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As for the Endworm Gene, I don't think it does anything: it doesn't show an icon in the Health UI, nor damage the player when removed from a Splicer.
Or are you referring to the health bar not changing when a character injects a gene?
If it’s the latter, that’s actually normal. The game handles max health as a damage reduction mechanic.
For example, if your max health is 200, you’ll only take 50% of incoming damage.
What are those genes?
P.S.: Can the purple UGM be marked as non-deconstruct-able? You can place it into a deconstructor, it shows a [?] (like deconstructing Scrap or Diver's Remains) despite staying the same after being deconstucted. Not something serious, but while we're on the topic.
This is a method to obtain special genes from this mod. Refining with the purple Unidentified Genetic Material will not yield Mudraptor or Spineling genes, and it can potentially produce the new genetic material introduced in this mod (currently, there are only two).
2) Excellent.
1.Supercavitation Underwater Scooter causing ragdoll anomalies is normal, as it provides extremely high propulsion, just as described. To forcibly pull someone out of a stuck state, only this kind of propulsion, which may cause game physics errors, can achieve the effect.
2.Sure! Since you brought it up, I'll make grenades triggerable by pressing E in a future update.
Also, for a few of the grenades and the thrown detonator, can they get pin/press E to use function?
鑒於有人提出需要更新日誌,之後的更新都會給更新紀錄(有些我忘了,但近期的更新的部分我會補上)