 @ 9:18am 
Very cool